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Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation
(The Eurographics Association and Blackwell Publishing, Inc, 2004)
Sound is an indispensable element for the simulation of a realistic virtual environment. Therefore, there has been much recent research focused on the simulation of realistic sound effects. This paper proposes a method for ...
Toward Optimal Space Partitioning for Unbiased, Adaptive Free Path Sampling of Inhomogeneous Participating Media
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
Photo-realistic rendering of inhomogeneous participating media with light scattering in consideration is impor- tant in computer graphics, and is typically computed using Monte Carlo based methods. The key technique in ...
A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces
(Blackwell Publishers, Inc and the Eurographics Association, 2003)
In order to synthesize realistic images of scenes that include water surfaces, the rendering of optical effectscaused by waves on the water surface, such as caustics and reflection, is necessary. However, rendering causticsis ...
An Efficient Hybrid Incompressible SPH Solver with Interface Handling for Boundary Conditions
(© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
We propose a hybrid smoothed particle hydrodynamics solver for efficientlysimulating incompressible fluids using an interface handling method for boundary conditions in the pressure Poisson equation. We blend particle ...
A Modeling and Rendering Method for Snow by Using Metaballs
(Blackwell Publishers Ltd and the Eurographics Association, 1997)
The display of natural scenes such as mountains, trees, the earth as viewed from space, the sea, and waves have been attempted. Here a method to realistically display snow is proposed.In order to achieve this, two important ...
An Efficient Method for Rendering Underwater Optical Effects Using Graphics Hardware
(Blackwell Publishers, Inc and the Eurographics Association, 2002)
The display of realistic natural scenes is one of the most important research areas in computer graphics. Therendering of water is one of the essential components. This paper proposes an efficient method for renderingimages ...
Interactive Rendering of Interior Scenes with Dynamic Environment Illumination
(The Eurographics Association and Blackwell Publishing Ltd, 2009)
A rendering system for interior scenes is proposed in this paper. The light reaches the interior scene, usually through small regions, such as windows or abat-jours, which we call portals. To provide a solution, suitable ...
Multiple Scattering Approximation in Heterogeneous Media by Narrow Beam Distributions
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Fast realistic rendering of objects in scattering media is still a challenging topic in computer graphics. In presence of participating media, a light beam is repeatedly scattered by media particles, changing direction and ...
An Error Estimation Framework for Many-Light Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
The popularity of many-light rendering, which converts complex global illumination computations into a simple sum of the illumination from virtual point lights (VPLs), for predictive rendering has increased in recent years. ...
A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid Objects
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
Recently, many techniques using computational fluid dynamics have been proposed for the simulation of natural phenomena such as smoke and fire. Traditionally, a single grid is used for computing the motion of fluids. When ...