Now showing items 1-7 of 7

    • Appearance Modelling of Living Human Tissues 

      Nunes, Augusto L.P.; Maciel, Anderson; Meyer, Gary W.; John, Nigel W.; Baranoski, Gladimir V.G.; Walter, Marcelo (© 2019 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2019)
      The visual fidelity of realistic renderings in Computer Graphics depends fundamentally upon how we model the appearance of objects resulting from the interaction between light and matter reaching the eye. In this paper, ...
    • Environmental Objects for Authoring Procedural Scenes 

      Grosbellet, Francois; Peytavie, Adrien; Guérin, Éric; Galin, Éric; Mérillou, Stéphane; Benes, Bedrich (Copyright © 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We propose a novel approach for authoring large scenes with automatic enhancement of objects to create geometric decoration details such as snow cover, icicles, fallen leaves, grass tufts or even trash. We introduce ...
    • Interactive Procedural Modelling of Coherent Waterfall Scenes 

      Emilien, Arnaud; Poulin, Pierre; Cani, Marie‐Paule; Vimont, Ulysse (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Combining procedural generation and user control is a fundamental challenge for the interactive design of natural scenery. This is particularly true for modelling complex waterfall scenes where, in addition to taking charge ...
    • A Point-Based Method for Animating Elastoplastic Solids 

      Gerszewski, Dan; Bhattacharya, Haimasree; Bargteil, Adam W. (ACM SIGGRAPH / Eurographics Association, 2009)
      In this paper we describe a point-based approach for animating elastoplastic materials. Our primary contribution is a simple method for computing the deformation gradient for each particle in the simulation. The deformation ...
    • A Point-based Method for Animating Incompressible Flow 

      Sin, Funshing; Bargteil, Adam W.; Hodgins, Jessica K. (ACM SIGGRAPH / Eurographics Association, 2009)
      In this paper, we present a point-based method for animating incompressible flow. The advection term is handled by moving the sample points through the flow in a Lagrangian fashion. However, unlike most previous approaches, ...
    • Real-time Landscape-size Convective Clouds Simulation and Rendering 

      Goswami, Prashant; Neyret, Fabrice (The Eurographics Association, 2017)
      This paper presents an efficient, physics-based procedural model for the real-time animation and visualization of cumulus clouds at landscape size. We couple a coarse Lagrangian model of air parcels with a procedural ...
    • Terrain Modelling from Feature Primitives 

      Génevaux, Jean‐David; Galin, Eric; Peytavie, Adrien; Guérin, Eric; Briquet, Cyril; Grosbellet, François; Benes, Bedrich (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We introduce a compact hierarchical procedural model that combines feature‐based primitives to describe complex terrains with varying level of detail. Our model is inspired by skeletal implicit surfaces and defines the ...