Short Presentations

Permanent URI for this collection


3D laser scanning numerical surface definition and fast prototyping of the Basel Bronze Head

Accardo, Giorgio
Scarpetta, Massimiliano

The Norwich Virtual City Project

Arnold, D. B.
Day, A. M.

Interactive Information System for the Camposanto Monumentale of Pisa

Baracchini, C.
Brogi, A.
Merlitti, D.

Las Meninas: Narrative Illusions in Virtual Reality

Bizri, Hisham M.

Gaseous Volume Visualization Using Particle Maps

Adabala, Neeharika
Manohar, Swami

Virtual Reality and Cultural Heritage Examples: the Mysterious City Fresco, the Domus Aurea

Cuomo, Massimo
Funto, Fabrizio
Levner, Geoff

Baroque Dance Animation with Virtual Dancers

Bertolo, Maresa
Maninetti, Paolo
Marini, Daniele

Rapid Urban Modelling

Cooper, J. W.
Arnold, D. B.
Day, A. M.

Filtering mechanisms for the visualization of non-geometrical and geometrical data

Carmo, Maria Beatriz
Cunha, Joao Duarte
Claudio, Ana Paula

Interference Detection in Architectural Databases

Dias, José Miguel Salles
Gamito, Manuel Noronha
Silva, Jorge
Fonseca, José
Vilar, Miguel
Luo, Yuhua

Virtual Environments as Multimedia Contents Integrators

Biancardi, A.
Moccia, V.

Exploiting Pompei Cultural Heritage: The Plinius Project

Antonicelli, Angela
Sciscio, Giovanni
Rosicarelli, Renato
Ausiello, Giorgio
Catarci, Tiziana
Ferrarini, Massimo

A Study of Automatic Program Production Using TVML

Douke, Mamoru
Makino, Eiji
Hayashi, Masaki

A VR based safety training in a petroleum refinery

Haller, Michael
Holm, Roland
Volkert, Jens
Wagner, Roland

How To Visit Dunhuang Without Travelling To Central Asia

Hambach, Sybille

Monitoring of the visual arts degrade by means of the active vision system “3EYES”

Cojoc, D.
Grattoni, P.
Nerino, R.
Pettiti, G.

Distributed Virtual Environments for Urban Modelling

Harvey, D.
Arnold, D. B.
Day, A. M.

VRML-based System for a Three-Dimensional Virtual Museum on the Web

Diez-Higuera, J. F.
Diaz-Pernas, F. J.
Gomez Garcia-Bermejo, J.
Mompo Gomez, R.

Books and Devices from the Old -Their Renaissance in Computer Graphics

Eberhardt, Bernd
Gürcay, Hasmet
Hanisch, Frank
Hüttner, Tobias
Licht, Oliver
Nill, Benjamin

The atrium of St. Mary Abbey in Pomposa: a hypermedial 3-D network database

Alessandri, Claudio
Gaiani, Marco

Looking for the Lost Follis

Gallo, G.
Garraffo, S.
Giugno, R.
Nicolosi, A.

Psychologically-based Walking in a Cluttered Environment

Gillies, M.F.P.
Dodgson, N.A.

Virtual Sculpture

Ferley, E.
Cani, Marie-Paule
Gascuel, Jean-Dominique

Virtual lights: a method for expressive visualization

Martin, Domingo
Torres, Juan Carlos

Site and Structure at the Vatican: From the Earliest Settlement to the Present

Silvetti, Jorge
Smith, Christine
Dumbleton, Timothy
Williamson, Shane
Taylor, Geoffrey

3D virtual facial reconstruction and visualization of ancient Egyptian mummies using spiral CT data

Attardi, Giuseppe
Betro, Marilina
Forte, Maurizio
Gori, Roberto
Guidazzoli, Antonella
Imboden, Silvano
Mallegni, Francesco

Virtual Reconstruction of Medieval Architecture

Masuch, M.
Freudenberg, B.
Ludowici, B.
Kreiker, S.
Strothotte, T.

Schock in the ear: sound and new media art

Neumark, Norie

Fast Distance Field Interpolation for Reconstruction of Surfaces from Contours

Klein, Reinhard
Schilling, Andreas

The Danteum

Nagakura, Takehiko

A Global Routing Mechanism for Modular VRML-Worlds

Mader, S.

Wavelet Projections for Volume Rendering

Horbelt, Stefan
Unser, Michael
Vetterli, Martin

WebTalk: a 3D collaborative environment to access the Web

Paolini, P.
Barbieri, T.
Loiudice, P.
Alonzo, F.
Arru, M.
Zanti, M.
Gaia, G.

HIT! BAT! IT!

Maegawa, Hideaki

A Minimalist Approach to Facial Reconstruction

Gotla, M.
Huang, Z.

Accelerated Artificial Landscape Visualisation

James, A.
Day, A.M.

Computer Animation of Pianist’s Hand

Kim, Junhwan

Psycho-social Happenings in Mediated Environments

Knipp, Tammy

A Rapid Clustering Algorithm for Efficient Rendering

Müller, Gordon
Schäfer, Stephan
Fellner, Dieter W.

Creating light-weight virtual humans for Virtual Environments

Oliveira, Joao
Buxton, Bernard

Adaptive Scattered Data Interpolation with Multilevel Nonuniform B-Splines

Lin, J.
Huang, Z.

A Pyramidal Hemisphere Subdivision Method for Monte Carlo Radiosity

Jolivet, Vincent
Plemenos, Dimitri
Sbert, Mateu

Better Pasting Via Quasi-Interpolation

Mann, Stephen
Conrad, Blair

Visible Surface Reconstruction with Accurate Localization of Object Boundaries

March, Riccardo
Pedersini, Federico

On Time-Varying Flow Fields: a streakline-based visualization method

Sanna, Andrea
Montrucchio, Bartolomeo
Arina, Renzo

Towards Spatial Specification of Interactive System

Rodriguez, M. L.
Gea, M.
Gutiérrez, F. L.

Information Technologies for Set-designers

Silva, C.

Scanning Michelangelos Florentine Pieta: Making the Results Usable

Bernardini, F.
Mittleman, J.
Rushmeier, H.
Taubin, G.

The InViWo virtual agents

Richard, N.
Codognet, P.
Grumbach, A.

A First Step to Evaluate and Compare Multiresolution Models

Ribelles, J.
Chover, M.
Lopez, A.
Huerta, J.

Multidimensional Shape Modeling for Animation

Pasko, Alexander
Adzhiev, Valery
Fausett, Eric

CharToon: a system to animate 2D cartoons faces

ten Hagen, Paul
Noot, Han
Ruttkay, Zsofia

Registration methods for harmonious integration of real worlds and computer generated objects

Simon, G.
Lepetit, V.
Berger, M.-O.

Improving 3-D Spatial Visualization Skills with Multimedia Software

Sorby, S. A.
Baartmans, B. J.
Wysocki, A. F.

The Aurora

Sugano, Yoshinori
Masuda, Eiko

On the Opera Theatre Simulation

Alberti, Maria A.
Trapani, Paola

3-D Spatial Skills--A Key to the Effective Use of Computer Graphics Software?

Sorby, S.A.

