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A Parallel Approach to Compression and Decompression of Triangle Meshes using the GPU
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
Most state-of-the-art compression algorithms use complex connectivity traversal and prediction schemes, which are not efficient enough for online compression of large meshes. In this paper we propose a scalable massively ...
Spatial Matching of Animated Meshes
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
This paper presents a new technique which makes use of deformation and motion properties between animated meshes for finding their spatial correspondences. Given a pair of animated meshes exhibiting a semantically similar ...