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    CPU–GPU Parallel Framework for Real‐Time Interactive Cutting of Adaptive Octree‐Based Deformable Objects 

    Jia, Shiyu; Zhang, Weizhong; Yu, Xiaokang; Pan, Zhenkuan (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
    A software framework taking advantage of parallel processing capabilities of CPUs and GPUs is designed for the real‐time interactive cutting simulation of deformable objects. Deformable objects are modelled as voxels ...
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    A Physically Consistent Implicit Viscosity Solver for SPH Fluids 

    Weiler, Marcel; Koschier, Dan; Brand, Magnus; Bender, Jan (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    In this paper, we present a novel physically consistent implicit solver for the simulation of highly viscous fluids using the Smoothed Particle Hydrodynamics (SPH) formalism. Our method is the result of a theoretical and ...
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    Extended Narrow Band FLIP for Liquid Simulations 

    Sato, Takahiro; Wojtan, Chris; Thuerey, Nils; Igarashi, Takeo; Ando, Ryoichi (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    The Fluid Implicit Particle method (FLIP) reduces numerical dissipation by combining particles with grids. To improve performance, the subsequent narrow band FLIP method (NB-FLIP) uses a FLIP-based fluid simulation only ...
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    Fast Fluid Simulations with Sparse Volumes on the GPU 

    Wu, Kui; Truong, Nghia; Yuksel, Cem; Hoetzlein, Rama (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    We introduce efficient, large scale fluid simulation on GPU hardware using the fluid-implicit particle (FLIP) method over a sparse hierarchy of grids represented in NVIDIA R GVDB Voxels. Our approach handles tens of millions ...
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    Efficient BVH-based Collision Detection Scheme with Ordering and Restructuring 

    Wang, Xinlei; Tang, Min; Manocha, Dinesh; Tong, Ruofeng (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Bounding volume hierarchy (BVH) has been widely adopted as the acceleration structure in broad-phase collision detection. Previous state-of-the-art BVH-based collision detection approaches exploited the spatio-temporal ...
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    Fast Penetration Volume for Rigid Bodies 

    Nirel, Dan; Lischinski, Dani (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Handling collisions among a large number of bodies can be a performance bottleneck in video games and many other real-time applications. We present a new framework for detecting and resolving collisions using the penetration ...
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    Motion Sickness Simulation Based on Sensorimotor Control 

    Hu, Chen-Hui; Lin, Wen-Chieh (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Sensorimotor control is an essential mechanism for human motions, from involuntary reflex actions to intentional motor skill learning, such as walking, jumping, and swimming. Humans perform various motions according to ...
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    Hair Modeling and Simulation by Style 

    Jung, Seunghwan; Lee, Sung-Hee (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    As the deformation behaviors of hair strands vary greatly depending on the hairstyle, the computational cost and accuracy of hair movement simulations can be significantly improved by applying simulation methods specific ...
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    Controllable Dendritic Crystal Simulation Using Orientation Field 

    Ren, Bo; Huang, Jiahui; Lin, Ming C.; Hu, Shi-Min (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Real world dendritic growths show charming structures by their exquisite balance between the symmetry and randomness in the crystal formation. Other than the variety in the natural crystals, richer visual appearance of ...
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    An Efficient Solver for Two-way Coupling Rigid Bodies with Incompressible Flow 

    Aanjaneya, Mridul (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    We present an efficient solver for monolithic two-way coupled simulation of rigid bodies with incompressible fluids that is robust to poor conditioning of the coupled system in the presence of large density ratios between ...
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    AuthorOtaduy, Miguel A. (8)Chentanez, Nuttapong (3)Hu, Shi-Min (3)Jeschke, Stefan (3)Macklin, Miles (3)Müller, Matthias (3)Solenthaler, Barbara (3)Thuerey, Nils (3)Thuerey, Nils (3)Aanjaneya, Mridul (2)... View MoreSubject
    Physical simulation (79)
    Computing methodologies (76)CCS Concepts: Computing methodologies --> Physical simulation (8)Animation (7)Neural networks (7)Computer graphics (4)Reinforcement learning (4)Theory of computation (4)Applied computing (2)Collision detection (2)... View MoreDate Issued2020 (25)2018 (23)2022 (15)2019 (11)2021 (5)Has File(s)true (79)

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