Emotion-based, Multi-person Interactive Theatre - Romeo and Juliet in Hades

Tosa, Naoko
Nakatsu, Ryohei

Animating Brachiation

Zhang, Zheng
Wong, Kok Cheong

Edinburgh: 200 years of heritage through image-based virtual environments

Wright, Mark W.
Watson, Gordon
Dunlop, Gair
Middleton, Roy


BibTeX (Short Presentations)
@inproceedings{
:10.2312/egs.19991001,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
3D laser scanning numerical surface definition and fast prototyping of the Basel Bronze Head}},
author = {
Accardo, Giorgio
and
Scarpetta, Massimiliano
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991001}
}
@inproceedings{
:10.2312/egs.19991002,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
The Norwich Virtual City Project}},
author = {
Arnold, D. B.
and
Day, A. M.
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991002}
}
@inproceedings{
:10.2312/egs.19991006,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Interactive Information System for the Camposanto Monumentale of Pisa}},
author = {
Baracchini, C.
and
Brogi, A.
and
Merlitti, D.
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991006}
}
@inproceedings{
:10.2312/egs.19991005,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Las Meninas: Narrative Illusions in Virtual Reality}},
author = {
Bizri, Hisham M.
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991005}
}
@inproceedings{
:10.2312/egs.19991000,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Gaseous Volume Visualization Using Particle Maps}},
author = {
Adabala, Neeharika
and
Manohar, Swami
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991000}
}
@inproceedings{
:10.2312/egs.19991010,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Virtual Reality and Cultural Heritage Examples: the Mysterious City Fresco, the Domus Aurea}},
author = {
Cuomo, Massimo
and
Funto, Fabrizio
and
Levner, Geoff
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991010}
}
@inproceedings{
:10.2312/egs.19991003,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Baroque Dance Animation with Virtual Dancers}},
author = {
Bertolo, Maresa
and
Maninetti, Paolo
and
Marini, Daniele
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991003}
}
@inproceedings{
:10.2312/egs.19991009,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Rapid Urban Modelling}},
author = {
Cooper, J. W.
and
Arnold, D. B.
and
Day, A. M.
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991009}
}
@inproceedings{
:10.2312/egs.19991007,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Filtering mechanisms for the visualization of non-geometrical and geometrical data}},
author = {
Carmo, Maria Beatriz
and
Cunha, Joao Duarte
and
Claudio, Ana Paula
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991007}
}
@inproceedings{
:10.2312/egs.19991011,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Interference Detection in Architectural Databases}},
author = {
Dias, José Miguel Salles
and
Gamito, Manuel Noronha
and
Silva, Jorge
and
Fonseca, José
and
Vilar, Miguel
and
Luo, Yuhua
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991011}
}
@inproceedings{
:10.2312/egs.19991004,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Virtual Environments as Multimedia Contents Integrators}},
author = {
Biancardi, A.
and
Moccia, V.
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991004}
}
@inproceedings{
:10.2312/egs.19991008,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Exploiting Pompei Cultural Heritage: The Plinius Project}},
author = {
Antonicelli, Angela
and
Sciscio, Giovanni
and
Rosicarelli, Renato
and
Ausiello, Giorgio
and
Catarci, Tiziana
and
Ferrarini, Massimo
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991008}
}
@inproceedings{
:10.2312/egs.19991014,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
A Study of Automatic Program Production Using TVML}},
author = {
Douke, Mamoru
and
Makino, Eiji
and
Hayashi, Masaki
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991014}
}
@inproceedings{
:10.2312/egs.19991023,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
A VR based safety training in a petroleum refinery}},
author = {
Haller, Michael
and
Holm, Roland
and
Volkert, Jens
and
Wagner, Roland
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991023}
}
@inproceedings{
:10.2312/egs.19991024,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
How To Visit Dunhuang Without Travelling To Central Asia}},
author = {
Hambach, Sybille
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991024}
}
@inproceedings{
:10.2312/egs.19991022,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Monitoring of the visual arts degrade by means of the active vision system “3EYES”}},
author = {
Cojoc, D.
and
Grattoni, P.
and
Nerino, R.
and
Pettiti, G.
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991022}
}
@inproceedings{
:10.2312/egs.19991025,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Distributed Virtual Environments for Urban Modelling}},
author = {
Harvey, D.
and
Arnold, D. B.
and
Day, A. M.
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991025}
}
@inproceedings{
:10.2312/egs.19991012,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
VRML-based System for a Three-Dimensional Virtual Museum on the Web}},
author = {
Diez-Higuera, J. F.
and
Diaz-Pernas, F. J.
and
Gomez Garcia-Bermejo, J.
and
Mompo Gomez, R.
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991012}
}
@inproceedings{
:10.2312/egs.19991016,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Books and Devices from the Old -Their Renaissance in Computer Graphics}},
author = {
Eberhardt, Bernd
and
Gürcay, Hasmet
and
Hanisch, Frank
and
Hüttner, Tobias
and
Licht, Oliver
and
Nill, Benjamin
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991016}
}
@inproceedings{
:10.2312/egs.19991019,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
The atrium of St. Mary Abbey in Pomposa: a hypermedial 3-D network database}},
author = {
Alessandri, Claudio
and
Gaiani, Marco
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991019}
}
@inproceedings{
:10.2312/egs.19991020,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Looking for the Lost Follis}},
author = {
Gallo, G.
and
Garraffo, S.
and
Giugno, R.
and
Nicolosi, A.
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991020}
}
@inproceedings{
:10.2312/egs.19991021,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Psychologically-based Walking in a Cluttered Environment}},
author = {
Gillies, M.F.P.
and
Dodgson, N.A.
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991021}
}
@inproceedings{
:10.2312/egs.19991017,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Virtual Sculpture}},
author = {
Ferley, E.
and
Cani, Marie-Paule
and
Gascuel, Jean-Dominique
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991017}
}
@inproceedings{
:10.2312/egs.19991013,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Virtual lights: a method for expressive visualization}},
author = {
Martin, Domingo
and
Torres, Juan Carlos
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991013}
}
@inproceedings{
:10.2312/egs.19991015,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Site and Structure at the Vatican: From the Earliest Settlement to the Present}},
author = {
Silvetti, Jorge
and
Smith, Christine
and
Dumbleton, Timothy
and
Williamson, Shane
and
Taylor, Geoffrey
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991015}
}
@inproceedings{
:10.2312/egs.19991018,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
3D virtual facial reconstruction and visualization of ancient Egyptian mummies using spiral CT data}},
author = {
Attardi, Giuseppe
and
Betro, Marilina
and
Forte, Maurizio
and
Gori, Roberto
and
Guidazzoli, Antonella
and
Imboden, Silvano
and
Mallegni, Francesco
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991018}
}
@inproceedings{
:10.2312/egs.19991037,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Virtual Reconstruction of Medieval Architecture}},
author = {
Masuch, M.
and
Freudenberg, B.
and
Ludowici, B.
and
Kreiker, S.
and
Strothotte, T.
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991037}
}
@inproceedings{
:10.2312/egs.19991040,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Schock in the ear: sound and new media art}},
author = {
Neumark, Norie
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991040}
}
@inproceedings{
