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Computing Surface PolyCube-Maps by Constrained Voxelization
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
We present a novel method to compute bijective PolyCube-maps with low isometric distortion. Given a surface and its preaxis- aligned shape that is not an exact PolyCube shape, the algorithm contains two steps: (i) construct ...
Deep Video-Based Performance Synthesis from Sparse Multi-View Capture
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
We present a deep learning based technique that enables novel-view videos of human performances to be synthesized from sparse multi-view captures. While performance capturing from a sparse set of videos has received ...
Computational Design of Steady 3D Dissection Puzzles
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
Dissection puzzles require assembling a common set of pieces into multiple distinct forms. Existing works focus on creating 2D dissection puzzles that form primitive or naturalistic shapes. Unlike 2D dissection puzzles ...
Practical Foldover-Free Volumetric Mapping Construction
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
In this paper, we present a practically robust method for computing foldover-free volumetric mappings with hard linear constraints. Central to this approach is a projection algorithm that monotonically and efficiently ...
Practical Fabrication of Discrete Chebyshev Nets
(The Eurographics Association and John Wiley & Sons Ltd., 2020)
We propose a computational and practical technique to allow home users to fabricate discrete Chebyshev nets for various 3D models. The success of our method relies on two key components. The first one is a novel and simple ...
Memory-Efficient Bijective Parameterizations of Very-Large-Scale Models
(The Eurographics Association and John Wiley & Sons Ltd., 2020)
As high-precision 3D scanners become more and more widespread, it is easy to obtain very-large-scale meshes containing at least millions of vertices. However, processing these very-large-scale meshes is still a very ...
Real-time Denoising Using BRDF Pre-integration Factorization
(The Eurographics Association and John Wiley & Sons Ltd., 2021)
Path tracing has been used for real-time renderings, thanks to the powerful GPU device. Unfortunately, path tracing produces noisy rendered results, thus, filtering or denoising is often applied as a post-process to remove ...
Interactive Editing of Discrete Chebyshev Nets
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
We propose an interactive method to edit a discrete Chebyshev net, which is a quad mesh with edges of the same length. To ensure that the edited mesh is always a discrete Chebyshev net, the maximum difference of all edge ...
Constrained Remeshing Using Evolutionary Vertex Optimization
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
We propose a simple yet effective method to perform surface remeshing with hard constraints, such as bounding approximation errors and ensuring Delaunay conditions. The remeshing is formulated as a constrained optimization ...
Precise High-order Meshing of 2D Domains with Rational Bézier Curves
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
We propose a novel method to generate a high-order triangular mesh for an input 2D domain with two key characteristics: (1) the mesh precisely conforms to a set of input piecewise rational domain curves, and (2) the geometric ...