Now showing items 1-5 of 5

    • Rasterizing and antialiasing vector line art in the pixel art style 

      Inglis, Tiffany C.; Vogel, Daniel; Kaplan, Craig S. (ACM, 2013)
      Pixel artists rasterize vector shapes by hand to minimize artifacts at low resolutions and emphasize the aesthetics of visible pixels. We describe Superpixelator, an algorithm that automates this process by rasterizing ...
    • Sampled and Prefiltered Anti-Aliasing on Parallel Hardware 

      Thomas, Auzinger (2015-05)
      A fundamental task in computer graphics is the generation of two-dimensional images. Prominent examples are the conversion of text or three-dimensional scenes to formats that can be presented on a raster display. Such a ...
    • Software Rasterization of 2 Billion Points in Real Time 

      Schütz, Markus; Kerbl, Bernhard; Wimmer, Michael (ACM Association for Computing Machinery, 2022)
      The accelerated collection of detailed real-world 3D data in the form of ever-larger point clouds is sparking a demand for novel visualization techniques that are capable of rendering billions of point primitives in ...
    • Theory and Analysis of Higher-Order Motion Blur Rasterization 

      Gribel, Carl Johan; Munkberg, Jacob; Hasselgren, Jon; Akenine-Möller, Tomas (ACM, 2013)
      A common assumption in motion blur rendering is that the triangle vertices move in straight lines. In this paper, we focus on scenarios where this assumption is no longer valid, such as motion due to fast rotation and other ...
    • VoxelPipe: A Programmable Pipeline for 3D Voxelization 

      Pantaleoni, Jacopo (ACM, 2011)
      We present a highly exible and e cient software pipeline for programmable triangle voxelization. The pipeline, entirely written in CUDA, supports both fully conservative and thinvoxelizations, multiple boolean, oating ...