Now showing items 9902-9921 of 17315

    • Multiple Vertex Next Event Estimation for Lighting in dense, forward-scattering Media 

      Weber, Pascal; Hanika, Johannes; Dachsbacher, Carsten (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We present a new technique called Multiple Vertex Next Event Estimation, which outperforms current direct lighting techniques in forward scattering, optically dense media with the Henyey-Greenstein phase function. Instead ...
    • Multiple Views: Different Meanings and Collocated Words 

      Roberts, Jonathan; Al-Maneea, Hayder; Butcher, Peter; Lew, Robert; Rees, Geraint Paul; Sharma, Nirwan; Frankenberg-Garcia, Ana (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We report on an in-depth corpus linguistic study on 'multiple views' terminology and word collocation. We take a broad interpretation of these terms, and explore the meaning and diversity of their use in visualisation ...
    • A Multiprocessor Architecture For High-Quality Interactive Displays 

      Sutherland, Robert J. (The Eurographics Association, 1986)
      A multiprocessor array coupled to a deep framebuffer is proposed as the basis for an interactive user environment of high quality. Several aspects of such an architecture are considered, improvements on previous approaches ...
    • A Multiprocessor Implementation of Radiosity 

      Ng, Adelene; Slater, Mel (Blackwell Science Ltd and the Eurographics Association, 1993)
      This paper describes a multi-processor implementation of form factor computation in the radiosity method. Form factors are computed using the ray casting method and the algorithm is enhanced with Binary Space Partition ...
    • Multiprocessor Ray Tracing 

      Cleary, John G.; Wyvill, Brian M.; Birtwistle, Graham M. and Vatti, Reddy (Blackwell Publishing Ltd and the Eurographics Association, 1986)
      A multiprocessor algorithm for ray tracing is described. The performance of the algorithm is analysed for a cubic and square array of processors with only local communication between near neighbours. Theoretical expressions ...
    • A Multipurpose Hardware Shader 

      Pöpsel, Josef; Tikwinski, Eckard (The Eurographics Association, 1990)
      For the last few years the state of the art in producing three-dimensional Gouraud shaded graphics has been the use of Gouraud shading hardware. Combined with z-buffering it enables graphic workstations to provide real ...
    • Multirate Shading with Piecewise Interpolatory Approximation 

      Hu, Yiwei; Yuan, Yazhen; Wang, Rui; Yang, Zhuo; Bao, Hujun (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Evaluating shading functions on geometry surfaces dominates the rendering computation. A high-quality but time-consuming estimate is usually achieved with a dense sampling rate for pixels or sub-pixels. In this paper, we ...
    • MultiResGNet: Approximating Nonlinear Deformation via Multi-Resolution Graphs 

      Li, Tianxing; Shi, Rui; Kanai, Takashi (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      This paper presents a graph-learning-based, powerfully generalized method for automatically generating nonlinear deformation for characters with an arbitrary number of vertices. Large-scale character datasets with a ...
    • Multiresolution B-spline Radiosity 

      Yu, Yizhou; Peng, Qunsheng (Blackwell Science Ltd and the Eurographics Association, 1995)
      This paper introduces a kind of new wavelet radiosity method called multiresolution B-spline radiosity, which uses B-splines of different scales to represent radiosity distribution functions. A set of techniques and ...
    • Multiresolution Curve and Surface Representation: Reversing Subdivision Rules by Least-Squares Data Fitting 

      Samavati, Faramarz F.; Bartels, Richard H. (Blackwell Publishers Ltd and the Eurographics Association, 1999)
      This work explores how three techniques for defining and representing curves and surfaces can be related efficiently. The techniques are subdivision, least-squares data fitting, and wavelets. We show how least-squares data ...
    • Multiresolution for Algebraic Curves and Surfaces using Wavelets 

      Esteve, Jordi; Brunet, Pere; Vinacua, Alvar (Blackwell Publishers Ltd and the Eurographics Association., 2001)
      This paper describes a multiresolution method for implicit curves and surfaces. The method is based on wavelets, and is able to simplify the topology. The implicit curves and surfaces are defined as the zero-valued piece-wise ...
    • Multiresolution GPU Mesh Painting 

      Ritschel, Tobias; Botsch, Mario; Müller, Stefan (The Eurographics Association, 2006)
      Mesh painting is a well accepted and very intuitive metaphor for adding high-resolution detail to a given 3D model: Using a brush interface, the designer simply paints fine-scale texture or geometry information onto the ...
    • Multiresolution Heterogeneous Solid Modeling and Visualization Using Trivariate Simplex Splines 

      Hua, J.; He, Y.; Qin, H. (The Eurographics Association, 2004)
      This paper presents a new and powerful heterogeneous solid modeling paradigm for representing, modeling, and rendering of multi-dimensional, physical attributes across any volumetric objects. The modeled solid can be of ...
    • Multiresolution Interblock Interpolation in Direct Volume Rendering 

      Ljung, Patric; Lundström, Claes; Ynnerman, Anders (The Eurographics Association, 2006)
      We present a direct interblock interpolation technique that enables direct volume rendering of blocked, multiresolution volumes. The proposed method smoothly interpolates between blocks of arbitrary block-wise level-of-detail ...
    • Multiresolution Interval Volume Meshes 

      Weiss, Kenneth; Floriani, Leila De (The Eurographics Association, 2008)
      Interval volumes are a generalization of isosurfaces that represent the set of points between two surfaces. In this paper, we present a compact multi-resolution representation for interval volume meshes extracted from ...
    • Multiresolution Isosurface Extraction with Adaptive Skeleton Climbing 

      Poston, Tim; Wong, Tien-Tsin; Heng, Pheng-Ann (Blackwell Publishers Ltd and the Eurographics Association, 1998)
      An isosurface extraction algorithm which can directly generate multiresolution isosurfaces from volume data is introduced. It generates low resolution isosurfaces, with 4 to 25 times fewer triangles than that generated by ...
    • Multiresolution Maximum Intensity Volume Rendering by Morphological Pyramids 

      Roerdink, Jos B.T.M. (The Eurographics Association, 2001)
      We propose a multiresolution representation for maximum intensity projection (MIP) volume rendering, based on morphological pyramids which allow progressive refinement and have the property of perfect reconstruction. The ...
    • Multiresolution MIP Rendering of Large Volumetric Data Accelerated on Graphics Hardware 

      Laan, Wladimir J. van der; Jalba, Andrei C.; Roerdink, Jos B. T. M. (The Eurographics Association, 2007)
      This paper is concerned with a multiresolution representation for maximum intensity projection (MIP) volume rendering based on morphological pyramids which allows progressive refinement. We consider two algorithms for ...
    • A Multiresolution Model for Soft Objects Supporting Interactive Cuts and Lacerations 

      Ganovelli, Fabio; Cignoni, Paolo; Montani, Claudio; Scopigno, Roberto (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      Performing a really interactive and physically-based simulation of complex soft objects is still an open problem in computer animation/simulation. Given the application domain of virtual surgery training, a complete model ...
    • Multiresolution Modeling Using Fractal Image Compression Techniques 

      Belmonte, Óscar; Sancho, Sergio; Ribelles, José (The Eurographics Association, 2010)
      This work presents a new approach to the multiresolution modeling of polygonal meshes. This approach is based on the theoretically well-established fractal image compression techniques. A polygonal mesh is represented as ...