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    An Approach to Interaction Interoperability for Distributed Virtual Environments 

    Ahmed, Hussein M.; Gracanin, Denis; Abdel-Hamid, Ayman; Matkovic, Kresimir (The Eurographics Association, 2008)
    We present a preliminary framework for interaction interoperability in Distributed Virtual Environments (DVEs). The goal is to allow each user to use a different input devices and interaction techniques and yet collaborate ...
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    Exploring Unsteady Flows by Parallel Extraction of Property-enhanced Pathlines and Interactive Post-filtering 

    Vetter, Michael; Manten, Sebastian; Olbrich, Stephan (The Eurographics Association, 2008)
    In this work a new approach of the visualization of unsteady high-resolution flow data in a network processing chain using property-enhanced traced particles or pathlines is presented. This approach allows to select subsets ...
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    Drawing the Gaps: Graphical Methods for Representing Geospatial and Temporal Uncertainty with Cultural Artifacts 

    Trutoiu, Laura C.; Ownby, Caitlin; Shirley, Peter; Thompson, William (The Eurographics Association, 2008)
    Modern visualization tools can present geographic information system (GIS) data as a 3D rendering, facilitating a user's understanding of the geospatial relationships between terrain and cultural features. While this ...
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    A User Guidance Approach for Passive Haptic Environments 

    Steinicke, Frank; Welzel, Hanno; Bruder, Gerd; Hinrichs, Klaus (The Eurographics Association, 2008)
    Traveling through virtual environments (VEs) by means of real walking is a challenging task since usually the size of the virtual world exceeds the size of the tracked interaction space. Redirected walking is one concept ...
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    Intuitive Navigation in Virtual Environments 

    Steiner, Marc; Reiter, Phillipp; Ofenböck, Christian; Settgast, Volker; Ullrich, Torsten; Lancelle, Marcelle; Fellner, Dieter W. (The Eurographics Association, 2008)
    We present several novel ways of interaction and navigation in virtual worlds. Using the optical tracking system of our four-sided Definitely Affordable Virtual Environment (DAVE), we designed and implemented navigation ...
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    Effects of Platform (Immersive versus Non-immersive) on Usability and Enjoyment of a Virtual Learning Environment for Deaf and Hearing Children 

    Adamo-Villani, Nicoletta; Wilbur, Ronnie B. (The Eurographics Association, 2008)
    We report a user study focusing on the effects of platform (immersive, non-immersive) on usability and enjoyment of a deafaccessible game for K-5 math and science education. The study highlighted hearing status and gender ...
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    Visible Portion Estimation of Moving Target Objects for Networked Wearable Augmented Reality 

    Makita, Koji; Kanbara, M.; Yokoya, N. (The Eurographics Association, 2008)
    This paper describes a new visible portion estimation method of moving target object for networked wearable augmented reality (AR) system. In annotation overlay applications using AR systems, it is important to improve ...
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    Usability Evaluation in Virtual Reality: A User Study Comparing Three Different Setups 

    Santos, B. Sousa; Dias, P.; Silva, S.; Capucho, L.; Salgado, N.; Lino, F.; Carvalho, V.; Ferreira, C. (The Eurographics Association, 2008)
    We describe a user study comparing a low cost VR system using a Head-Mounted-Display (HMD) to a desktop and another setup where the image is projected on a screen. Eighteen participants played the same game in the three ...
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    A Proposal for a Procedural Terrain Modelling Framework 

    Smelik, Ruben M.; Tutenel, Tim; Kraker, Klaas Jan de; Bidarra, Rafael (The Eurographics Association, 2008)
    Manual game content creation is an increasingly laborious task; with each advance in graphics hardware, a higher level of fidelity and detail is achievable and, therefore, expected. Although numerous automatic (e.g. ...
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    Improvement Rendering of Web3D Using the Shading Language 

    Sakai, Masahiro; Ichijo, Noriyuki; Dobashi, Yoshinori; Yamamoto, Tshuyoshi (The Eurographics Association, 2008)
    Many Web3D systems for managing 3DCG in the contents of HTML pages use fixed shaders for graphics API for real-time 3DCG rendering, so it is difficult to simulate the global illumination. We propose a solution to the problem ...

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    AuthorAbdel-Hamid, Ayman (1)Adamo-Villani, Nicoletta (1)Ahmed, Hussein M. (1)Bidarra, Rafael (1)Bruder, Gerd (1)Capucho, L. (1)Carvalho, V. (1)Dias, P. (1)Dobashi, Yoshinori (1)Fellner, Dieter W. (1)... View MoreSubjectCategories and Subject Descriptors (according to ACM CCS): H.5.1 [Information Interfaces and Presentation]: Artificial, augmented, and virtual realities (1)Categories and Subject Descriptors (according to ACM CCS): H.5.2 [Information Interfaces and Presentation]: User Interfaces: Input Devices and Strategies (1)Categories and Subject Descriptors (according to ACM CCS): H.5.3 [Group and Organization Interfaces]: Collaborative computing I.3.6 [Methodology and Techniques]: Interaction techniques H.5.2 [User Interfaces]: User-centered design (1)Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation - Bitimap and Frame buffer operations I.3.7 [Computer Graphics]: Three-Dimentional Graphics and Realism - Color, Shading, Shadowing and Texture (1)Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Virtual Reality I.3.6 [Computer Graphics]: Interaction techniques (1)Categories and Subject Descriptors (according to ACM CCS): I.3.7 Three-Dimensional Graphics and Realism [Virtual reality]: H.5.1 Multimedia Information Systems [Artificial, augmented, and virtual realities]: H.5.2 User Interfaces [Input devices and strategies]: H.5.2 User Interfaces [User-centered design]: (1)Categories and Subject Descriptors (according to ACM CCS): I.3.8 [Computer Graphics]: Applications (1)Categories and Subject Descriptors (according to ACM CCS): I3.5 [Computer Graphics]: Computational Geometry and Object Modelling I.6.7 [Simulation and Modelling]: Types of Simulation - Gaming I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - Fractals I3.5 [Computer Graphics]: Applications; Keywords: automatic generation of virtual worlds, simulation terrain, game-level design, procedural modelling (1)Categories and Subject Descriptors (according to ACM CCS): K.3.1 [Computer Uses in Education]: Computer-assisted instruction (CAI); H.5.2 [User Interfaces]: : User-centered design (1)... View MoreDate Issued2008 (10)Has File(s)
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