Now showing items 8889-8908 of 17315

    • Linkage of Virtual Object and Physical Object for Teaching to Caregiver-Robot 

      Abiko, Yuuki; Nakasato, Shoko; Hidaka, Yuuta; Iwaki, Satoshi; Taniguchi, Kazuhiro (The Eurographics Association, 2014)
      To support a bedridden person, we propose a novel teaching method for a caregiving robot to manipulate a physical object in a real world. User's instruction can be intuitively transmitted to the robot by the ''drag-and-drop'' ...
    • Linked Management Graphics For Production Control 

      Woodgate, H. Sam (The Eurographics Association, 1986)
      This paper describes the use of Linked Graphical Displays as a means of extending the information transfer capability of Management Graphics Systems in the context of Engineering Manufacturing. As the pace and complexity ...
    • Linking 3D Digital Surface Texture Data with Ancient Manufacturing Procedures 

      Almeida, Vera Moitinho de; Barceló, Juan Antonio; Rosillo, Rafel; Palomo, Antoni (The Eurographics Association, 2013)
      Surface texture is a key parameter in archaeological materials, where its study has been central to use-wear research, as well as in the understanding of manufacturing processes. Nowadays, 3D digital surface textures can ...
    • Linking and Layout: Exploring the Integration of Text and Visualization in Storytelling 

      Zhi, Qiyu; Ottley, Alvitta; Metoyer, Ronald (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Modern web technologies are enabling authors to create various forms of text visualization integration for storytelling. This integration may shape the stories' flow and thereby affect the reading experience. In this paper, ...
    • Linking Evidence with Heritage Visualization using a large Scale Collaborative Interface 

      Bale, Kim; Abbott, Daisy; Gowigati, Ramy; Pritchard, Douglas; Chapman, Paul (The Eurographics Association, 2011)
      The virtual reconstruction of heritage sites and artefacts is a complicated task that requires researchers to gather and assess many different types of historical evidence which can vary widely in accuracy, authority, ...
    • Linkless Octree Using Multi-Level Perfect Hashing 

      Choi, Myung Geol; Ju, Eunjung; Chang, Jung-Woo; Lee, Jehee; Kim, Young J. (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      The standard C/C++ implementation of a spatial partitioning data structure, such as octree and quadtree, is often inefficient in terms of storage requirements particularly when the memory overhead for maintaining parent-to-child ...
    • The Lion's Gate and the Persian Wall in Byblos - Opening the Doors of Digital Representation to the Cultural Heritage of a Resilient City in Lebanon 

      Garagnani, Simone; Bravo, Luisa; Madrigal, José Manuel Pagés (IEEE, 2015)
      Byblos, modern Jbeil, is a northern Lebanese city considered as one of the oldest continuously inhabited cities since Neolithic times, designated as a UNESCO World Heritage site in 1984. Thus, the archaeological area, ...
    • Lip-Synching in Sourdough 

      Davis, Timothy A.; Johnson, Rebecca (Eurographics Association, 2003)
      This animation relates the story of a seemingly sweet doughy spokesman that has now gone sour. Through his crusty demeanor and somewhat greasy antics, our hero discovers that if you try to have your cake and eat it too, ...
    • Liquid Diffusion Model that Accounts for a Variety of Dyeing Parameters 

      Yuki, Morimoto; Tanaka, Masayuki; Tsuruno, Reiji; Tomimatsu, Kiyoshi (The Eurographics Association, 2007)
      This paper describes a method for simulating and visualizing dyeing based on weave patterns and the physical parameters of the threads and the dye. We apply Fick s second law with a variable diffusion coefficient, which ...
    • Liquid Penetration Modeling for Cloth Dyeing 

      Morimoto, Yuki; Tsuruno, Reiji; Tomimatsu, Kiyoshi (The Eurographics Association, 2007)
      This paper presents a model of cloth dyeing using the characteristics of the thread and weave pattern. The proposed dyeing model is based on Fick s second law that defines the molecular transfer under translational diffusion ...
    • Liquid Simulation on Lattice-Based Tetrahedral Meshes 

