Now showing items 8909-8928 of 17315

    • LIVE@WEB.COM Using CBIR Technology in InteractiveWeb-TV 

      Morsdorf, Felix; Volmer, Stephan (The Eurographics Association, 2001)
      The increasing amount of internet based television broadcasts has lead to new approachs to interactivity in TV programs. We developed a system which is able to supply the viewer of the program upon interaction with information ...
    • LiveLayer Live Traffic Projection onto Maps 

      Walton, Simon; Chen, Min; Ebert, David (The Eurographics Association, 2011)
      We present our work-in-progress for a novel new approach to visualising real-time traffic data. The system provides for the projection of a number of camera video streams to their corresponding projections on a map so that ...
    • LiveSync: Smart Linking of 2D and 3D Views in Medical Applications 

      Kohlmann, Peter (Kohlmann, Dec 2008)
      In dieser Dissertation werden zwei Techniken vorgestellt, welche 2D und 3DAnsichten in medizinischen Anwendungen geschickt miteinander verknüpfen.Obwohl interaktive 3D Volumenvisualisierung selbst für sehr große ...
    • Living Heritage A living lab for digital content production focused on cultural heritage. 

      Felice, Giuliano De (The Eurographics Association, 2013)
      Only linking the most advanced technical solutions with creativity and innovative languages it is possible to realize communication products and strategies that can respect and boost the expressive potential of archaeology, ...
    • Living Ink: Implementation of a Prototype Sketching Language for Real Time Authoring of Animated Line Drawings 

      Rogers, Bill (The Eurographics Association, 2006)
      Sketching with pen on paper is often used as a way of augmenting spoken descriptions: to help explain how some mechanical device works; to show the flow of information in an organisation, to show the action in a story, and ...
    • Living the Oppidum Vivir en el Opida 

      Azpitarte, Magoga Piñas; bruno, Cesar San; Montenegro, Luis de la Barrera; Martinez, Alberto; Zamora, Jorge Alcala; Ballesteros, Santiago Alfaro; Egea, Victor Manuel; Lopez, Paula Lupiañez; Sobre, Sopa de (IEEE, 2015)
      A computer applications that adapts graphics contents of the Spanish National Museum of Archeology to the Samsung virtual reality system, the Gear Vr provide you an innovative and different vision of our history,thanks to ...
    • A Lixel for every Pixel 

      Chong, Hamilton Y.; Gortler, Steven J. (The Eurographics Association, 2004)
      Shadow mapping is a very useful tool for generating shadows in many real-time rendering settings and is even used in some off-line renderers. One of the difficulties when using a shadow map is obtaining a sufficiently dense ...
    • LMFingerprints: Visual Explanations of Language Model Embedding Spaces through Layerwise Contextualization Scores 

      Sevastjanova, Rita; Kalouli, Aikaterini-Lida; Beck, Christin; Hauptmann, Hanna; El-Assady, Mennatallah (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Language models, such as BERT, construct multiple, contextualized embeddings for each word occurrence in a corpus. Understanding how the contextualization propagates through the model's layers is crucial for deciding which ...
    • LMML: Initial Developments of an Integrated Environment for Forensic Data Visualization 

      Boussejra, Malik Olivier; Adachi, Noboru; Shojo, Hideki; Takahashi, Ryohei; Fujishiro, Issei (The Eurographics Association, 2016)
      Fighting against crime is paramount to any society, maybe more today than ever before. Tools to fight and elucidate crime are rooted in forensic science. Through the autopsy of a body, we can answer a whole range of questions ...
    • Load Balancing for Multi-Projector Rendering Systems 

      Samanta, Rudrajit; Zheng, Jiannan; Funkhouser, Thomas; Li, Kai; Singh, Jaswinder Pal (The Eurographics Association, 1999)
      Multi-projector systems are increasingly being used to provide large-scale and high-resolution displays for next-generation interactive 3D graphics applications, including large-scale data visualization, immersive virtual ...
    • Load Balancing Utilizing Data Redundancy in Distributed Volume Rendering 

      Frey, Steffen; Ertl, Thomas (The Eurographics Association, 2011)
      In interactive volume rendering, the cost for rendering a certain block of the volume strongly varies with dynamically changing parameters (most notably the camera position and orientation). In distributed environments ...
    • Load-Balanced Isosurfacing on Multi-GPU Clusters 

      Martin, Steven; Shen, Han-Wei; McCormick, Patrick (The Eurographics Association, 2010)
      Isosurface extraction is a common technique applied in scientific visualization. Increasing sizes of volumes over which isosurfacing is to be applied combined with increasingly hierarchical parallel architectures present ...
    • Load-Balanced Multi-GPU Ambient Occlusion for Direct Volume Rendering 

      Ancel, Alexandre; Dischler, Jean-Michel; Mongenet, Catherine (The Eurographics Association, 2012)
      Ambient occlusion techniques were introduced to improve data comprehension by bringing soft fading shadows to the visualization of 3D datasets. They consist in attenuating light by considering the occlusion resulting from ...
    • LoBSTr: Real-time Lower-body Pose Prediction from Sparse Upper-body Tracking Signals 

      Yang, Dongseok; Kim, Doyeon; Lee, Sung-Hee (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      With the popularization of games and VR/AR devices, there is a growing need for capturing human motion with a sparse set of tracking data. In this paper, we introduce a deep neural network (DNN) based method for real-time ...
    • Local and Hierarchical Refinement for Subdivision Gradient Meshes 

      Verstraaten, Teun W.; Kosinka, Jiri (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Gradient mesh design tools allow users to create detailed scalable images, traditionally through the creation and manipulation of a (dense) mesh with regular rectangular topology. Through recent advances it is now possible ...
    • Local Attention Guided Joint Depth Upsampling 

      Mallick, Arijit; Engelhardt, Andreas; Braun, Raphael; Lensch, Hendrik P. A. (The Eurographics Association, 2022)
      Image super resolution is a classical computer vision problem. A branch of super resolution tasks deals with guided depth super resolution as objective. Here, the goal is to accurately upsample a given low resolution depth ...
    • Local Bases for Model-reduced Smoke Simulations 

      Mercier, Olivier; Nowrouzezahrai, Derek (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present a flexible model reduction method for simulating incompressible fluids.We derive a novel vector field basis composed of localized basis flows which have simple analytic forms and can be tiled on regular lattices, ...
    • Local Constraint Methods for Deformable Objects 

      Gissler, Marc; Becker, Markus; Teschner, Matthias (The Eurographics Association, 2006)
      We present a local scheme to enforce non-conflicting geometric constraints for dynamically deforming objects. The approach employs information on the underlying numerical integration method and we present a unified scheme ...
    • Local Data Models for Probabilistic Transfer Function Design 

      Obermaier, Harald; Joy, Kenneth I. (The Eurographics Association, 2013)
      A central component of expressive volume rendering is the identification of tissue or material types and their respective boundaries. To perform appropriate data classification, transfer functions can be defined in ...
    • Local Detail Enhancement for Volume Rendering under Global Illumination 

      Zheng, Jinta; Zhang, Tianjin; Qin, Jing (The Eurographics Association, 2016)
      We present a novel method for realistic perception enhanced volume rendering. Compared with traditional lighting systems, that either tend to eliminate important local shapes and details in volume data or cannot offer ...