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dc.contributor.authorLier, Alexanderen_US
dc.contributor.authorStamminger, Marcen_US
dc.contributor.authorSelgrad, Kaien_US
dc.contributor.editorPatney, Anjul and Niessner, Matthiasen_US
dc.date.accessioned2018-11-11T10:46:00Z
dc.date.available2018-11-11T10:46:00Z
dc.date.issued2018
dc.identifier.isbn978-1-4503-5896-5
dc.identifier.issn2079-8679
dc.identifier.urihttps://doi.org/10.1145/3231578.3231583
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1145/3231578-3231583
dc.description.abstractIn this paper we describe and evaluate an implementation of CPUstyle SIMD ray traversal on the GPU. We show how spreading moderately wide BVHs (up to a branching factor of eight) across multiple threads in a warp can improve performance while not requiring expensive pre-processing. e presented ray-traversal method exhibits improved traversal performance especially for increasingly incoherent rays.en_US
dc.publisherACMen_US
dc.subjectComputing methodologies
dc.subjectRay tracing
dc.subjectShared memory algorithms
dc.subjectVector / streaming algorithms
dc.subjectRay tracing
dc.subjectGPU
dc.subjectSIMD
dc.titleCPU-Style SIMD Ray Traversal on GPUsen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on High Performance Graphics
dc.description.sectionheadersRay Traversal, Transparency, and GPU Computing
dc.identifier.doi10.1145/3231578.3231583


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