:10.2312/egs.19991032,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Fast Distance Field Interpolation for Reconstruction of Surfaces from Contours}},
author = {
Klein, Reinhard
and
Schilling, Andreas
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991032}
}
@inproceedings{
:10.2312/egs.19991039,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
The Danteum}},
author = {
Nagakura, Takehiko
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991039}
}
@inproceedings{
:10.2312/egs.19991034,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
A Global Routing Mechanism for Modular VRML-Worlds}},
author = {
Mader, S.
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991034}
}
@inproceedings{
:10.2312/egs.19991026,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Wavelet Projections for Volume Rendering}},
author = {
Horbelt, Stefan
and
Unser, Michael
and
Vetterli, Martin
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991026}
}
@inproceedings{
:10.2312/egs.19991042,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
WebTalk: a 3D collaborative environment to access the Web}},
author = {
Paolini, P.
and
Barbieri, T.
and
Loiudice, P.
and
Alonzo, F.
and
Arru, M.
and
Zanti, M.
and
Gaia, G.
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991042}
}
@inproceedings{
:10.2312/egs.19991035,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
HIT! BAT! IT!}},
author = {
Maegawa, Hideaki
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991035}
}
@inproceedings{
:10.2312/egs.19991027,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
A Minimalist Approach to Facial Reconstruction}},
author = {
Gotla, M.
and
Huang, Z.
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991027}
}
@inproceedings{
:10.2312/egs.19991029,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Accelerated Artificial Landscape Visualisation}},
author = {
James, A.
and
Day, A.M.
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991029}
}
@inproceedings{
:10.2312/egs.19991031,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Computer Animation of Pianist’s Hand}},
author = {
Kim, Junhwan
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991031}
}
@inproceedings{
:10.2312/egs.19991033,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Psycho-social Happenings in Mediated Environments}},
author = {
Knipp, Tammy
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991033}
}
@inproceedings{
:10.2312/egs.19991038,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
A Rapid Clustering Algorithm for Efficient Rendering}},
author = {
Müller, Gordon
and
Schäfer, Stephan
and
Fellner, Dieter W.
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991038}
}
@inproceedings{
:10.2312/egs.19991041,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Creating light-weight virtual humans for Virtual Environments}},
author = {
Oliveira, Joao
and
Buxton, Bernard
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991041}
}
@inproceedings{
:10.2312/egs.19991028,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Adaptive Scattered Data Interpolation with Multilevel Nonuniform B-Splines}},
author = {
Lin, J.
and
Huang, Z.
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991028}
}
@inproceedings{
:10.2312/egs.19991030,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
A Pyramidal Hemisphere Subdivision Method for Monte Carlo Radiosity}},
author = {
Jolivet, Vincent
and
Plemenos, Dimitri
and
Sbert, Mateu
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991030}
}
@inproceedings{
:10.2312/egs.19991036,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Better Pasting Via Quasi-Interpolation}},
author = {
Mann, Stephen
and
Conrad, Blair
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991036}
}
@inproceedings{
:10.2312/egs.19991044,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Visible Surface Reconstruction with Accurate Localization of Object Boundaries}},
author = {
March, Riccardo
and
Pedersini, Federico
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991044}
}
@inproceedings{
:10.2312/egs.19991050,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
On Time-Varying Flow Fields: a streakline-based visualization method}},
author = {
Sanna, Andrea
and
Montrucchio, Bartolomeo
and
Arina, Renzo
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991050}
}
@inproceedings{
:10.2312/egs.19991047,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Towards Spatial Specification of Interactive System}},
author = {
Rodriguez, M. L.
and
Gea, M.
and
Gutiérrez, F. L.
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991047}
}
@inproceedings{
:10.2312/egs.19991052,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Information Technologies for Set-designers}},
author = {
Silva, C.
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991052}
}
@inproceedings{
:10.2312/egs.19991048,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Scanning Michelangelos Florentine Pieta: Making the Results Usable}},
author = {
Bernardini, F.
and
Mittleman, J.
and
Rushmeier, H.
and
Taubin, G.
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991048}
}
@inproceedings{
:10.2312/egs.19991046,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
The InViWo virtual agents}},
author = {
Richard, N.
and
Codognet, P.
and
Grumbach, A.
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991046}
}
@inproceedings{
:10.2312/egs.19991045,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
A First Step to Evaluate and Compare Multiresolution Models}},
author = {
Ribelles, J.
and
Chover, M.
and
Lopez, A.
and
Huerta, J.
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991045}
}
@inproceedings{
:10.2312/egs.19991043,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Multidimensional Shape Modeling for Animation}},
author = {
Pasko, Alexander
and
Adzhiev, Valery
and
Fausett, Eric
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991043}
}
@inproceedings{
:10.2312/egs.19991049,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
CharToon: a system to animate 2D cartoons faces}},
author = {
ten Hagen, Paul
and
Noot, Han
and
Ruttkay, Zsofia
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991049}
}
@inproceedings{
:10.2312/egs.19991051,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Registration methods for harmonious integration of real worlds and computer generated objects}},
author = {
Simon, G.
and
Lepetit, V.
and
Berger, M.-O.
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991051}
}
@inproceedings{
:10.2312/egs.19991053,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Improving 3-D Spatial Visualization Skills with Multimedia Software}},
author = {
Sorby, S. A.
and
Baartmans, B. J.
and
Wysocki, A. F.
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991053}
}
@inproceedings{
:10.2312/egs.19991055,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
The Aurora}},
author = {
Sugano, Yoshinori
and
Masuda, Eiko
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991055}
}
@inproceedings{
:10.2312/egs.19991057,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
On the Opera Theatre Simulation}},
author = {
Alberti, Maria A.
and
Trapani, Paola
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991057}
}
@inproceedings{
:10.2312/egs.19991054,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
3-D Spatial Skills--A Key to the Effective Use of Computer Graphics Software?}},
author = {
Sorby, S.A.
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991054}
}
@inproceedings{
:10.2312/egs.19991056,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Emotion-based, Multi-person Interactive Theatre - Romeo and Juliet in Hades}},
author = {
Tosa, Naoko
and
Nakatsu, Ryohei
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991056}
}
@inproceedings{
:10.2312/egs.19991065,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Animating Brachiation}},
author = {
Zhang, Zheng
and
Wong, Kok Cheong
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991065}
}
@inproceedings{
:10.2312/egs.19991062,
booktitle = {
Eurographics 1999 - Short Presentations},
editor = { title = {{
Edinburgh: 200 years of heritage through image-based virtual environments}},
author = {
Wright, Mark W.
and
Watson, Gordon
and
Dunlop, Gair
and
Middleton, Roy
}, year = {
1999},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
/10.2312/egs.19991062}
}

