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dc.contributor.authorCai, Guangyanen_US
dc.contributor.authorYan, Kaien_US
dc.contributor.authorDong, Zhaoen_US
dc.contributor.authorGkioulekas, Ioannisen_US
dc.contributor.authorZhao, Shuangen_US
dc.contributor.editorGhosh, Abhijeeten_US
dc.contributor.editorWei, Li-Yien_US
dc.date.accessioned2022-07-01T15:36:59Z
dc.date.available2022-07-01T15:36:59Z
dc.date.issued2022
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14592
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14592
dc.description.abstractMathematically representing the shape of an object is a key ingredient for solving inverse rendering problems. Explicit representations like meshes are efficient to render in a differentiable fashion but have difficulties handling topology changes. Implicit representations like signed-distance functions, on the other hand, offer better support of topology changes but are much more difficult to use for physics-based differentiable rendering. We introduce a new physics-based inverse rendering pipeline that uses both implicit and explicit representations. Our technique enjoys the benefit of both representations by supporting both topology changes and differentiable rendering of complex effects such as environmental illumination, soft shadows, and interreflection. We demonstrate the effectiveness of our technique using several synthetic and real examples.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.titlePhysics-Based Inverse Rendering using Combined Implicit and Explicit Geometriesen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersMaterial Modeling and Measurement
dc.description.volume41
dc.description.number4
dc.identifier.doi10.1111/cgf.14592
dc.identifier.pages129-138
dc.identifier.pages10 pages


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  • 41-Issue 4
    Rendering 2022 - Symposium Proceedings

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