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    Eye-Centered Color Adaptation in Global Illumination 

    Gruson, Adrien; Ribardière, Mickael; Cozot, Remi (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    Color adaptation is a well known ability of the human visual system (HVS). Colors are perceived as constant even though the illuminant color changes. Indeed, the perceived color of a diffuse white sheet of paper is still ...
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    TrayGen: Arranging Objects for Exhibition and Packaging 

    Yang, Yong-Liang; Huang, Qi-Xing (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    We present a framework, called TrayGen, to generate tray designs for the exhibition and packaging of a collection of objects. Based on principles from shape perception and visual merchandising, we abstract a number of ...
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    The POP Buffer: Rapid Progressive Clustering by Geometry Quantization 

    Limper, Max; Jung, Yvonne; Behr, Johannes; Alexa, Marc (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    Within this paper, we present a novel, straightforward progressive encoding scheme for general triangle soups, which is particularly well-suited for mobile and Web-based environments due to its minimal requirements on the ...
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    Boundary-Aware Extinction Mapping 

    Gautron, Pascal; Delalandre, Cyril; Marvie, Jean-Eudes; Lecocq, Pascal (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    We introduce Boundary-Aware Extinction Maps for interactive rendering of massive heterogeneous volumetric datasets. Our approach is based on the projection of the extinction along light rays into a boundary-aware function ...
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    Combustion Waves on the Point Set Surface 

    Jeong, SoHyeon; Kim, Chang-Hun (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    This paper introduces a combustion model of heat transfer and fuel consumption for the propagation of a fire front on a point cloud surface. The heat transfer includes the heat advection by the airflow as well as diffusion, ...
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    Animated 3D Line Drawings with Temporal Coherence 

    Xu, Xiang; Seah, Hock Soon; Quah, Chee Kwang (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    Producing traditional animation is a laborious task where the key drawings are first drawn by artists and thereafter inbetween drawings are created, whether it is by hand or computer-assisted. Auto-inbetweening of these ...
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    Synthetic Controllable Turbulence Using Robust Second Vorticity Confinement 

    He, S.; Lau, R. W. H. (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    Capturing fine details of turbulence on a coarse grid is one of the main tasks in real-time fluid simulation. Existing methods for doing this have various limitations. In this paper, we propose a new turbulence method that ...
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    Just-in-Time Texture Synthesis 

    Wang, Lili; Shi, Yulong; Chen, Yi; Popescu, Voicu (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    Texture bombing is a texture synthesis approach that saves memory by stopping short of assembling the output texture from the arrangement of input texture patches; instead, the arrangement is used directly at run time to ...
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    Fast Insertion-Based Optimization of Bounding Volume Hierarchies 

    Bittner, Jiří; Hapala, Michal; Havran, Vlastimil (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    We present an algorithm for fast optimization of bounding volume hierarchies (BVH) for efficient ray tracing. We perform selective updates of the hierarchy driven by the cost model derived from the surface area heuristic. ...
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    Efficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics Applications 

    Weber, Daniel; Bender, Jan; Schnoes, Markus; Stork, Andre; Fellner, Dieter W. (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    We present graphics processing unit (GPU) data structures and algorithms to efficiently solve sparse linear systems that are typically required in simulations of multi-body systems and deformable bodies. Thereby, we introduce ...
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    AuthorDachsbacher, Carsten (9)Hanika, Johannes (8)Bauszat, Pablo (5)Jarosz, Wojciech (5)Bao, Hujun (4)Eisemann, Elmar (4)Gross, Markus (4)Günther, Tobias (4)Magnor, Marcus (4)Bitterli, Benedikt (3)... View MoreSubject
    Three Dimensional Graphics and Realism (160)
    I.3.7 [Computer Graphics] (133)Animation (43)Color (41)shading (41)and texture (38)shadowing (38)Raytracing (31)I.3.3 [Computer Graphics] (27)Picture/Image Generation (18)... View MoreDate Issued2016 (42)2015 (39)2013 (37)2017 (22)2012 (11)2018 (4)2011 (3)2019 (1)2021 (1)Has File(s)true (160)

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