Now showing items 1-7 of 7

    • Animating Articulated Characters using Wiggly Splines 

      Schulz, Christian; Tycowicz, Christoph von; Seidel, Hans-Peter; Hildebrandt, Klaus (ACM Siggraph, 2015)
      We propose a new framework for spacetime optimization that can generate artistic motion with a long planning horizon for complex virtual characters. The scheme can be used for generating general types of motion and neither ...
    • Approximate Air-Fluid Interactions for SPH 

      Gissler, Christoph; Band, Stefan; Peer, Andreas; Ihmsen, Markus; Teschner, Matthias (The Eurographics Association, 2017)
      Computing the forces acting from a surrounding air phase onto an SPH free-surface fluid is challenging. For full multiphase simulations the computational overhead is significant and stability issues due to the high density ...
    • Control of Rotational Dynamics for Ground Behaviors 

      Brown, David F.; Macchietto, Adriano; Yin, KangKang; Zordan, Victor (ACM SIGGRAPH / Eurographics Association, 2013)
      This paper proposes a physics-based framework to generate rolling behaviors with significant rotational components. The proposed technique is a general approach for guiding coordinated action that can be layered over ...
    • Hands On: Interactive Animation of Precision Manipulation and Contact 

      Humberston, Ben; Pai, Dinesh K. (ACM Siggraph, 2015)
      Humans show effortless dexterity while manipulating objects using their own hands. However, specifying the motion of a virtual character's hand or of a robotic manipulator remains a difficult task that requires animation ...
    • Moving Least Squares Boundaries for SPH Fluids 

      Band, Stefan; Gissler, Christoph; Teschner, Matthias (The Eurographics Association, 2017)
      The paper shows that the SPH boundary handling of Akinci et al. [AIA 12] suffers from perceivable issues in planar regions due to deviations in the computed boundary normals and due to erroneous oscillations in the distance ...
    • Smoothed Particle Hydrodynamics Techniques for the Physics Based Simulation of Fluids and Solids 

      Koschier, Dan; Bender, Jan; Solenthaler, Barbara; Teschner, Matthias (The Eurographics Association, 2019)
      Graphics research on Smoothed Particle Hydrodynamics (SPH) has produced fantastic visual results that are unique across the board of research communities concerned with SPH simulations. Generally, the SPH formalism serves ...
    • SPH Fluids in Computer Graphics 

      Ihmsen, Markus; Orthmann, Jens; Solenthaler, Barbara; Kolb, Andreas; Teschner, Matthias (The Eurographics Association, 2014)
      Smoothed Particle Hydrodynamics (SPH) has been established as one of the major concepts for fluid animation in computer graphics. While SPH initially gained popularity for interactive free-surface scenarios, it has emerged ...