Now showing items 1-4 of 4

    • Architectural Implications of Hardware-Accelerated Bucket Rendering on the PC 

      Cox, Michael; Bhandari, Narendra (The Eurographics Association, 1997)
      Bucket rendering is a technique whereby a scene is sorted into screen-space tiles and each tile is rendered independently in turn. We expect hardware-accelerated bucket rendering to become available on the PC, and in this ...
    • Optimal Depth Buffer for Low-Cost Graphics Hardware 

      Lapidous, Eugene; Jiao, Guofang (The Eurographics Association, 1999)
      3D applications using hardware depth buffers for visibility testing are confronted with multiple choices of buffer types, sizes and formats. Some of the options are not exposed through 3D API or may be used by the driver ...
    • Quasi-Linear Depth Buffers With Variable Resolution 

      Lapidous, Eugene; Jiao, Guofang; Zhang, Jianbo; Wilson, Timothy (The Eurographics Association, 2001)
      In this paper we present new class of variable-resolution depth buffers, providing a flexible trade-off between depth precision in the distant areas of the view volume and performance. These depth buffers can be implemented ...
    • A Virtual Memory System Organization for Bit-Mapped Graphics Displays 

      Barkans, Anthony C. (The Eurographics Association, 1989)
      Described is a display sub-system, designed for support of a very high speed rendering engine. It provides high-performance graphics to an enVironment that consists of a hierarchy of resizable windows. The concept of virtual ...