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dc.contributor.authorRemondino, Fabioen_US
dc.contributor.authorMenna, Fabioen_US
dc.contributor.authorKoutsoudis, Anestisen_US
dc.contributor.authorChamzas, Christosen_US
dc.contributor.authorEl-Hakim, Sabryen_US
dc.contributor.editor-en_US
dc.date.accessioned2015-04-27T14:51:38Z
dc.date.available2015-04-27T14:51:38Z
dc.date.issued2013en_US
dc.identifier.urihttp://dx.doi.org/10.1109/DigitalHeritage.2013.6743723en_US
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1109/DigitalHeritage
dc.description.abstract3D digitisation denotes the process of describing parts of our physical world through finite measurements and representations that can be processed and visualised with a compute r system. Reality-based 3D digiti sation is essential for the documentation, conservation and preservation of our Cultural Heritage. This article composes a critical review of the digitisation pipeline, ranging from sensor selection and planning to data acquisition, processing and visualisation.en_US
dc.publisherThe Eurographics Associationen_US
dc.subject{Accuracyen_US
dc.subjectCamerasen_US
dc.subjectData collectionen_US
dc.subjectImage reconstructionen_US
dc.subjectPlanningen_US
dc.subjectSolid modelingen_US
dc.subjectThreeen_US
dc.subjectdimensional displaysen_US
dc.subject3Den_US
dc.subjectAcquisitionen_US
dc.subjectDigitisationen_US
dc.subjectModellingen_US
dc.subjectPlanning}en_US
dc.titleDesign and implement a reality-based 3D digitisation and modelling projecten_US
dc.description.seriesinformationDigital Heritage International Congressen_US
dc.description.sectionheadersTrack 1, Full Papersen_US
dc.identifier.doi10.1109/DigitalHeritage.2013.6743723en_US


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