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Figure Skating Simulation from Video
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
Figure skating is one of the most popular ice sports at the Winter Olympic Games. The skaters perform several skating skills to express the beauty of the art on ice. Skating involves moving on ice while wearing skate shoes ...
Learning and Exploring Motor Skills with Spacetime Bounds
(The Eurographics Association and John Wiley & Sons Ltd., 2021)
Equipping characters with diverse motor skills is the current bottleneck of physics-based character animation. We propose a Deep Reinforcement Learning (DRL) framework that enables physics-based characters to learn and ...
Neural3Points: Learning to Generate Physically Realistic Full-body Motion for Virtual Reality Users
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met ...
Synthesizing Get-Up Motions for Physics-based Characters
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
We propose a method for synthesizing get-up motions for physics-based humanoid characters. Beginning from a supine or prone state, our objective is not to imitate individual motion clips, but to produce motions that match ...