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dc.contributor.authorMichel, Élieen_US
dc.contributor.authorBoubekeur, Tamyen_US
dc.contributor.editorEisemann, Elmar and Jacobson, Alec and Zhang, Fang-Lueen_US
dc.description.abstractDense dynamic aggregates of similar elements are frequent in natural phenomena and challenging to render under full real time constraints. The optimal representation to render them changes drastically depending on the distance at which they are observed, ranging from sets of detailed textured meshes for near views to point clouds for distant ones. Our multiscale representation use impostors to achieve the mid-range transition from mesh-based to point-based scales. To ensure a visual continuum, the impostor model should match as closely as possible the mesh on one side, and reduce to a single pixel response that equals point rendering on the other. In this paper, we propose a model based on rich spherical impostors, able to combine precomputed as well as dynamic procedural data, and offering seamless transitions from close instanced meshes to distant points. Our approach is architectured around an on-the-fly discrimination mechanism and intensively exploits the rough spherical geometry of the impostor proxy. In particular, we propose a new sampling mechanism to reconstruct novel views from the precomputed ones, together with a new conservative occlusion culling method, coupled with a two-pass rendering pipeline leveraging early-Z rejection. As a result, our system scales well and is even able to render sand, while supporting completely dynamic stackings.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectComputing methodologies
dc.titleReal Time Multiscale Rendering of Dense Dynamic Stackingsen_US
dc.description.seriesinformationComputer Graphics Forum

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  • 39-Issue 7
    Pacific Graphics 2020 - Symposium Proceedings

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