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    Implicit Integration for Particle-based Simulation of Elasto-Plastic Solids 

    Zhou, Yahan; Lun, Zhaoliang; Kalogerakis, Evangelos; Wang, Rui (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    We present a novel particle-based method for stable simulation of elasto-plastic materials. The main contribution of our method is an implicit numerical integrator, using a physically-based model, for computing particles ...
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    Animated 3D Line Drawings with Temporal Coherence 

    Xu, Xiang; Seah, Hock Soon; Quah, Chee Kwang (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    Producing traditional animation is a laborious task where the key drawings are first drawn by artists and thereafter inbetween drawings are created, whether it is by hand or computer-assisted. Auto-inbetweening of these ...
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    Synthetic Controllable Turbulence Using Robust Second Vorticity Confinement 

    He, S.; Lau, R. W. H. (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    Capturing fine details of turbulence on a coarse grid is one of the main tasks in real-time fluid simulation. Existing methods for doing this have various limitations. In this paper, we propose a new turbulence method that ...
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    Efficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics Applications 

    Weber, Daniel; Bender, Jan; Schnoes, Markus; Stork, Andre; Fellner, Dieter W. (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    We present graphics processing unit (GPU) data structures and algorithms to efficiently solve sparse linear systems that are typically required in simulations of multi-body systems and deformable bodies. Thereby, we introduce ...
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    Makeup Lamps: Live Augmentation of Human Faces via Projection 

    Bermano, Amit Haim; Billeter, Markus; Iwai, Daisuke; Grundhöfer, Anselm (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    We propose the first system for live dynamic augmentation of human faces. Using projector-based illumination, we alter the appearance of human performers during novel performances. The key challenge of live augmentation ...
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    Character-Object Interaction Retrieval Using the Interaction Bisector Surface 

    Zhao, Xi; Choi, Myung Geol; Komura, Taku (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    In this paper, we propose a novel approach for the classification and retrieval of interactions between human characters and objects. We propose to use the interaction bisector surface (IBS) between the body and the object ...
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    Sparse Inertial Poser: Automatic 3D Human Pose Estimation from Sparse IMUs 

    Marcard, Timo von; Rosenhahn, Bodo; Black, Michael J.; Pons-Moll, Gerard (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    We address the problem of making human motion capture in the wild more practical by using a small set of inertial sensors attached to the body. Since the problem is heavily under-constrained, previous methods either use a ...
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    Sparse Rig Parameter Optimization for Character Animation 

    Song, Jaewon; Ribera, Roger Blanco i; Cho, Kyungmin; You, Mi; Lewis, J. P.; Choi, Byungkuk; Noh, Junyong (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    We propose a novel motion retargeting method that efficiently estimates artist-friendly rig space parameters. Inspired by the workflow typically observed in keyframe animation, our approach transfers a source motion into ...
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    Simulation-Ready Hair Capture 

    Hu, Liwen; Bradley, Derek; Li, Hao; Beeler, Thabo (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    Physical simulation has long been the approach of choice for generating realistic hair animations in CG. A constant drawback of simulation, however, is the necessity to manually set the physical parameters of the simulation ...
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    Interactive Paper Tearing 

    Schreck, Camille; Rohmer, Damien; Hahmann, Stefanie (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    We propose an efficient method to model paper tearing in the context of interactive modeling. The method uses geometrical information to automatically detect potential starting points of tears. We further introduce a new ...
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    AuthorKomura, Taku (3)Lin, Ming C. (3)Noh, Junyong (3)Pettré, Julien (3)Wojtan, Chris (3)Yin, KangKang (3)Ando, Ryoichi (2)Bao, Hujun (2)Beeler, Thabo (2)Ben-Chen, Mirela (2)... View MoreSubject
    Animation (92)
    Three Dimensional Graphics and Realism (43)I.3.7 [Computer Graphics] (39)Computing methodologies (31)Computational Geometry and Object Modeling (8)I.3.5 [Computer Graphics] (7)Physical simulation (7)Computer Graphics [I.3.7] (6)Neural networks (6)I.3.3 [Computer Graphics] (5)... View MoreDate Issued2020 - 2022 (23)2011 - 2019 (69)Has File(s)true (92)

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