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Deep Video-Based Performance Cloning
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
We present a new video-based performance cloning technique. After training a deep generative network using a reference video capturing the appearance and dynamics of a target actor, we are able to generate videos where ...
Learning Elastic Constitutive Material and Damping Models
(The Eurographics Association and John Wiley & Sons Ltd., 2020)
Commonly used linear and nonlinear constitutive material models in deformation simulation contain many simplifications and only cover a tiny part of possible material behavior. In this work we propose a framework for ...
Fabricable Unobtrusive 3D-QR-Codes with Directional Light
(The Eurographics Association and John Wiley & Sons Ltd., 2020)
QR code is a 2D matrix barcode widely used for product tracking, identification, document management and general marketing. Recently, there have been various attempts to utilize QR codes in 3D manufacturing by carving QR ...
PointSkelCNN: Deep Learning-Based 3D Human Skeleton Extraction from Point Clouds
(The Eurographics Association and John Wiley & Sons Ltd., 2020)
A 3D human skeleton plays important roles in human shape reconstruction and human animation. Remarkable advances have been achieved recently in 3D human skeleton estimation from color and depth images via a powerful deep ...
Towards a Neural Graphics Pipeline for Controllable Image Generation
(The Eurographics Association and John Wiley & Sons Ltd., 2021)
In this paper, we leverage advances in neural networks towards forming a neural rendering for controllable image generation, and thereby bypassing the need for detailed modeling in conventional graphics pipeline. To this ...
MoCo-Flow: Neural Motion Consensus Flow for Dynamic Humans in Stationary Monocular Cameras
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
Synthesizing novel views of dynamic humans from stationary monocular cameras is a specialized but desirable setup. This is particularly attractive as it does not require static scenes, controlled environments, or specialized ...
Cinematographic Camera Diffusion Model
(The Eurographics Association and John Wiley & Sons Ltd., 2024)
Designing effective camera trajectories in virtual 3D environments is a challenging task even for experienced animators. Despite an elaborate film grammar, forged through years of experience, that enables the specification ...