Now showing items 11933-11952 of 17196

    • Q-NET: A Network for Low-dimensional Integrals of Neural Proxies 

      Subr, Kartic (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Integrals of multidimensional functions are often estimated by averaging function values at multiple locations. The use of an approximate surrogate or proxy for the true function is useful if repeated evaluations are ...
    • QEM-Filtering: A New Technique for Feature-Sensitive Terrain Mesh Simplification 

      Löffler, Falko; Schumann, Heidrun (The Eurographics Association, 2010)
      Terrain simplification generates multi-resolution models, from which - traditionally - irregular or semi-regular triangulations are extracted to render a terrain at a suitable level of detail. Recent terrain simplification ...
    • Quad Layout Embedding via Aligned Parameterization 

      Campen, M.; Kobbelt, L. (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Quad layouting, i.e. the partitioning of a surface into a coarse network of quadrilateral patches, is a fundamental step in application scenarios ranging from animation and simulation to reverse engineering and meshing. ...
    • Quad Layouts via Constrained T-Mesh Quantization 

      Lyon, Max; Campen, Marcel; Kobbelt, Leif (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We present a robust and fast method for the creation of conforming quad layouts on surfaces. Our algorithm is based on the quantization of a T-mesh, i.e. an assignment of integer lengths to the sides of a non-conforming ...
    • Quad Layouts – Generation and Optimization of Conforming Quadrilateral Surface Partitions 

      Campen, Marcel (2014-12)
      The efficient, computer aided or automatic generation of quad layouts, i.e. the partitioning of an object’s surface into simple networks of conforming quadrilateral patches, is a task that – despite its importance and ...
    • Quad Mesh Quantization Without a T‐Mesh 

      Coudert‐Osmont, Yoann; Desobry, David; Heistermann, Martin; Bommes, David; Ray, Nicolas; Sokolov, Dmitry (© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
      Grid preserving maps of triangulated surfaces were introduced for quad meshing because the 2D unit grid in such maps corresponds to a sub‐division of the surface into quad‐shaped charts. These maps can be obtained by solving ...
    • Quad Meshes as Optimized Architectural Freeform Structures 

      Pellis, Davide (2019-10)
      This thesis tackles the design of freeform surface-like and load-bearing structures realized with cladding panels and supported by a framework substructure, often called gridshells. The actual fabrication of freeform ...
    • Quad Meshing 

      Bommes, David; Lévy, Bruno; Pietroni, Nico; Puppo, Enrico; Silva, Claudio; Tarini, Marco; Zorin, Denis (The Eurographics Association, 2012)
      Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structures and geometry processing algorithms based on them has been developed in the literature. At the same time, quadrilateral ...
    • Quad-Based Fourier Transform for Efficient Diffraction Synthesis 

      Scandolo, Leonardo; Lee, Sungkil; Eisemann, Elmar (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Far-field diffraction can be evaluated using the Discrete Fourier Transform (DFT) in image space but it is costly due to its dense sampling. We propose a technique based on a closed-form solution of the continuous Fourier ...
    • A Quad-Tree Algorithm for Displaying a 2-Dimensional Slice of an N-Dimensional Weighted Voronoi Tessellation 

      Angell, Ian O.; Moore, Richard E.M. (The Eurographics Association, 1986)
    • Quad/Triangle Subdivision 

      Stam, Jos; Loop, Charles (Blackwell Publishers, Inc and the Eurographics Association, 2003)
      In this paper we introduce a new subdivision operator that unifies triangular and quadrilateral subdivision schemes. Designers often want the added flexibility of having both quads and triangles in their models. It is also ...
    • QuadCover - Surface Parameterization using Branched Coverings 

      Kaelberer, Felix; Nieser, Matthias; Polthier, Konrad (The Eurographics Association and Blackwell Publishing Ltd, 2007)
      We introduce an algorithm for the automatic computation of global parameterizations on arbitrary simplicial 2-manifolds, whose parameter lines are guided by a given frame field, for example, by principal curvature frames. ...
    • Quadratic Approximation of Cubic Curves 

      Truong, Nghia; Yuksel, Cem; Seiler, Larry (ACM, 2020)
      We present a simple degree reduction technique for piecewise cubic polynomial splines, converting them into piecewise quadratic splines that maintain the parameterization and C1 continuity. Our method forms identical tangent ...
    • A Quadratic Bending Model for Inextensible Surfaces 

      Bergou, Miklos; Wardetzky, Max; Harmon, David; Zorin, Denis; Grinspun, Eitan (The Eurographics Association, 2006)
      Relating the intrinsic Laplacian to the mean curvature normal, we arrive at a model for bending of inextensible surfaces. Due to its constant Hessian, our isometric bending model reduces cloth simulation times up to three-fold.
    • Quadratic Bezier Triangles As Drawing Primitives 

      Bruijns, J. (The Eurographics Association, 1998)
      We propose to use quadratic Bezier triangles as additional drawing primitives: quadratic Bezier triangles require much less model data for faithful representation of curved surfaces than planar triangles. Therefore, they ...
    • Quadratic Contact Energy Model for Multi-impact Simulation 

      Zhang, Tianxiang; Li, Sheng; Manocha, Dinesh; Wang, Guoping; Sun, Hanqiu (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Simultaneous multi-impact simulation is a challenging problem that frequently arises in physically-based modeling of rigid bodies. There are several physical criteria that should be satisfied for rigid body collision ...
    • Quadratic Encoding for Hand Pose Reconstruction from Multi-Touch Input 

      Chung, Se-Joon; Kim, Junggon; Han, Shangchen; Pollard, Nancy S. (The Eurographics Association, 2015)
      One of the most compelling challenges in virtual reality today is to allow users to carry out virtual manipulation tasks using their hands. Multi-touch devices are an interesting interface for this task, as they are widely ...
    • Quadratic-Attraction Subdivision 

      Karciauskas, Kestutis; Peters, Jorg (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      The idea of improving multi-sided piecewise polynomial surfaces, by explicitly prescribing their behavior at a central surface point, allows for decoupling shape finding from enforcing local smoothness constraints. ...
    • Quadric Transfer for Immersive Curved Screen Displays 

      Raskar, Ramesh; van Baar, Jeroen; Willwacher, Thomas; Rao, Srinivas (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      Curved screens are increasingly being used for high-resolution immersive visualization environments. We describe a new technique to display seamless images using overlapping projectors on curved quadric surfaces such as ...
    • QuadriFlow: A Scalable and Robust Method for Quadrangulation 

      Huang, Jingwei; Zhou, Yichao; Niessner, Matthias; Shewchuk, Jonathan Richard; Guibas, Leonidas J. (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      QuadriFlow is a scalable algorithm for generating quadrilateral surface meshes based on the Instant Field-Aligned Meshes of Jakob et al. (ACM Trans. Graph. 34(6):189, 2015). We modify the original algorithm such that it ...