Browse

Recent Submissions

Now showing 1 - 60 of 66
  • Item
    3D laser scanning numerical surface definition and fast prototyping of the Basel Bronze Head
    (Eurographics Association, 1999) Accardo, Giorgio; Scarpetta, Massimiliano
    Starting from the experiences and results deriving from the cooperation between the Istituto Centrale del Restauro, Fox Bit srl and certain academic institutions, a study is presented which is aimed at using and adapting reverse engineering (RE) and fast prototyping (FR) industrial techniques to cultural property conservation.
  • Item
    The Norwich Virtual City Project
    (Eurographics Association, 1999) Arnold, D. B.; Day, A. M.
    This paper describes the early work on implementing a visitor attraction based on the heritage of the Norwich area. The project has been in planning for about three years, but has only just been funded and is due to open in 2001. The paper reviews the background to the project and the city, and considers the expected benefits of the venture. The range of data sources are then reviewed and areas are highlighted where computer science research needs to progress to maximise benefits. The paper then reviews progress to date on the project.
  • Item
    Interactive Information System for the Camposanto Monumentale of Pisa
    (Eurographics Association, 1999) Baracchini, C.; Brogi, A.; Merlitti, D.
    Multimedia Database gathering the historical-preservative documentation of the monumental complex, including a digital reconstruction achieved through a solid modelling of the building and its fittings.
  • Item
    Las Meninas: Narrative Illusions in Virtual Reality
    (Eurographics Association, 1999) Bizri, Hisham M.
    Las Meninas is a virtual reality artwork based on the painting of the same name by the Spanish painter Diego Velazquez. Created for the CAVE-Automatic Virtual Environment, Las Meninas is fused with narrative illusions as the audience explores the enigmas inherant in the painting by exploring the physical and mental space of the painting.
  • Item
    Gaseous Volume Visualization Using Particle Maps
    (Eurographics Association, 1999) Adabala, Neeharika; Manohar, Swami
    This paper presents a new method of rendering gaseous volumes using particle maps which store the particles that model the gaseous volume. The particle maps enable quick estimation of densities within a gaseous volume during rendering, analogous to how photon maps enable estimation of radiance during ray tracing. Particle based approaches to model gases are inherently simple and facilitate easy inclusion of physical correctness, but do not generally give realistic images. The alternate of texture based approaches give realistic images but have limited scope for inclusion of physical correctness. We combine these two approaches to give a method that (i) has flexibility to model any gaseous geometry, (ii) offers high scope for incorporation of physical correctness, (iii) does not possess arcane control parameters and (iv) results in realistic images.
  • Item
    Virtual Reality and Cultural Heritage Examples: the Mysterious City Fresco, the Domus Aurea
    (Eurographics Association, 1999) Cuomo, Massimo; Funto, Fabrizio; Levner, Geoff
    Cultural heritage can benefit greatly from the use of virtual reality. Among the demands of cultural heritage that this technology can help to satisfy are the following: Giving laymen the opportunity to appreciate works from the past of which only fragments remain, or which contain cultural references that have been lost over time. Providing researchers with powerful tools. Ensuring the preservation of cultural heritage over risky restoring and degradation due to excessive number of visitor. Making virtual replicas that can be transported without risk to the original, increasing enormously the number of potential visitors. Two examples are presented: The Mysterious City Fresco and The Domus Aurea.
  • Item
    Baroque Dance Animation with Virtual Dancers
    (Eurographics Association, 1999) Bertolo, Maresa; Maninetti, Paolo; Marini, Daniele
    Our approach to computer simulation of the human movement is based on a high level description of the grammar of the movement and on the combination of basic movements acquired using motion capture systems. The combinatory techniques inspired by the ancient notation system of the Baroque Dance can lead to achieve complex tasks like synchronisation with the music tempo and rhythm in a simple way. The first phase of our project was the study of the human morphology and possible movements in the Baroque Dance, then we built an anthropomorphic 3D model which articulated structure makes it able to dance. Then we studied the major Baroque Dances, to identify their syntactic structure suitable for a hierarchical decomposition of a complete choreography. Third, we encoded the elementary movements by using a motion capture system with a professional human dancer, building two libraries of simple and complex movements, to be used for the control of the motion of the 3D articulated figure in two dinstict cases: for real-time generated dances and for rendering-based generated dances. Synchronisation with the music tempo and rhythm has also been solved, thanks to the rule that each musical measure corresponds to a complex step, or a word in our metaphor.We implemented two kind of interactive web tools to be used by the choreographer in order to define a choreography for the virtual dancer. The result is an easy to use animation system, settled as an educational application.
  • Item
    Rapid Urban Modelling
    (Eurographics Association, 1999) Cooper, J. W.; Arnold, D. B.; Day, A. M.
    We describe a system that allows the rapid creation of virtual urban models. We describe how this system can extract 3D model information from Ordnance Survey maps by using a rule-based modelling approach and a parameterised description for common buildings. We also give ideas about how this system could be extended to add detail to models generated from aerial photographs and to include historical events within the model. Finally we show how the models can support changes in level of detail and compression.
  • Item
    Filtering mechanisms for the visualization of non-geometrical and geometrical data
    (Eurographics Association, 1999) Carmo, Maria Beatriz; Cunha, Joao Duarte; Claudio, Ana Paula
    The paper describes a fundamental feature in a prototype for the visualization of both geometrical and non-geometrical data: filtering mechanisms. The information class is a basic concept of this prototype. Each class combines a set of attributes associated to the same spatial reference with a list of graphical representations. Information filtering can be accomplished using the following mechanisms: limiting the variation domain of information class attributes, suppressing the visualization of one or more information classes, using the degree of interest function, selecting specific graphical representations accordingly both to the scale of representation and to the degree of interest function, displaying the data by levels of interest.
  • Item
    Interference Detection in Architectural Databases
    (Eurographics Association, 1999) Dias, José Miguel Salles; Gamito, Manuel Noronha; Silva, Jorge; Fonseca, José; Vilar, Miguel; Luo, Yuhua
    In this paper we address the problem of geometric interference in architectural databases, that arises when different architecture and structural engineering teams integrate their designs into a common 3D scene. By analysing in detail the current work practices, we have modelled a design verification matrix for interference cheking, between architectural (wall, window and door openning, etc) and structural design elements (column, beam, roof slab, etc). In our novel algorithm, we’ve implemented a Binary Space Partitioning (BSP) scheme for all the scene elements, along with several boolean operators that apply to the BSP tree. Every interference can be expressed as a boolean equation that must hold true. Each pair of architectural and structural elements, from the verification matrix, is substituted into the relevant equations and, if a false result is obtained, an inconsistency is visualy signalled and can be discussed at a distance, using our own multi-user 3D virtual environment.
  • Item
    Virtual Environments as Multimedia Contents Integrators
    (Eurographics Association, 1999) Biancardi, A.; Moccia, V.
    Broadband networks, the digital nature of current multimedia contents and the increasing crossover between Internet and television are marking the beginning of a cultural revolution. As a tool for the integration of multiple media technologies in three-dimensional virtual spaces, Siru is the ideal environment for the convergence of different sources of information in a unified context. Streaming video and audio, 3D objects, and hypertexts can all be integrated with Siru to build homogeneous compelling digital experiences
  • Item
    Exploiting Pompei Cultural Heritage: The Plinius Project
    (Eurographics Association, 1999) Antonicelli, Angela; Sciscio, Giovanni; Rosicarelli, Renato; Ausiello, Giorgio; Catarci, Tiziana; Ferrarini, Massimo
