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Real‐Time Isosurface Extraction With View‐Dependent Level of Detail and Applications
(Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
Volumetric scalar data sets are common in many scientific, engineering and medical applications where they originate from measurements or simulations. Furthermore, they can represent geometric scene content, e.g. as distance ...
Approximate Bias Compensation for Rendering Scenes with Heterogeneous Participating Media
(The Eurographics Association and Blackwell Publishing Ltd., 2012)
In this paper we present a novel method for high-quality rendering of scenes with participating media. Our technique is based on instant radiosity, which is used to approximate indirect illumination between surfaces by ...
Fractional Reyes-Style Adaptive Tessellation for Continuous Level of Detail
(The Eurographics Association and John Wiley and Sons Ltd., 2014)
In this paper we present a fractional parametric splitting scheme for Reyes-style adaptive tessellation. Our parallel algorithm generates crack-free tessellation from a parametric surface, which is also free of sudden ...
Multiple Vertex Next Event Estimation for Lighting in dense, forward-scattering Media
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
We present a new technique called Multiple Vertex Next Event Estimation, which outperforms current direct lighting techniques in forward scattering, optically dense media with the Henyey-Greenstein phase function. Instead ...
Low‐Cost Subpixel Rendering for Diverse Displays
(The Eurographics Association and John Wiley and Sons Ltd., 2014)
Subpixel rendering increases the apparent display resolution by taking into account the subpixel structure of a given display. In essence, each subpixel is addressed individually, allowing the underlying signal to be sampled ...
Line Integration for Rendering Heterogeneous Emissive Volumes
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
Emissive media are often challenging to render: in thin regions where only few scattering events occur the emission is poorly sampled, while sampling events for emission can be disadvantageous due to absorption in dense ...
The State of the Art in Interactive Global Illumination
(The Eurographics Association and Blackwell Publishing Ltd., 2012)
The interaction of light and matter in the world surrounding us is of striking complexity and beauty. Since the very beginning of computer graphics, adequate modelling of these processes and efficient computation is an ...
State of the Art in Artistic Editing of Appearance, Lighting and Material
(Copyright © 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016)
Mimicking the appearance of the real world is a longstanding goal of computer graphics, with several important applications in the feature film, architecture and medical industries. Images with well‐designed shading are ...
Scalable Realistic Rendering with Many‐Light Methods
(The Eurographics Association and John Wiley and Sons Ltd., 2014)
Recent years have seen increasing attention and significant progress in many‐light rendering, a class of methods for efficient computation of global illumination. The many‐light formulation offers a unified mathematical ...
Re‐Weighting Firefly Samples for Improved Finite‐Sample Monte Carlo Estimates
(© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
Samples with high contribution but low probability density, often called fireflies, occur in all practical Monte Carlo estimators and are part of computing unbiased estimates. For finite‐sample estimates, however, they can ...