Now showing items 8525-8544 of 17315

    • Joint-Sphere: Intuitive and Detailed Human Joint Motion Representation 

      Kim, Seonghun; Balasubramanyam, Adithya; Kim, Dubeom; Chai, Young Ho; Patil, Ashok Kumar (The Eurographics Association, 2020)
      A motion comparison method using images allows for the motions to be easily recognized and to see differences between each action. However, when using images, orientation differences between similar motions cannot be ...
    • Jointly Optimized Regressors for Image Super-resolution 

      Dai, Dengxin; Timofte, Radu; Gool, Luc Van (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Learning regressors from low-resolution patches to high-resolution patches has shown promising results for image super-resolution. We observe that some regressors are better at dealing with certain cases, and others with ...
    • JOKR: Joint Keypoint Representation for Unsupervised Video Retargeting 

      Mokady, R.; Tzaban, R.; Benaim, S.; Bermano, A.H.; Cohen‐Or, D. (© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2022)
      In unsupervised video retargeting, content is transferred from one video to another while preserving the original appearance and style, without any additional annotations. While this challenge has seen substantial advancements ...
    • JPEG Line-drawing Restoration With Masks 

      Zhu, Yan; Yamaguchi, Yasushi (The Eurographics Association, 2023)
      Learning-based JPEG restoration methods usually lack consideration on the visual content of images. Even though these methods achieve satisfying results on photos, the direct application of them on line drawings, which ...
    • Judgment Error in Pie Chart Variations 

      Kosara, Robert; Skau, Drew (The Eurographics Association, 2016)
      Pie charts and their variants are prevalent in business settings and many other uses, even if they are not popular with the academic community. In a recent study, we found that contrary to general belief, there is no clear ...
    • Juegos Serios para la Prevención de Caídas en Personas Mayores mediante el uso de Dispositivos RGBD 

      Ayed, Ines; Alcover, Gabriel Moyà; Martínez-Bueso, Paz; Varona, Javier; Jaume-i-Capó, Antoni; Ghazel, A. (The Eurographics Association, 2016)
      Las caídas son un problema grave entre las personas mayores. Diversos estudios han demostrado que el riesgo de caída puede ser minimizado con ejercicio y actividad física. Para ello, este trabajo propone dos prototipos de ...
    • Juggling Increases Interhemispheric Brain Connectivity: A Visual and Quantitative dMRI Study 

      Schultz, Thomas; Gerber, Peter; Schmidt-Wilcke, Tobias (The Eurographics Association, 2012)
      We use visualization to help analyze a diffusion magnetic resonance imaging study that has investigated the effects of learning how to juggle on nerve fiber microstructure in the human brain. Building on a standard voxel-wise ...
    • Just Noticeable Difference of Dead Pixels in Monochrome Computer-Generated Holograms 

      Lindfield, Nicholas; Carey, Remington; Hulusic, Vedad; Milne, Darran; Tang, Wen (The Eurographics Association, 2023)
      Computer-generated holography (CGH) is a method for replicating scenes that incorporates depth, making them potentially much more realistic than traditional displays. Because CGH uses diffractive optics to generate scenes, ...
    • Just-in-Time Texture Synthesis 

      Wang, Lili; Shi, Yulong; Chen, Yi; Popescu, Voicu (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Texture bombing is a texture synthesis approach that saves memory by stopping short of assembling the output texture from the arrangement of input texture patches; instead, the arrangement is used directly at run time to ...
    • JustDrawIt: A 3D Sketching System 

      Grimm, Cindy; Joshi, Pushkar (The Eurographics Association, 2012)
      We present ''JustDrawIt'', a sketch-based system for creating 3D curves suitable for surfacing. The user can sketch in a free-form manner from any view at any time, and the system infers how those sketch strokes should be ...
    • k-d Tree Construction Designed for Motion Blur 

      Yang, Xin; Liu, Qi; Yin, Baocai; Zhang, Qiang; Zhou, Dongsheng; Wei, Xiaopeng (The Eurographics Association, 2017)
      We present a k-d tree construction algorithm designed to accelerate rendering of scenes with motion blur, in application scenarios where a k-d tree is either required or desired. Our associated data structure focuses on ...
    • KA?MOE: A Clausal Language for CAD MOdeling Systems with Morphological Constraints 

      Milanese, Vitaliano (Blackwell Publishing Ltd and the Eurographics Association, 1990)
      A declarative language (KA?MOE) for CAD-CAM modeling is presented. The language is designed to protect topological models constraints and guarantee their inheritance in complex entities built up from simpler ones. By ...
    • Kalathos+: Construcción de datasets para la clasificación automática de fragmentos de vasijas cerámicas de torno 

      Segura, Rafael J.; Rueda, Antonio J.; Ogáyar, Carlos J.; Fuertes, José M.; García-Fernández, Ángel L.; Lucena, Manuel J.; López, Alfonso; Moreno, Isabel; Molinos, Manuel (The Eurographics Association, 2022)
      En los últimos años las técnicas de aprendizaje profundo se han convertido en una poderosa alternativa a técnicas clásicas de aprendizaje automático orientadas a tareas de clasificación. Esta tecnología se ha aplicado con ...
    • Kaleidoscopic imaging 

      Reshetouski, Ilya (Reshetouski, Ilya, 2014-11-06)
      Kaleidoscopes have a great potential in computational photography as a tool for redistributing light rays. In time-of-flight imaging the concept of the kaleidoscope is also useful when dealing with the reconstruction ...
    • kANN on the GPU with Shifted Sorting 

      Li, Shengren; Simons, Lance; Pakaravoor, Jagadeesh Bhaskar; Abbasinejad, Fatemeh; Owens, John D.; Amenta, Nina (The Eurographics Association, 2012)
      We describe the implementation of a simple method for finding k approximate nearest neighbors (ANNs) on the GPU. While the performance of most ANN algorithms depends heavily on the distributions of the data and query points, ...
    • KD-Tree Acceleration Structures for a GPU Raytracer 

      Foley, Tim; Sugerman, Jeremy (The Eurographics Association, 2005)
      Modern graphics hardware architectures excel at compute-intensive tasks such as ray-triangle intersection, making them attractive target platforms for raytracing. To date, most GPU-based raytracers have relied upon uniform ...
    • kDet: Parallel Constant Time Collision Detection for Polygonal Objects 

      Weller, René; Debowski, Nicole; Zachmann, Gabriel (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We define a novel geometric predicate and a class of objects that enables us to prove a linear bound on the number of intersecting polygon pairs for colliding 3D objects in that class. Our predicate is relevant both in ...
    • Kelp Diagrams: Point Set Membership Visualization 

      Dinkla, Kasper; Kreveld, Marc van; Speckmann, Bettina; Westenberg, Michel A. (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      We present Kelp Diagrams, a novel method to depict set relations over points, i.e., elements with predefined positions. Our method creates schematic drawings and has been designed to take aesthetic quality, efficiency, and ...
    • Kernel Functional Maps 

      Wang, Larry; Gehre, Anne; Bronstein, Michael M.; Solomon, Justin (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Functional maps provide a means of extracting correspondences between surfaces using linear-algebraic machinery. While the functional framework suggests efficient algorithms for map computation, the basic technique does ...
    • Kernel Projection of Latent Structures Regression for Facial Animation Retargeting 

      Ouzounis, Christos; Kilias, Alex; Mousas, Christos (The Eurographics Association, 2017)
      Inspired by kernel methods that have been used extensively in achieving efficient facial animation retargeting, this paper presents a solution to retargeting facial animation in virtual character's face model based on the ...