Now showing items 1-6 of 6

    • Characterizing User Behavior for Speech and Sketch-based Video Retrieval Interfaces 

      Altıok, Ozan Can; Sezgin, Tev k Metin (Association for Computing Machinery, Inc (ACM), 2017)
      From a user interaction perspective, speech and sketching make a good couple for describing motion. Speech allows easy speci cation of content, events and relationships, while sketching brings in spatial expressiveness. ...
    • Characterizing User Behavior for Speech and Sketch-based Video Retrieval Interfaces 

      Altıok, Ozan Can; Sezgin, Tev k Metin (Association for Computing Machinery, Inc (ACM), 2017)
      From a user interaction perspective, speech and sketching make a good couple for describing motion. Speech allows easy speci cation of content, events and relationships, while sketching brings in spatial expressiveness. ...
    • Characterizing User Behavior for Speech and Sketch-based Video Retrieval Interfaces 

      Altıok, Ozan Can; Sezgin, Tev k Metin (Association for Computing Machinery, Inc (ACM), 2017)
      From a user interaction perspective, speech and sketching make a good couple for describing motion. Speech allows easy speci cation of content, events and relationships, while sketching brings in spatial expressiveness. ...
    • A Sketching Game for Art History Instruction 

      Wasson, Rajinder; Mould, David; Biddle, Robert; Martinez, Cristina S. (ACM, 2013)
      Study of images, in contexts as widespread as medicine, geography, and art history, demands attention to detail and exercise of memory. Presented with traditional textbooks, students have difficulty concentrating for the ...
    • SURFACE: Xbox Controlled Hot-wire Foam Cutter 

      Hong, Freddie Taewoo (The Eurographics Association, 2019)
      This artwork is a 3-axis sculpting instrument controlled by an Xbox controller, which allows anyone to intuitively apply one's creativity in a real-time flow without the aid of pre-drawn digital geometry. Surface runs ...
    • A Virtual Character Posing System based on Reconfigurable Tangible User Interfaces and Immersive Virtual Reality 

      Cannavò, A.; Lamberti, F. (The Eurographics Association, 2018)
      Computer animation and, particularly, virtual character animation, are very time consuming and skill-intensive tasks, which require animators to work with sophisticated user interfaces. Tangible user interfaces (TUIs) ...