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VMV 2016: Frontmatter
(Eurographics Association, 2016)
Real-time Novel-view Synthesis for Volume Rendering Using a Piecewise-analytic Representation
(The Eurographics Association, 2016)
Novel-view synthesis can be used to hide latency in a real-time remote rendering setup, to increase frame rate or to produce advanced visual effects such as depth-of-field or motion blur in volumes or stereo and light field ...
3D Face Reconstruction with Silhouette Constraints
(The Eurographics Association, 2016)
In this paper we introduce silhouette constraints to improve the quality of unconstrained 3D face reconstruction. Previously, state of the art unconstrained 3D face reconstruction techniques relied solely on photometric ...
Scene Structure Inference through Scene Map Estimation
(The Eurographics Association, 2016)
Understanding indoor scene structure from a single RGB image is useful for a wide variety of applications ranging from the editing of scenes to the mining of statistics about space utilization. Most efforts in scene ...
Gloss Editing in Light Fields
(The Eurographics Association, 2016)
With the improvement of both acquisition techniques, and computational and storage capabilities, we are witnessing an increasing presence of multidimensional scene representations. Two-dimensional, conventional images are ...
Topological Triangle Sorting for Predefined Camera Paths
(The Eurographics Association, 2016)
We present a preprocessing pipeline for triangle meshes that topologically sorts all triangles for a given camera and scene animation in front-to-back or back-to-front order. This allows us to efficiently render a given ...
Balancing 3D Models with Movable Masses
(The Eurographics Association, 2016)
We present an algorithm to balance 3D printed models using movable embedded masses. As input, the user provides a 3D model together with the desired suspension, standing, and immersion objectives. Our technique then ...
An Interactive Information Visualization Approach to Physically-Based Rendering
(The Eurographics Association, 2016)
In this work, we present a novel information visualization tool to gain insight into the light transport in a physically-based rendering setting. The tool consists of a sampling-based data reduction technique, an extended ...
Metric Evolution Maps: Multidimensional Attribute-driven Exploration of Software Repositories
(The Eurographics Association, 2016)
Understanding how software entities in a repository evolve over time is challenging, as an entity has many aspects that undergo such changes. We cast this problem in a multidimensional visualization context: First, we ...
Geodesic Iso-Curve Signature
(The Eurographics Association, 2016)
During the last decade a set of surface descriptors have been presented describing local surface features. Recent approaches [COO15] have shown that augmenting local descriptors with topological information improves the ...