Now showing items 8036-8055 of 16263

    • k-d Tree Construction Designed for Motion Blur 

      Yang, Xin; Liu, Qi; Yin, Baocai; Zhang, Qiang; Zhou, Dongsheng; Wei, Xiaopeng (The Eurographics Association, 2017)
      We present a k-d tree construction algorithm designed to accelerate rendering of scenes with motion blur, in application scenarios where a k-d tree is either required or desired. Our associated data structure focuses on ...
    • KA?MOE: A Clausal Language for CAD MOdeling Systems with Morphological Constraints 

      Milanese, Vitaliano (Blackwell Publishing Ltd and the Eurographics Association, 1990)
      A declarative language (KA?MOE) for CAD-CAM modeling is presented. The language is designed to protect topological models constraints and guarantee their inheritance in complex entities built up from simpler ones. By ...
    • Kalathos+: Construcción de datasets para la clasificación automática de fragmentos de vasijas cerámicas de torno 

      Segura, Rafael J.; Rueda, Antonio J.; Ogáyar, Carlos J.; Fuertes, José M.; García-Fernández, Ángel L.; Lucena, Manuel J.; López, Alfonso; Moreno, Isabel; Molinos, Manuel (The Eurographics Association, 2022)
      En los últimos años las técnicas de aprendizaje profundo se han convertido en una poderosa alternativa a técnicas clásicas de aprendizaje automático orientadas a tareas de clasificación. Esta tecnología se ha aplicado con ...
    • Kaleidoscopic imaging 

      Reshetouski, Ilya (Reshetouski, Ilya, 2014-11-06)
      Kaleidoscopes have a great potential in computational photography as a tool for redistributing light rays. In time-of-flight imaging the concept of the kaleidoscope is also useful when dealing with the reconstruction ...
    • kANN on the GPU with Shifted Sorting 

      Li, Shengren; Simons, Lance; Pakaravoor, Jagadeesh Bhaskar; Abbasinejad, Fatemeh; Owens, John D.; Amenta, Nina (The Eurographics Association, 2012)
      We describe the implementation of a simple method for finding k approximate nearest neighbors (ANNs) on the GPU. While the performance of most ANN algorithms depends heavily on the distributions of the data and query points, ...
    • KD-Tree Acceleration Structures for a GPU Raytracer 

      Foley, Tim; Sugerman, Jeremy (The Eurographics Association, 2005)
      Modern graphics hardware architectures excel at compute-intensive tasks such as ray-triangle intersection, making them attractive target platforms for raytracing. To date, most GPU-based raytracers have relied upon uniform ...
    • kDet: Parallel Constant Time Collision Detection for Polygonal Objects 

      Weller, René; Debowski, Nicole; Zachmann, Gabriel (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We define a novel geometric predicate and a class of objects that enables us to prove a linear bound on the number of intersecting polygon pairs for colliding 3D objects in that class. Our predicate is relevant both in ...
    • Kelp Diagrams: Point Set Membership Visualization 

      Dinkla, Kasper; Kreveld, Marc van; Speckmann, Bettina; Westenberg, Michel A. (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      We present Kelp Diagrams, a novel method to depict set relations over points, i.e., elements with predefined positions. Our method creates schematic drawings and has been designed to take aesthetic quality, efficiency, and ...
    • Kernel Functional Maps 

      Wang, Larry; Gehre, Anne; Bronstein, Michael M.; Solomon, Justin (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Functional maps provide a means of extracting correspondences between surfaces using linear-algebraic machinery. While the functional framework suggests efficient algorithms for map computation, the basic technique does ...
    • Kernel Projection of Latent Structures Regression for Facial Animation Retargeting 

      Ouzounis, Christos; Kilias, Alex; Mousas, Christos (The Eurographics Association, 2017)
      Inspired by kernel methods that have been used extensively in achieving efficient facial animation retargeting, this paper presents a solution to retargeting facial animation in virtual character's face model based on the ...
    • Kernel-Based Sampling of Arbitrary Data 

      Cammarasana, Simone; Patanè, Giuseppe (The Eurographics Association, 2020)
      Point sampling is widely used in several Computer Graphics' applications, such as point-based modelling and rendering, image and geometric processing. Starting from the kernel-based sampling of signals defined on a regular ...
    • Kernel-Reflection Sequences 

      Szécsi, László; Bendefy, Zoltán; Kacsó, Ágota (The Eurographics Association, 2016)
      Complex geometries, like those of plants, rocks, terrain, or even clouds are challenging to model in a way that allows for real-time rendering but does not make concessions in terms of visible detail. In this paper we ...
    • Key Techniques for interactive Virtual Garment Simulation 

      Volino, Pascal; Magnenat-Thalmann, Nadia; Thomaszewski, Bernhard; Wacker, Markus (The Eurographics Association, 2005)
      Virtual garment design and simulation involves a combination of a large range of techniques, involving mechanical simulation, collision detection, and user interface techniques for creating garments. Here, we perform an ...
    • Key Time Steps Selection for Large-Scale Time-Varying Volume Datasets Using an Information-Theoretic Storyboard 

      Zhou, Bo; Chiang, Yi-Jen (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Key time steps selection is essential for effective and efficient scientific visualization of large-scale time-varying datasets. We present a novel approach that can decide the number of most representative time steps while ...
    • Key-component Detection on 3D Meshes using Local Features 

      Sipiran, Ivan; Bustos, Benjamin (The Eurographics Association, 2012)
      In this paper, we present a method to detect stable components on 3D meshes. A component is a region on the mesh which contains discriminative local features. Our goal is to represent a 3D mesh with a set of regions, which ...
    • Key-frame Based Spatiotemporal Scribble Propagation 

      Dogan, Pelin; Aydın, Tunç Ozan; Stefanoski, Nikolce; Smolic, Aljoscha (The Eurographics Association, 2015)
      We present a practical, key-frame based scribble propagation framework. Our method builds upon recent advances in spatiotemporal filtering by adding key-components required for achieving seamless temporal propagation. To ...
    • A Key-Pose Caching System for Rendering an Animated Crowd in Real-Time 

      Lister, W.; Laycock, R.G.; Day, A.M. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We present a method to accelerate the visualization of large crowds of animated characters. Linear-blend skinning remains the dominant approach for animating a crowd but its efficiency can be improved by utilizing the ...
    • Keyframe Control of Complex Particle Systems Using the Adjoint Method 

      Wojtan, Chris; Mucha, Peter J.; Turk, Greg (The Eurographics Association, 2006)
      Control of physical simulation has become a popular topic in the field of computer graphics. Keyframe control has been applied to simulations of rigid bodies, smoke, liquid, flocks, and finite element-based elastic bodies. ...
    • Keyframing Particles of Physically Based Systems 

      Dingle, Brent M.; Keyser, John (The Eurographics Association, 2005)
      This paper will present a way to use keyframing methods for particle motion to enhance the visual effects and user controllability of physically based particle systems. This will be done using an adaptive correction ...
    • Keynotes 

      Harrison, Michael; Constantine, Larry (Eurographics Association, 2021-11-03)