    Enlarging and improving the fruition of national cultural heritage is becoming a crucial goal for many nations, obviously including Italy, which owns the larger set of ancient findings of the world. The Plinius project1 is part of this goal. In particular, it concentrates on the archaeological heritage of the Pompei site with a twofold objective. On one side, it aims at allowing different classes of users to enjoy and exploit the Pompei cultural heritage, by providing them with a suite of personalised tools, whose features address the different needs of the various user classes, ranging from the archaeologist to the casual visitor. On the other one, it intends to retrieve and reengineer the outcoming of a previous twenty-year old software projects, which stored and catalogued a huge amount of information about Pompei findings into a legacy system, based on an obsolete hardware architecture. In this paper we introduce the Plinius project by briefly describing its context of use, the user classes, the system architecture and functionalities.
  • Item
    A Study of Automatic Program Production Using TVML
    (Eurographics Association, 1999) Douke, Mamoru; Makino, Eiji; Hayashi, Masaki
    This paper describes a method to create TV programs automatically using TVML(TV program Making Language). TVML is a scripting language that we have developed for generating TV programs by computer. In this paper, we focus on automatic news program creation. We define XML tags for describing contents of a news program, and presentation data for creating the program by given XML file. We have also developed an automatic news program creation software based on the idea.
  • Item
    A VR based safety training in a petroleum refinery
    (Eurographics Association, 1999) Haller, Michael; Holm, Roland; Volkert, Jens; Wagner, Roland
    We present the prototype omVR, which is a Virtual Reality based safety training system in a petroleum refinery. It provides an advanced technique for personnel safety training and allows users to navigate through the training setup and interact with parts of the refinery. By using a head mounted display a high degree of immersion is achieved. omVR is the implementation of a training scenario, which is too dangerous, difficult, or expensive to be performed in real life. In our system the trainer has the possibility to control the scenario from a remote trainer module which communicates with the VR simulation program.
  • Item
    How To Visit Dunhuang Without Travelling To Central Asia
    (Eurographics Association, 1999) Hambach, Sybille
    The Mogao Grottoes are situated near the oasis town of Dunhuang in the Northwest of China. They are an important place at the ancient silkroad, object of research for scientists around the world and a fascinating destination for visitors. This paper discusses the aim and creation process of Dunhuang InfoWeb. It explains the preconditions to be settled and the steps to be taken in order to develop an integrated multimedia application for the World Wide Web
  • Item
    Monitoring of the visual arts degrade by means of the active vision system “3EYES”
    (Eurographics Association, 1999) Cojoc, D.; Grattoni, P.; Nerino, R.; Pettiti, G.
    Monitoring of some physical characteristics (colour, geometry, size of fissures, ...) of object surfaces is of utmost importance in the field of conservation and restoration of work of arts. In order to get effective results a very high repeatability in the localization of the test points is required. At present, repositioning is a tricky task and is performed by means of manual empirical procedures which can be time consuming and expensive. In this short paper an application of the 3EYES active vision system to the automation of the monitoring is presented. An application of the system to object monitoring in laboratory environment is described.
  • Item
    Distributed Virtual Environments for Urban Modelling
    (Eurographics Association, 1999) Harvey, D.; Arnold, D. B.; Day, A. M.
    We describe many of the considerations required when designing and developing a distributed virtual environment for urban modelling, paying particular attention to its application to virtual heritage. We also describe the possibility of using a specially defined set of scenery and building primitives to reduce the amount of data that needs to be transmitted to recreate the virtual urban environment on the observer’s computer.
  • Item
    VRML-based System for a Three-Dimensional Virtual Museum on the Web
    (Eurographics Association, 1999) Diez-Higuera, J. F.; Diaz-Pernas, F. J.; Gomez Garcia-Bermejo, J.; Mompo Gomez, R.
    This work is part of a research project dealing with the design and implementation of a Virtual and Interactive Museum in 3D on the Web. The main idea for the design of this platform is to have a Web server maintained by the museum. In order to carry out our task, the global system consists of two main blocks: the user interface, and the client-server application that is in charge of the access to the server. This server contains the information that is being requested by the user. The present article is focused on the description of the first block, the user interface, that presents the information to the user.
  • Item
    Books and Devices from the Old -Their Renaissance in Computer Graphics
    (Eurographics Association, 1999) Eberhardt, Bernd; Gürcay, Hasmet; Hanisch, Frank; Hüttner, Tobias; Licht, Oliver; Nill, Benjamin
    In the following we present three of our institute’s activities concerning cultural heritage. First we present a reconstruction of the Antikythera Mechanism, which is the world’s oldest calculator of astronomical purpose. The implementation extensively uses engines and sensors from the OpenInventor Graphics Library. This is a particularly interesting example of a delicate object which cannot be exhibited (without the use of a virtual Computer Graphics model) since it is too valuable and delicate. Secondly we illustrate the use of Computer Graphics to make valuable medieval books available to the public. A new texture mapping approach, allows the bilinear interpolation of texture coordinates on an arbitrary triangle mesh. This approach uses projective texture mapping and can therefore utilize the hardware of modern graphic workstations. Lastly we present an application of modern 3D Computer Graphics in the field of reconstructing ancient scientific instruments. The first-four-species calculator of Wilhelm Schickard is made accessible to the public in the World Wide Web using Java3D. All three examples illustrate the use of latest technology to model ancient books or devices.
  • Item
    The atrium of St. Mary Abbey in Pomposa: a hypermedial 3-D network database
    (Eurographics Association, 1999) Alessandri, Claudio; Gaiani, Marco
    The analysis carried out on the atrium of the church of Pomposa is an example of a multidisciplinary experience which gathered historians, computer analysts, structural and computer graphics experts on the same project. A 3-D virtual model and the related data base can be considered a common basis for the different approaches attempted and tools indispensable to a correct representation of the complexities characterizing the atrium.
  • Item
    Looking for the Lost Follis
    (Eurographics Association, 1999) Gallo, G.; Garraffo, S.; Giugno, R.; Nicolosi, A.
    This paper describes the application of a new technique of error tolerant image retrieval to the classification and study of late Roman Empire coins. To a query, in form of a given coin, the technique answers proposing a set of coins from the database whose similarity distance is not greater than a user selected threshold. A pair of interesting results are reported and discussed.
  • Item
    Psychologically-based Walking in a Cluttered Environment
    (Eurographics Association, 1999) Gillies, M.F.P.; Dodgson, N.A.
    We present a method by which a virtual actor (a computer agent representing a character in an animation) can walk around an environment, automatically stepping over or walking around obstacles in its way. Our algorithms based on theories from visual psychology. The theories used are models of high level visual tasks which can be expressed as simple arithmetic relationships. They can therefore produce realistic behaviour with a low computational overhead.
  • Item
    Virtual Sculpture
    (Eurographics Association, 1999) Ferley, E.; Cani, Marie-Paule; Gascuel, Jean-Dominique
    We propose here a sculpture metaphor for rapid shape prototyping. This metaphor makes the underlying surface description transparent for the user, enabling him to focus only on the shape being modeled. Our approach is based on implicit surfaces defined as iso-surfaces over a discrete field.
  • Item
    Virtual lights: a method for expressive visualization
    (Eurographics Association, 1999) Martin, Domingo; Torres, Juan Carlos
    There has been great interest in expressive visualization over the last few years. This kind of visualization is used in 2D animation, illustration, and schematic drawing. The flat shading and shape lines, which we call external and internal sketches, are all visual charasteristics of this type of visualization. We present an algorithm for obtaining the sketches from a polygonal model. The algorithm is based on the concept of virtual lights, which allows us to control the visualization of internal sketches in a flexible way.
  • Item
    Site and Structure at the Vatican: From the Earliest Settlement to the Present
    (Eurographics Association, 1999) Silvetti, Jorge; Smith, Christine; Dumbleton, Timothy; Williamson, Shane; Taylor, Geoffrey
    This digital research project and reference tool is the work of five professors and graduate students from Harvard University’s Graduate School of Design. It provides a chronologically-ordered sequence of digital models representing the Vatican Hill, its plain to the south, and the north-eastern slope of the Janiculum as a topographical site developed from about 30 A.D. to about 1940. We are working with three Dell workstations (each equipped with dual Pentium 400 mhz processors and 512 megabytes of RAM). Solid modelling was utilized with the intent of future development on a Z-Corp 3-D printer which will provide sealed solid models of the topography.
