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Figure Skating Simulation from Video
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
Figure skating is one of the most popular ice sports at the Winter Olympic Games. The skaters perform several skating skills to express the beauty of the art on ice. Skating involves moving on ice while wearing skate shoes ...
ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skills
(The Eurographics Association and John Wiley & Sons Ltd., 2020)
Humans are highly adept at walking in environments with foot placement constraints, including stepping-stone scenarios where footstep locations are fully constrained. Finding good solutions to stepping-stone locomotion is ...
Learning and Exploring Motor Skills with Spacetime Bounds
(The Eurographics Association and John Wiley & Sons Ltd., 2021)
Equipping characters with diverse motor skills is the current bottleneck of physics-based character animation. We propose a Deep Reinforcement Learning (DRL) framework that enables physics-based characters to learn and ...
Synthesizing Get-Up Motions for Physics-based Characters
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
We propose a method for synthesizing get-up motions for physics-based humanoid characters. Beginning from a supine or prone state, our objective is not to imitate individual motion clips, but to produce motions that match ...
Learning to Transfer In-Hand Manipulations Using a Greedy Shape Curriculum
(The Eurographics Association and John Wiley & Sons Ltd., 2023)
In-hand object manipulation is challenging to simulate due to complex contact dynamics, non-repetitive finger gaits, and the need to indirectly control unactuated objects. Further adapting a successful manipulation skill ...