Show simple item record

dc.contributor.authorGuehl, Pascalen_US
dc.contributor.authorAllègre, Remien_US
dc.contributor.authorDischler, Jean-Michelen_US
dc.contributor.authorBenes, Bedrichen_US
dc.contributor.authorGalin, Ericen_US
dc.contributor.editorDachsbacher, Carsten and Pharr, Matten_US
dc.date.accessioned2020-06-28T15:24:54Z
dc.date.available2020-06-28T15:24:54Z
dc.date.issued2020
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14061
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14061
dc.description.abstractWe introduce a novel semi-procedural approach that avoids drawbacks of procedural textures and leverages advantages of datadriven texture synthesis. We split synthesis in two parts: 1) structure synthesis, based on a procedural parametric model and 2) color details synthesis, being data-driven. The procedural model consists of a generic Point Process Texture Basis Function (PPTBF), which extends sparse convolution noises by defining rich convolution kernels. They consist of a window function multiplied with a correlated statistical mixture of Gabor functions, both designed to encapsulate a large span of common spatial stochastic structures, including cells, cracks, grains, scratches, spots, stains, and waves. Parameters can be prescribed automatically by supplying binary structure exemplars. As for noise-based Gaussian textures, the PPTBF is used as stand-alone function, avoiding classification tasks that occur when handling multiple procedural assets. Because the PPTBF is based on a single set of parameters it allows for continuous transitions between different visual structures and an easy control over its visual characteristics. Color is consistently synthesized from the exemplar using a multiscale parallel texture synthesis by numbers, constrained by the PPTBF. The generated textures are parametric, infinite and avoid repetition. The data-driven part is automatic and guarantees strong visual resemblance with inputs.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.titleSemi-Procedural Textures Using Point Process Texture Basis Functionsen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersImages and Textures
dc.description.volume39
dc.description.number4
dc.identifier.doi10.1111/cgf.14061
dc.identifier.pages159-171


Files in this item

Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail

This item appears in the following Collection(s)

  • 39-Issue 4
    Rendering 2020 - Symposium Proceedings

Show simple item record

Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License