  • Item
    3D virtual facial reconstruction and visualization of ancient Egyptian mummies using spiral CT data
    (Eurographics Association, 1999) Attardi, Giuseppe; Betro, Marilina; Forte, Maurizio; Gori, Roberto; Guidazzoli, Antonella; Imboden, Silvano; Mallegni, Francesco
    The problem of rebuilding a face from human remains has been, until now, especially relevant in the ambit of forensic sciences, where it is obviously oriented toward the identification of otherwise unrecognizable corpses; but its potential interest to archaeologists and anthropologists is not negligible. We present here the preliminary results of a joint research among the University of Pisa, the Visualisation Laboratory of CINECA and the CNR-ITABC (Institute of Technologies Applied to Cultural Heritage, National Research Council, Rome) whose aim is reconstructing, through Spiral Computed Tomography data and virtual modelling techniques (in our case with VTK software), 3-D models of the possible physiognomy of ancient egyptian mummies. This work is carried out through a multidisciplinary approach, involving different competences: image processing, anthropology, egyptology, computing archaeology. Main project tasks are: 1. anthropological and egyptological analysis of the head; 2. spiral CT of the head; 3. reconstruction of a 3-D model of the skull generated from CT data processing; 4. reconstruction of soft tissues; 5. application of textures fitting the somatic features.
  • Item
    Virtual Reconstruction of Medieval Architecture
    (Eurographics Association, 1999) Masuch, M.; Freudenberg, B.; Ludowici, B.; Kreiker, S.; Strothotte, T.
    We describe the reconstruction of a medieval building as an example of how the use of 3D computer graphics can facilitate the reconstruction of an ancient site. We suggest that different stages of a virtual reconstruction imply the use of different rendering techniques, as the style of visualization has a significant impact on both the reconstruction process and the presentation to non-expert viewers.
  • Item
    Schock in the ear: sound and new media art
    (Eurographics Association, 1999) Neumark, Norie
    New media art generally fails to engage with the imaginative and artistic possibilities and particularities of sound. Shock in the Ear is a sound -centred experimental art CDROM which explores shock -- from culture shock to electric shock and reverberating beyond into shock aesthetics.
  • Item
    Fast Distance Field Interpolation for Reconstruction of Surfaces from Contours
    (Eurographics Association, 1999) Klein, Reinhard; Schilling, Andreas
    One simple and robust way to get a reconstruction of surfaces from a given contour stack dealing well with branching and other problems which are generally difficult to solve is based on the well known MC-algorithm. To overcome the staircase artefacts produced by the MC-algorithm Jones et. al. 3 proposed to use a distance field interpolation between the slices and to run the MC-algorithm on this distance field. The main problem of this approach is the distance field computation as it is very time consuming especially if high resolution grids (e.g. 10241024 are used. Therefore, in the original algorithm the resolution of the chosen grid is much less than the resolution of the given contour sacrificing accuracy of the resulting surface. Especially in medical applications this is not accepted by the doctors. In this paper we introduce a new method for the computation of the discrete distance field, which is a breaktrough in terms of speed and accuracy. This new method allows us to reconstruct surfaces from contour stacks with guaranteed accuracy in reasonable time. Several examples show the power of this approach.
  • Item
    The Danteum
    (Eurographics Association, 1999) Nagakura, Takehiko
    The Danteum was a building designed for Rome in 1938 by two eminent Italian architects, Giuseppe Terragni and Pietro Lingeri. Due to the defeat of their client, Mussolini, in WW II, the project was never realized and became one of the best known unbuilt modern projects. Through the use of advanced computer graphics technology, an attempt has been made to simulate a walk-through experience of light and materials inside this unbuilt monument. This animated representation revealed two of the important spatial characters embedded in the design of this building: a constant oscillation of dark and light as well as that of closed and open.
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    A Global Routing Mechanism for Modular VRML-Worlds
    (Eurographics Association, 1999) Mader, S.
    With the increasing complexity of virtual worlds VRML97 reveals its lack of native support for logical modularization of these worlds. Though the inherent mechanisms as PROTO-typing and Inlining allow us to partition our worlds into several files, the restriction to file-limited namespaces makes an event-routing for complex interactions between different modules a rather difficult task. In this paper we present an easy-to-use method for event-based communication across modular VRML scenes. Based on VRML´s event model, this solution goes conform with the VRML97 standard ISO/IEC 14772-1:19971 . In order to show its ability to support the implementation of highly interactive and complex VRML-worlds we demonstrate its application in a current project from the fields of virtual heritage.
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    Wavelet Projections for Volume Rendering
    (Eurographics Association, 1999) Horbelt, Stefan; Unser, Michael; Vetterli, Martin
    We extended Gross’s 3 method of volume wavelet rendering by computing splats via an orthogonal projection operator. The method decomposes the volume data into a wavelet pyramid representation in the spline domain. The splats of the basis functions are approximated on a multiresolution grid. Using least-squares approximation ensures the smallest possible error for a given sampling step size. The approximation error on the grid is derived as a function of the sampling step h. The choice of the appropriate wavelet space and spatial resolution at each step produces the smallest possible filters. Our approach reduces the number of computations and allows full control of the image quality.
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    WebTalk: a 3D collaborative environment to access the Web
    (Eurographics Association, 1999) Paolini, P.; Barbieri, T.; Loiudice, P.; Alonzo, F.; Arru, M.; Zanti, M.; Gaia, G.
    The notion of cooperative visit and interaction within a web site, both at 2D and 3D level, could add decisive motivation to pursue exploitation of the third dimension in networked environments. A prototype developed at the HOC laboratory in Politecnico of Milan, WEBTALK, allows development of custom 3D environments in which actions and situations can be shared throughout a network. The current prototype makes use of standard web-based Internet/Intranet technology: it is composed of a VRML (Virtual Reality Modeling Language) graphical engine and a Java-based TCP/IP (the Internet Protocol) communication layer. The technique has proven itself successful and has given rise to several interesting applications, such as the creation of Virtual 3D Museum Spaces at the National Science Museum (www.museoscienza.org), in which visitors can visit the museum interacting with the exhibits themselves and sharing their experiences with other visitors - even joining a guided tour with the virtual museum guide. A new prototype will make use of a completely Java-based environment, using Sun’s Java 2 and Java 3D. The new WEBTALK will stress even further the issues of third party external authoring of virtual worlds and of cooperation patterns within the shared environments, with a distinction between shared object geometries, shared object behaviors, shared object data (stored in an on-line DBMS), and cooperation metaphors within the virtual world. Linking to 2D-based web sites resources will lead cooperation patterns to be extended also to regular web-space.
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    HIT! BAT! IT!
    (Eurographics Association, 1999) Maegawa, Hideaki
    Today’s high technology is tomorrow’s standard technology. In this rapidly progressing computer graphics world, my goal as designer is to polish and improve on the "old" and well-used skills. This production was originally made as title for my personal video portfolio. Therefore, one of the main criteria was to make it something that could be used for a relatively long time so I took particular care in character motion and camera work, as they are the basic factors of animation.
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    A Minimalist Approach to Facial Reconstruction
    (Eurographics Association, 1999) Gotla, M.; Huang, Z.
    We propose a minimalist approach to 3D facial reconstruction. By applying cognitive and anatomical heuristics, we show that a realistic face model can be reconstructed from a generic face model using only one or two real facial images and minimal user interaction.
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    Accelerated Artificial Landscape Visualisation
    (Eurographics Association, 1999) James, A.; Day, A.M.
