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    Feature-Preserving Surface Reconstruction From Unoriented, Noisy Point Data 

    Wang, J.; Yu, Z.; Zhu, W.; Cao, J. (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    We propose a robust method for surface mesh reconstruction from unorganized, unoriented, noisy and outlier-ridden 3D point data. A kernel-based scale estimator is introduced to estimate the scale of inliers of the input ...
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    Content-Based Colour Transfer 

    Wu, Fuzhang; Dong, Weiming; Kong, Yan; Mei, Xing; Paul, Jean-Claude; Zhang, Xiaopeng (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    This paper presents a novel content-based method for transferring the colour patterns between images. Unlike previous methods that rely on image colour statistics, our method puts an emphasis on high-level scene content ...
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    Fast Hardware Construction and Refitting of Quantized Bounding Volume Hierarchies 

    Viitanen, Timo; Koskela, Matias; Jääskeläinen, Pekka; Immonen, Kalle; Takala, Jarmo (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    There is recent interest in GPU architectures designed to accelerate ray tracing, especially on mobile systems with limited memory bandwidth. A promising recent approach is to store and traverse Bounding Volume Hierarchies ...
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    Bi-Layer Textures: a Model for Synthesis and Deformation of Composite Textures 

    Guingo, Geoffrey; Sauvage, Basile; Dischler, Jean-Michel; Cani, Marie-Paule (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    We propose a bi-layer representation for textures which is suitable for on-the-fly synthesis of unbounded textures from an input exemplar. The goal is to improve the variety of outputs while preserving plausible small-scale ...
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    Area-Preserving Parameterizations for Spherical Ellipses 

    Guillén, Ibón; Ureña, Carlos; King, Alan; Fajardo, Marcos; Georgiev, Iliyan; López-Moreno, Jorge; Jarabo, Adrián (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    We present new methods for uniformly sampling the solid angle subtended by a disk. To achieve this, we devise two novel area-preserving mappings from the unit square [0;1]2 to a spherical ellipse (i.e. the projection of ...
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    An Appearance Model for Textile Fibers 

    Aliaga, Carlos; Castillo, Carlos; Gutierrez, Diego; Otaduy, Miguel A.; López-Moreno, Jorge; Jarabo, Adrián (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    Accurately modeling how light interacts with cloth is challenging, due to the volumetric nature of cloth appearance and its multiscale structure, where microstructures play a major role in the overall appearance at higher ...
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    Attribute-preserving Gamut Mapping of Measured BRDFs 

    Sun, Tiancheng; Serrano, Ana; Gutierrez, Diego; Masia, Belen (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    Reproducing the appearance of real-world materials using current printing technology is problematic. The reduced number of inks available define the printer's limited gamut, creating distortions in the printed appearance ...
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    Line Integration for Rendering Heterogeneous Emissive Volumes 

    Simon, Florian; Hanika, Johannes; Zirr, Tobias; Dachsbacher, Carsten (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    Emissive media are often challenging to render: in thin regions where only few scattering events occur the emission is poorly sampled, while sampling events for emission can be disadvantageous due to absorption in dense ...
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    Fiber-Level On-the-Fly Procedural Textiles 

    Luan, Fujun; Zhao, Shuang; Bala, Kavita (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    Procedural textile models are compact, easy to edit, and can achieve state-of-the-art realism with fiber-level details. However, these complex models generally need to be fully instantiated (aka. realized) into 3D volumes ...
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    Bayesian Collaborative Denoising for Monte Carlo Rendering 

    Boughida, Malik; Boubekeur, Tamy (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    The stochastic nature of Monte Carlo rendering algorithms inherently produces noisy images. Essentially, three approaches have been developed to solve this issue: improving the ray-tracing strategies to reduce pixel variance, ...
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    AuthorLiu, Ligang (10)Otaduy, Miguel A. (9)Fu, Xiao-Ming (8)Gross, Markus (7)Bradley, Derek (6)Chen, Baoquan (6)Chentanez, Nuttapong (6)Hanika, Johannes (6)Jeschke, Stefan (6)Kobbelt, Leif (6)... View MoreSubject
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    Physical simulation (76)Neural networks (61)Image processing (55)Shape modeling (54)Rendering (48)Computer graphics (45)Ray tracing (45)Shape analysis (39)Mesh geometry models (35)... View MoreDate Issued2020 (129)2019 (111)2022 (103)2021 (94)2018 (89)2017 (11)2016 (6)2013 (3)Has File(s)true (546)

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