Browsing by Subject "I.2.10 [Vision and Scene Understanding]"
Now showing items 1-5 of 5
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3D Reconstruction and Virtual Exploration of Submerged Structures: a Case Study in the Underwater Archaeological Site of Baia (Italy)
(The Eurographics Association, 2012)The 3D reconstruction of underwater scenes is almost a requirement for a number of applications that need to gather 3D data from fauna, flora or submerged structures. In the Cultural Heritage field, 3D models of finds and ... -
Automatic Single-View Character Model Reconstruction
(ACM, 2013)In this paper we present a new method for automatically constructing 3D meshes from a single input image. With the increasing content demands of modern digital entertainment and the expectation of involvement from users, ... -
A Computational Framework for Vertical Video Editing
(The Eurographics Association, 2015)Vertical video editing is the process of digitally editing the image within the frame as opposed to horizontal video editing, which arranges the shots along a timeline. Vertical editing can be a time-consuming and error-prone ... -
Five Challenges for Intelligent Cinematography and Editing
(The Eurographics Association, 2017)In this position paper, we propose five challenges for advancing the state of the art in intelligent cinematography and editing by taking advantage of the huge quantity of cinematographic data (movies) and metadata (movie ... -
Parameter Acquisition of Geometric Primitives within Virtual Environments for Internet-Based Telerobotics
(The Eurographics Association, 2003)With the aim of improving the efficiency of on-line modelling of virtual environments (VEs) in Internet-based telerobotics (IBT), this paper addresses the modelling of geometric primitives using only a single view of them. ...