    We describe the design and implementation of four stages in an artificial landscape visualisation program. We begin by outlining a very simple but quick method of generating structurally realistic landscapes. We describe how the terrain can be stored in a multiresolution Binary Space Partitioning (MRBSP) tree such that each level holds a complete representation of the terrain at increasing reso- lution. A level of detail (LOD) technique is then illustrated which preserves the visually apparent size of triangles (after projection) so that the number rendered is reduced while preserving the aesthetic quality. Finally, we show how visibility calculations can be preprocessed and used to achieve output sensitivity by limiting the observer to ground based motion.
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    Computer Animation of Pianist’s Hand
    (Eurographics Association, 1999) Kim, Junhwan
    In this paper we present an algorithm for the animation of the pianist’s hand and the determination of piano fingering based on the animation. The animation shows feasible movement of hands and fingers. In general, the result of the fingering determination accords with the written fingerings. A brief description of the system and the results are presented.
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    Psycho-social Happenings in Mediated Environments
    (Eurographics Association, 1999) Knipp, Tammy
    One of the virtues of our changing times is that new media has challenged us to rethink and re-examine our basic presumptions about reality and the reality that is virtually perceived. From the perspective of an elec - tronic-media artist, I present a body of work (CASE STUDIES) of performative-like installations comprised of 3-D structures integrating video imagery with the reality of the physical, psychological, virtual, and social worlds. These structures are instigators for enticing “social happenings” whereby participants and viewers become subjects from an observational perspective, providing a simulated clinical “case study.” Raising issues of belief and perceptions of trust in the constructs of mediated environments, the demarcation between virtual risk and real risk (virtual reality and reality) breaks down.
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    A Rapid Clustering Algorithm for Efficient Rendering
    (Eurographics Association, 1999) Müller, Gordon; Schäfer, Stephan; Fellner, Dieter W.
    Hierarchical radiosity using object clusters greatly improves rendering times and reduces memory consumption of radiosity computations. The key feature of the algorithm is using a hierarchy of object clusters to approximate the energy exchange between surfaces. The cluster hierarchy used for this purpose however, must accurately reflect the actual scene geometry to justify this approach. Bad clusters easily lead to rendering artifacts. Inspired by the results of our hierarchical bounding volume optimization for ray tracing, we applied the same scheme to a clustering algorithm for hierarchical radiosity. Using an object-oriented framework, the extension of the implementation was straight forward and seems to be promising. Due to the good performance of our hierarchy regarding ray tracing, the same data structure could successfully be used for two things: visibility checks based on ray casting and energy exchange for the radiosity computation. In this short paper, first results regarding our new clustering scheme will be presented. The properties of the underlying bounding volume optimization give reason for interesting applications enhancing various rendering techniques. Some of these new ideas will be discussed here.
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    Creating light-weight virtual humans for Virtual Environments
    (Eurographics Association, 1999) Oliveira, Joao; Buxton, Bernard
    With the advent of whole body, 3D electro-optical scanners, a new range of applications are emerging that exploit the availability of personalised, realistic human models. However, realistic rendering of such models usually entails a large number of polygons which can be unacceptable in many applications. We present a framework that exploits the approximate cylindrical and spherical symmetry of human body parts to create light-weight representations that retain the overall dimension of body parts, even at very low polygon counts.
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    Adaptive Scattered Data Interpolation with Multilevel Nonuniform B-Splines
    (Eurographics Association, 1999) Lin, J.; Huang, Z.
    We present an adaptive method for scattered data interpolation. The method is based on multilevel nonuniform Bsplines. It makes use of a coarse-to-fine hierarchy of control lattices to generate a sequence of bicubic nonuniform B-spline functions whose sum approaches the desired interpolation function. Experimental results demonstrate that the method performs better than the method using uniform B-splines.
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    A Pyramidal Hemisphere Subdivision Method for Monte Carlo Radiosity
    (Eurographics Association, 1999) Jolivet, Vincent; Plemenos, Dimitri; Sbert, Mateu
    In this paper we present a new method to improve Monte Carlo radiosity by sending more rays towards selected directions. More precisely, we determine regions of the scene where the distribution of the power must be done more accurately. The number of rays sent in a direction is a function of the number of patches contained in a region, a region being a pyramid defined by the centre of the shooting patch and a spherical triangle on the surface of a hemisphere surrounding the patch. Thus, the rays shot from a patch do not have all the same power. The new method allows us not only to obtain fine details much sooner and with lower cost, but also the overall efficiency is considerably increased.
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    Better Pasting Via Quasi-Interpolation
    (Eurographics Association, 1999) Mann, Stephen; Conrad, Blair
    In this poster, we show our latest work on surface pasting, a hierarchical modeling technique. In surface pasting, we attach a feature surface to a base surface using an approximation technique. While we can use knot insertion on the feature to get the approximation to any level of tolerance, knot insertion increases the size of the representation of the feature. The work we present in this poster shows how we use quasi-interpolation to improve the approximation, allowing us to use smaller representations of our features.
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    Visible Surface Reconstruction with Accurate Localization of Object Boundaries
    (Eurographics Association, 1999) March, Riccardo; Pedersini, Federico
    An important problem in 3D reconstruction from multiple perspective views is the accurate recovery of surfaces near the discontinuities (object boundaries and creases). A common limitation of many techniques based on regularization methods is the poor quality of the results near the surface discontinuities. In this paper, we present a reconstruction method that is able to perform the surface recovery with an accurate preservation and localization of the discontinuities. The method is based on an iterative optimization algorithm. Experimental results using both synthetic and real data are presented for proving the effectiveness of the proposed approach
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    On Time-Varying Flow Fields: a streakline-based visualization method
    (Eurographics Association, 1999) Sanna, Andrea; Montrucchio, Bartolomeo; Arina, Renzo
    The visualization of unsteady flows is an attractive field of research and texture-based techniques seem to provide satisfactory results. In this paper we propose a texture-based method which follows streaklines in order to produce an effective visualization of time-dependent phenomena. Our approach allows to overcome the lack of temporal coherence due to instantaneous methods which depict each frame of an animation without considering the temporal correlation with the previous time steps.
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    Towards Spatial Specification of Interactive System
    (Eurographics Association, 1999) Rodriguez, M. L.; Gea, M.; Gutiérrez, F. L.
    Modern interactive systems are oriented towards information management in a graphical environment. Formal specification techniques [1] help designers to describe systems, focusing on the relevant aspects of the interaction model. We analyse here a new way of describing the specifications of a directmanipulation system and we propose an extension of this concept to cover the specifications of a system based on spatial relationships.
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    Information Technologies for Set-designers
    (Eurographics Association, 1999) Silva, C.
    The project The set-designer and the instruments of his days–New information technologies for the theatre was proposed in the second edition of the Solomon R. Guggenheim Foundation competition, Impresa & Cultura, Intrapresae Collezione Guggenheim enterprise, being awarded a mention by the jury for the originality of the application in a typical Italian field, the opera theatre, in need of deep innovations. The complete system used for the project consisted of a powerful computer along with specialized software for solid modelling, ALIAS, and a sophisticated program for modifying photographs and image processing used to apply materials to the graphic structure. The author, graduated from the Art Academy of Brera in Milan, was hired to lead the technical part of the project. He had used information technology preparing his exams at the Academy, where he had already realized virtual set-design. On the occasion of the introduced project was trained in the Alias software secrets and he could work closely with the professionals of the Stage setting departments of the theatres involved in the experimental project. At the same time he could finished his studies with a thesis on the use of computer technologies in the theatre.
