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Non-Sampled Anti-Aliasing
(The Eurographics Association, 2013)
In this paper we present a parallel method for high-quality edge anti-aliasing in rasterization. In contrast to traditional graphics hardware methods, which rely on massive oversampling to combat aliasing issues, we evaluate ...
Cloth-Fluid Contact
(The Eurographics Association, 2013)
We present a robust and efficient method for the two-way coupling between particle-based fluid simulations and infinitesimally thin solids represented by triangular meshes. Our approach is based on a hybrid method that ...
Towards Multi-Kernel Ray Tracing for GPUs
(The Eurographics Association, 2013)
Ray tracing is a widely used algorithm to compute images with high visual quality. Mapping ray tracing computations to massively parallel hardware architectures in an efficient manner is a difficult task. Based on an ...
Progressive Visibility Caching for Fast Indirect Illumination
(The Eurographics Association, 2013)
Rendering realistic images requires exploring the vast space of all possible paths that light can take between emitters and receivers. Thanks to the advances in rendering we can tackle this problem using different algorithms; ...
Interactive Direct Volume Rendering with Many-light Methods and Transmittance Caching
(The Eurographics Association, 2013)
In this paper we present an interactive global illumination method for Direct Volume Rendering (DVR) based on the many-light approach, a class of global illumination methods which gained much interest recently. We extend ...