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dc.contributor.authorFrisvad, Jeppe Revallen_US
dc.contributor.authorJensen, Søren Alkærsigen_US
dc.contributor.authorMadsen, Jonas Skovlunden_US
dc.contributor.authorCorreia, Antónioen_US
dc.contributor.authorYang, Lien_US
dc.contributor.authorGregersen, Søren K. S.en_US
dc.contributor.authorMeuret, Yourien_US
dc.contributor.authorHansen, Poul-Eriken_US
dc.contributor.editorMantiuk, Rafal and Sundstedt, Veronicaen_US
dc.date.accessioned2020-05-24T13:45:13Z
dc.date.available2020-05-24T13:45:13Z
dc.date.issued2020
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14023
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14023
dc.description.abstractThe outset of realistic rendering is a desire to reproduce the appearance of the real world. Rendering techniques therefore operate at a scale corresponding to the size of objects that we observe with our naked eyes. At the same time, rendering techniques must be able to deal with objects of nearly arbitrary shapes and materials. These requirements lead to techniques that oftentimes leave the task of setting the optical properties of the materials to the user. Matching the appearance of real objects by manual adjustment of optical properties is however nearly impossible. We can render objects with a plausible appearance in this way but cannot compare the appearance of a manufactured item to that of its digital twin. This is especially true in the case of translucent objects, where we need more than a goniometric measurement of the optical properties. In this survey, we provide an overview of forward and inverse models for acquiring the optical properties of translucent materials. We map out the efforts in graphics research in this area and describe techniques available in related fields. Our objective is to provide a better understanding of the tools currently available for appearance specification when it comes to digital representations of real translucent objects.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/]
dc.subjectComputing methodologies
dc.subjectReflectance modeling
dc.subjectAppearance and texture representations
dc.titleSurvey of Models for Acquiring the Optical Properties of Translucent Materialsen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersState of the Art Reports
dc.description.volume39
dc.description.number2
dc.identifier.doi10.1111/cgf.14023
dc.identifier.pages729-755
dc.description.documenttypestar


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License