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    Scanning Michelangelos Florentine Pieta: Making the Results Usable
    (Eurographics Association, 1999) Bernardini, F.; Mittleman, J.; Rushmeier, H.; Taubin, G.
    We describe a project to create a three dimensional digital model ofMichelangelo’s Florentine Pietà. In particular, we examine how to edit and interactively view the model that consists of millions of triangles and hundreds of color and normal maps.
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    The InViWo virtual agents
    (Eurographics Association, 1999) Richard, N.; Codognet, P.; Grumbach, A.
    The InViWo project aims at providing non-computer scientists with high-level tools to create inhabited virtual worlds, i.e. in which autonomous agents and avatars can interact. In this paper, we describe the agent model we designed for this project, and the integration of the concept of avatar in such a specific multi-agent system.
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    A First Step to Evaluate and Compare Multiresolution Models
    (Eurographics Association, 1999) Ribelles, J.; Chover, M.; Lopez, A.; Huerta, J.
    A variety of multiresolution models for arbitrary triangle meshes have been presented in the last years. In order to achieve an interactive visualization, multiresolution models must store and retrieve data efficiently. In this paper, we present a first step to evaluate and compare multiresolution models. We propose a set of tests to measure the speed performance of the models for interactive visualization and uniform resolution LOD. We have carried out some experiments with implementations of the following two models: Progressive Meshes and Multiresolution Ordered Meshes.
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    Multidimensional Shape Modeling for Animation
    (Eurographics Association, 1999) Pasko, Alexander; Adzhiev, Valery; Fausett, Eric
    An approach is proposed for generating animation sequences from functionally defined multidimensional shapes. An animation sequence can be considered as a particular case of a multimedia object and can be described using 2D/3D world coordinates, time, color, texture, audio, or other "multimedia coordinates". We introduce a space mapping between geometric coordinates and multimedia coordinates. An example is provided for modeling a multidimensional shape, mapping it onto multimedia space, and subsequently generating the animation sequence Homotopic Fun in 5D space.
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    CharToon: a system to animate 2D cartoons faces
    (Eurographics Association, 1999) ten Hagen, Paul; Noot, Han; Ruttkay, Zsofia
    We discuss the CharToon system by which one can interactively construct parametrized 2D drawings and a set of time curves to animate the drawings. The system has been implemented in JAVA and used to produce and animate 2D cartoon faces. The variety and potential usage of such faces is to illustrated by a series of demos.
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    Registration methods for harmonious integration of real worlds and computer generated objects
    (Eurographics Association, 1999) Simon, G.; Lepetit, V.; Berger, M.-O.
    This page is an extension of our paper entitled "Registration methods for harmonious integration of real and computer generated objects". We focus in this paper on the problem of adding computer-generated objects in video sequences. We propose a robust method for viewpoint computation which utilizes 3D knowledge on the scene as well as 2D/2D correspondences of key-points. Next, we extend this method to the case of unknown focal length varying from image to image. Finally, we describe how to solve possible occlusions between the computer generated objects and the real scene. Many videos illustrating these different points are presented here.
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    Improving 3-D Spatial Visualization Skills with Multimedia Software
    (Eurographics Association, 1999) Sorby, S. A.; Baartmans, B. J.; Wysocki, A. F.
    Development and evaluation of 3-D spatial visualization skills is discussed. Strategies for improving spatial skills are presented and multimedia software being developed by the authors is described. Initial assessment data from beta-testing the software is presented.
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    The Aurora
    (Eurographics Association, 1999) Sugano, Yoshinori; Masuda, Eiko
    As you peek into Japans history of fine arts, a traditional way of expressing pictures can be found. It all started from printing scrolls way back in the 12th century and now turned into a medium as known as manga. Today Japan is the world largest producing country of manga and its animation can be seen almost anywhere in the world. These manga-loving people are now beginning to create computer graphic animation. All though the method have changed, the importance on the theme depicted therein haven’t changed. Until now, a big topic of CG animation was to create images to look just like the "real". However from the advance on technology, CG animation came to a point where creating the picture to feel "real" is becoming the big subject. Symbolizing the image is thought as a way to express the "real" picture. "The Aurora" is challenging to reach a new genre of an image, different of those "photoreal", by symbolizing the act and giving more meaning to the animation.
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    On the Opera Theatre Simulation
    (Eurographics Association, 1999) Alberti, Maria A.; Trapani, Paola
    In this paper we develop some considerations on multimedia applications, starting from the experience gained by implementing a multimedia representation of an opera theatre: namely the Teatro alla Scala di Milano. After a hyper-realistic approach influenced by current trends in multimedia applications we are now considering a more abstract approach, in order to stimulate the aesthetic experience of a virtual spectator.
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    3-D Spatial Skills--A Key to the Effective Use of Computer Graphics Software?
    (Eurographics Association, 1999) Sorby, S.A.
    Development and evaluation of 3-D spatial visualization skills is discussed. Correlations between measured spatial skills and ability to effectively use computer graphics software are analyzed and strategies to improve 3-D spatial skills are presented.
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    Emotion-based, Multi-person Interactive Theatre - Romeo and Juliet in Hades
    (Eurographics Association, 1999) Tosa, Naoko; Nakatsu, Ryohei
    Now a days many Interactive Theater research is appeared[1][2][3][4]. We have developed an emotion- based interactive theater system. The characteristic is the use of Interactive Computer Graphics technology and the generation of three-dimensional imagery to create autonomous actors and a cyberspace in which all participants obtain a feeling of immersion. We have developed a system that includes multi person participation, emotion recognition and gesture recognition through. In this system, participants can feel they are actually contributing to the development of the story in cyberspace. This is done a system that shows avatars on thescreen as the alter ego of the participants. We have also produced an interactive story based on this system.
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    Animating Brachiation
    (Eurographics Association, 1999) Zhang, Zheng; Wong, Kok Cheong
    This paper presents a physically-based animation system for generating realistic motion of primate brachiation. One of the main aims of this system is to facilitate the process of generating brachiation sequences with appropriate automaticity and also provide the animator with adequate controllability. A hybrid system based on an integration of three control modules of different levels. The low-level control module, namely forward dynamics interactive module can be employed to rapidly manipulate the torque values at specific joints of a simplied primate figure. Both the mid-level and high-level control modules are designated to automate the process of generating the basic global brachiation movements of the primate figure. The performance of the system is evaluated by measuring the animation results qualitatively and quantitatively. Experimental results have demonstrated the effectiveness and robustness of the paradigm by generating animated sequences of realistic brachiating motion
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    Edinburgh: 200 years of heritage through image-based virtual environments
    (Eurographics Association, 1999) Wright, Mark W.; Watson, Gordon; Dunlop, Gair; Middleton, Roy
    Heritage is an important application of virtual environments. The key role of virtual environments in this sector is to provide a spatial context for historical records, artifacts and places. This spatial context makes the material more readily understandable by the public and provides a useful framework for teaching and research. Furthermore, the delivery of such material over the Internet turns heritage itself into a virtual commodity with all the associated economic advantages. Freed from physical and geographical constraints the material can be made available to a much wider audience at remote locations.