Now showing items 1-12 of 12

    • Accessible GLSL Shader Programming 

      Toisoul, Antoine; Rueckert, Daniel; Kainz, Bernhard (The Eurographics Association, 2017)
      Teaching fundamental principles of Computer Graphics requires a thoroughly prepared lecture alongside practical training. Modern graphics programming rarely provides a straightforward application programming interface (API) ...
    • bRenderer: A Flexible Basis for a Modern Computer Graphics Curriculum 

      Bürgisser, Benjamin; Steiner, David; Pajarola, Renato (The Eurographics Association, 2017)
      In this article, we present bRenderer, a basic educational 3D rendering framework that has resulted from four years of experience in teaching an introductory-level computer graphics course at the University of Zurich. Our ...
    • glGA: an OpenGL Geometric Application Framework for a Modern, Shader-based Computer Graphics Curriculum 

      Papagiannakis, George; Papanikolaou, Petros; Greassidou, Elisavet; Trahanias, Panos (The Eurographics Association, 2014)
      This paper presents the open-source glGA (Opengl Geometric Application) framework, a lightweight, shaderbased, comprehensive and easy to understand computer graphics (CG) teaching C++ system that is used for educational ...
    • Lowering the Entry Barrier for Students Programming Virtual Reality Applications 

      Lambers, Martin (The Eurographics Association, 2016)
      In Computer Graphics, it is common practice to accompany lectures with hands-on tutorials and/or project assignments that allow students to write and run their own interactive graphics applications. In the special case of ...
    • Project-Based Learning of Advanced Computer Graphics and Interaction 

      Romero, Mario (The Eurographics Association, 2013)
      This paper presents an educational case study and its pedagogical lessons. It is a project-based course in advanced computer graphics and interaction, DH2413, conducted in the fall of 2012 at the Royal Institute of Technology ...
    • Redesign of an Introductory Computer Graphics Course 

      Ackermann, Philipp; Bach, Thomas (The Eurographics Association, 2015)
      The redesign of our historically grown Computer Graphics course was primarily triggered by the need to incorporate modern, shader-based OpenGL. This technical modification led to discussions on the relevance of course ...
    • Student Project - Portable Real-Time 3D Engine 

      Müller, Christoph; Gärtner, Fabian (The Eurographics Association, 2014)
      FUSEE ("Furtwangen University Simulation and Entertainment Engine") is a student project at Furtwangen University to develop a cross-platform real-time 3D engine from scratch. While about 20 students have been involved in ...
    • Teaching Graphics To Students Struggling in Math: An Experience 

      Shesh, Amit (The Eurographics Association, 2015)
      Undergraduate students with a negative attitude towards Math present a unique challenge when teaching computer graphics. Most meaningful concepts in computer graphics involve directly working with Math in the classroom, ...
    • A Trip to Arts for Computer Graphics Students 

      Svobodova, Lucie; Slavik, Pavel; Zara, Jiri (The Eurographics Association, 2016)
      Complex and sophisticated projects, on which information technologists and artists meet and cooperate, often require an understanding of possible problems and solutions seen from both sides. While artists (creators) are ...
    • A Video Games Technologies Course: Teaching, Learning, and Research 

      Amador, Gonçalo; Gomes, Abel (The Eurographics Association, 2016)
      In the last decade, several higher education institutions began to provide courses and/or degrees in games content creation, games design, and games development, largely because of the astonishing growth of games as one ...
    • A Virtual and Augmented Reality Course Based on Inexpensive Interaction Devices and Displays 

      Santos, Beatriz Sousa; Dias, Paulo; Madeira, Joaquim (The Eurographics Association, 2015)
      In the last years a plethora of affordable displays, sensors, and interaction devices has reached the market, fostering the application of Virtual and Augmented Reality to many new situations. Yet, creating such applications ...
    • What Should a Virtual/Augmented Reality Course be? 

      Santos, Beatriz Sousa; Dias, Paulo (The Eurographics Association, 2017)
      Never before has Virtual and Augmented Reality hardware been so affordable allowing so many new applications of these technologies; however, developing these applications implies specific skills that are not usually acquired ...