Now showing items 9672-9691 of 16434

    • NICH Natural Interaction in the Cultural Heritage domain: a preparatory study on cross-cultural natural gestures 

      Pescarin, Sofia; Pietroni, Eva; Wallergård, Mattias; Omar, Karim; Rescic, Leonardo; Rufa, Claudio (The Eurographics Association, 2013)
      Gesture-based interaction constitutes a new paradigm in human-machine interaction. The possibility to control a technical system with gestures on surfaces or in mid air makes it possible to design user interfaces that go ...
    • NICOGRAPH’83 Conference Report 

      Hubbold, R J; Page, I (Blackwell Publishing Ltd and the Eurographics Association, 1984)
    • NightLighting: a Nocturnal Urban Illumination Approach 

      Muñoz-Pandiella, Imanol; Andújar, Carlos; Patow, Gustavo (The Eurographics Association, 2013)
      Real time rendering of cities with realistic global illumination is still an open problem. In this paper we propose a two-step algorithm to simulate the nocturnal illumination of a city. The first step computes an approximate ...
    • NikVision: Desarrollo de Videojuegos basados en Interfaces Naturales 

      Marco, J.; Cerezo, E.; Baldassarri, S. (The Eurographics Association, 2008)
      En este artículo se presenta una videoconsola experimental para niños basada en el uso de elementos tangibles. No requiere sofisticados elementos tecnológicos, instalaciones grandes o complejas, ni condiciones ambientales ...
    • Ninth Eurographics Workshop on Visualization in Scientific Computing, Blaubeuren, Germany, April 20-22 1998 

      Duce, D. A. (Blackwell Publishers Ltd and the Eurographics Association, 1998)
    • The Niobid Project: Digital Modeling and Restoration of a Complex Sculptural Group at Hadrian's Villa 

      Frischer, Bernard; Brennan, Matthew (The Eurographics Association, 2013)
      In Greek myth, Niobe was the queen of Thebes who displayed arrogance toward the goddess Leto and was punished by having to endure the death of her seven sons and seven daughters at the hands of Leto's children, Artemis and ...
    • A NLP Enhanced Visual Analytics Tool for Archives Metadata 

      Ozdemir, Anil; Müstecep, Dilara; Agaoglu, Orhan; Balcisoy, Selim (The Eurographics Association, 2020)
      Today, almost all cultural heritage (CH) institutions are starting to digitize parts of their collections and archives to improve accessibility, preservation of originals, publicity, and visibility of the institution on ...
    • No More Reinventing the Virtual Wheel: Middleware for Use in Computer Games and Interactive Computer Graphics Education 

      Anderson, Eike Falk; Peters, Christopher E. (The Eurographics Association, 2010)
      The creation of application frameworks for teaching computer graphics has always been a time-consuming task, alleviated by the use of graphics API s that allow students more scope in investigating and creating graphics ...
    • No Photos Harmed / Growing Paths from Seed - An Exhibition 

      Colton, Simon; Ferrer, Blanca Perez (The Eurographics Association, 2012)
      We report on an exhibition centered around a dialogue between a Computational Creativity researcher presenting artwork generated by a computer program and a classically trained artist taking inspiration from the computational ...
    • (No) More Marching Cubes 

      Carr, Hamish (The Eurographics Association, 2007)
      Isosurfaces, one of the most fundamental volumetric visualization tools, are commonly rendered using the wellknown Marching Cubes cases that approximate contours of trilinearly-interpolated scalar fields. While a complete ...
    • No-infill 3D Printing 

      Wei, Xiaoran; Geng, Guohua; Zhang, Yuhe (The Eurographics Association, 2016)
      This paper introduces a partition method for printing hollow objects without infill via Fused Deposition Modeling (FDM), which is one of the most widely used 3D-printing technology. We linked the partition problem to the ...
    • Node Culling Multi-Hit BVH Traversal 

      Gribble, Christiaan (The Eurographics Association, 2016)
      We introduce node culling multi-hit BVH traversal to enable faster multi-hit ray tracing in a bounding volume hierarchy (BVH). Existing, widely used ray tracing engines expose API features that enable implementation of ...
    • Node Partitioning in an Octree Display Pipeline 

      Heal, B.W. (Blackwell Publishing Ltd and the Eurographics Association, 1990)
      The node partitioning stage of a graphics pipeline to transform and display octree encoded objects is described. Its function is to accept a sequence of octree node codes, from which the hidden nodes have been removed, and ...
    • Nodes, Paths, and Edges: Using Mental Maps to Augment Crime Data Analysis in Urban Spaces 

      Godwin, Alex; Stasko, John T. (The Eurographics Association, 2017)
      Citizen participation can provide valuable insight into data that is not captured by official sources. In this paper, we propose a technique for using mental maps consisting of three fundamental elements: nodes, paths, and ...
    • Noise Reduction Automation of LiDAR Point Clouds for Modeling and Representation of High Voltage Lines in a 3D Virtual Globe 

      Santana, Jaisiel; Ortega, Sebastián; Santana, José Miguel; Trujillo, Agustin; Suárez, Jose Pablo (The Eurographics Association, 2018)
      Due to the importance of electricity supply, electric companies must inspect their infrastructure in order to guarantee the reliability of the service. In this scenario, many companies use LiDAR technology for modeling the ...
    • Noise Reduction on G‐Buffers for Monte Carlo Filtering 

      Moon, Bochang; Iglesias‐Guitian, Jose A.; McDonagh, Steven; Mitchell, Kenny (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We propose a novel pre‐filtering method that reduces the noise introduced by depth‐of‐field and motion blur effects in geometric buffers (G‐buffers) such as texture, normal and depth images. Our pre‐filtering uses world ...
    • Noise Robust Surface Reconstruction by Combining PU and Graph-cut 

      Nagai, Yukie; Ohtake, Yutaka; Suzuki, Hiromasa (The Eurographics Association, 2009)
      We present a novel method of reconstructing surfaces from 3D scattered points by combining Partition of Unity (PU) and a Graph-cut approach. PU is a local approximation technique, meaning that the surfaces obtained have ...
    • Noise-Adaptive Shape Reconstruction from Raw Point Sets 

      Giraudot, Simon; Cohen-Steiner, David; Alliez, Pierre (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We propose a noise-adaptive shape reconstruction method specialized to smooth, closed shapes. Our algorithm takes as input a defect-laden point set with variable noise and outliers, and comprises three main steps. First, ...
    • Non structured meshes for Cloth GPU simulation using FEM 

      Rodriguez-Navarro, J.; Susin, A. (The Eurographics Association, 2006)
      We present a Finite Element Method (FEM) implementation for cloth simulation on the GPU. The advantages of FEM are twofold: the realism of cloth simulations using this method is improved compared with other methods like ...
    • Non-conforming Surface Rrepresentations 

      Alexa, Marc (The Eurographics Association, 2005)
      Surface geometry is commonly represented by a collection of primitives. Conforming representations consist of primitives meeting at their boundaries (e.g., in a triangle mesh two triangles are incident upon an edge). Without ...