      Chentanez, Nuttapong; Feldman, Bryan E.; Labelle, François; O Brien, James F.; Shewchuk, Jonathan R. (The Eurographics Association, 2007)
      We describe a method for animating incompressible liquids with detailed free surfaces. For each time step, semi- Lagrangian contouring computes a new fluid boundary (represented as a fine surface triangulation) from the ...
    • Liquid Splash Modeling with Neural Networks 

      Um, Kiwon; Hu, Xiangyu; Thuerey, Nils (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      This paper proposes a new data-driven approach to model detailed splashes for liquid simulations with neural networks. Our model learns to generate small-scale splash detail for the fluid-implicit-particle method using ...
    • LiteMaker: Interactive Luminaire Development using Progressive Photon Tracing and Multi-Resolution Upsampling 

      Krösl, Katharina; Luksch, Christian; Schwärzler, Michael; Wimmer, Michael (The Eurographics Association, 2017)
      Industrial applications like luminaire development (the creation of a luminaire in terms of geometry and material) or lighting design (the efficient and aesthetic placement of luminaires in a virtual scene) rely heavily ...
    • Literacia em Informação: Novos Desafios à Computação Gráfica e Multimédia 

      Teixeira, José Carlos; Ramalho Correia, Ana Maria (The Eurographics Association, 2023)
      A Literacia em Informação (LI) (Information Literacy) entendida como a capacidade para pesquisar, analisar, produzir e avaliar informação – é presentemente reconhecida como uma competência essencial para a educa- ção, no ...
    • Lithic Feature Identification in 3D based on Discrete Morse Theory 

      Bullenkamp, Jan Philipp; Linsel, Florian; Mara, Hubert (The Eurographics Association, 2022)
      Neanderthals and our human ancestors have coexisted for a large period of time sharing many things in common including the production of tools, which are among the few remaining artefacts providing a possible insight into ...
    • Little Manila: A Digital Recreation 

      Salyers, Joshua; Cliburn, Daniel; Sparks, Edith; Culilap, Jamie Lynn; Kuo, Sarah; Sabbatino, Kyle; Sanchez, Ronnie; Thomasson, Danielle; Tvergyak, Hannah (The Eurographics Association, 2017)
      Little Manila was once a vibrant Filipino community in Stockton, California, decimated by a freeway construction project that began in the 1960s and took nearly three decades to complete. This paper describes our initial ...
    • Live Inverse Rendering 

      Meka, Abhimitra (SciDok - Der Wissenschaftsserver der Universität des Saarlandes, 2020-02-03)
      The field of computer graphics is being transformed by the process of ‘personalization’. The advent of augmented and mixed reality technology is challenging the existing graphics systems, which traditionally required ...
    • Live Surface 

      Armstrong, Christopher J.; Barrett, William A.; Price, Brian (The Eurographics Association, 2006)
      Live Surface allows users to segment and render complex surfaces from 3D image volumes at interactive (sub- second) rates using a novel, cascading graph cut (CGC). The process consists of four steps. (1) Preprocessing for ...
    • Live Tuning of Virtual Environments: The VR-Tuner 

      Conrad, Stefan; Krüger, Hans Peter; Haringer, Matthias (The Eurographics Association, 2004)
      This paper describes a solution for the modification of virtual environment (VE) applications while being immersed in the application scenario inside of an immersive projection environment. We propose an infrastructure ...
    • Live Video Montage with a Rotating Camera 

      Dong, Zilong; Jiang, Lei; Zhang, Guofeng; Wang, Qing; Bao, Hujun (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      High-quality video editing usually requires accurate layer separation in order to resolve occlusions. However, most of the existing bilayer segmentation algorithms require either considerable user intervention or a simple ...