Now showing items 1-2 of 2

    • VIZARD II: A Reconfigurable Interactive Volume Rendering System 

      Meißner, M.; Kanus, U.; Wetekam, G.; Hirche, J.; Ehlert, A.; Straßer, W.; Doggett, M.; Forthmann, P.; Proksa, R. (The Eurographics Association, 2002)
      This paper presents a reconfigurable, hardware accelerated, volume rendering system for high quality perspective ray casting. The volume rendering accelerator performs ray casting by calculating the path of the ray through ...
    • VoxelCache: A Cache-Based Memory Architecture for Volume Graphics 

      Kanus, U.; Wetekam, G.; Hirche, J. (The Eurographics Association, 2003)
      This paper presents a cache-based memory architecture for volume graphics. We describe the memory organization and cache logic to implement a voxel cache based on 43 voxel blocks. We show an efficient prefetching scheme ...