Show simple item record

dc.contributor.authorAtsumi, Noritoshien_US
dc.contributor.authorKato, Daichien_US
dc.contributor.authorHirabayashi, Satokoen_US
dc.contributor.authorNakahira, Yukoen_US
dc.contributor.authorIwamoto, Masamien_US
dc.contributor.editorBatty, Christopher and Huang, Jinen_US
dc.date.accessioned2019-11-22T13:23:12Z
dc.date.available2019-11-22T13:23:12Z
dc.date.issued2019
dc.identifier.isbn978-1-4503-6677-9
dc.identifier.issn1727-5288
dc.identifier.urihttps://doi.org/10.1145/3309486.3339892
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1145/3309486-3339892
dc.description.abstractThe visualization of human articular movements associated with internal deformation is critical for many fields including biome- chanics. In this work, we present a novel algorithm to describe realistic articular movement in a human model, which effectiv- elly combines free-form deformation and simple constrained de- formation. The algorithm provides the articular movement with contractions/extensions in muscles followed by the deformations of embedded tissues, such as blood vessels, lymphatics, and nerves, treating the bones as a rigid body. An arm bending simulation of a human model using the algorithm was performed. The proposed algorithm has the potential for development as a hybrid method that combines multi-physical simulations and geometric modeling. the continuous articular movement associated with the deforma- tion of each part is difficult. In particular, the shapes of embed- ded tissues in human limbs, such as blood vessels, lymphatics, and nerves, change due to muscle deformations during skeletal mo- tions. Simulating human articular movement considering such in- ner structures could provide important knowledge for biomechani- cal applications. Our final goal is to provide a plausible virtual hu- man model to represent multi-physical properties by integrating geometric modeling and physical simulation. Here, we propose an algorithm to visually represent human articular movement, com- bining free-form deformation (FFD) [Sederberg and Parry 1986] and simple constrained deformation (Scodef) [Borrel and Rappoport 1994] effectively. One of the contributions of this study is to provide the methodical idea on the representation of muscle-driven deforma- tion of internal tissues that occurs in actual body.en_US
dc.publisherACMen_US
dc.subjectComputing methodologies → Simulation by animation
dc.subjectProcedural animation
dc.subjectPhysical simulation
dc.subjectMesh models
dc.subjectvirtual human model
dc.subjectfree form deformation (FFD)
dc.subjectsimple constrained deformation (Scodef)
dc.subjectarticular movement
dc.titleHuman Articular Movement Algorithm to Simulate Muscle Contraction and Embedded Tissue Deformationen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animation
dc.description.sectionheadersPosters
dc.identifier.doi10.1145/3309486.3339892


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record