Now showing items 7939-7958 of 17315

    • Interactive Digital Narrative Authoring Tools and Hybrid Experiences in Cultural Heritage: An Integrated Review 

      Massidda, Marcello; Travaglini, Laura; Pescarin, Sofia (The Eurographics Association, 2023)
      Interactive Digital Narrative Authoring Tools (IDN-AT) are software applications that allow users, without the need for programming skills, to create, design, and publish interactive digital narrative applications. In the ...
    • Interactive Dimensioning of Parametric Models 

      Kelly, Tom; Wonka, Peter; Müller, Pascal (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We propose a solution for the dimensioning of parametric and procedural models. Dimensioning has long been a staple of technical drawings, and we present the first solution for interactive dimensioning: a dimension line ...
    • Interactive Direct Volume Rendering of Time-Varying Data 

      Clyne, John; Dennis, John M. (Springer and The Eurographics Association, 1999)
      Previous efforts aimed at improving direct volume rendering performance have focused largely on time-invariant, 3D data. Little work has been done in the area of interactive direct volume rendering of timevarying data, ...
    • Interactive Direct Volume Rendering with Many-light Methods and Transmittance Caching 

      Weber, Christoph; Kaplanyan, Anton S.; Stamminger, Marc; Dachsbacher, Carsten (The Eurographics Association, 2013)
      In this paper we present an interactive global illumination method for Direct Volume Rendering (DVR) based on the many-light approach, a class of global illumination methods which gained much interest recently. We extend ...
    • Interactive Disassembly Planning for Complex Objects 

      Kerbl, Bernhard; Kalkofen, Denis; Steinberger, Markus; Schmalstieg, Dieter (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present an approach for the automatic generation, interactive exploration and real-time modification of disassembly procedures for complex, multipartite CAD data sets. In order to lift the performance barriers prohibiting ...
    • Interactive Display of Global Illumination Solutions for Non-Diffuse Environments 

      Heidrich, Wolfgang (Eurographics Association, 2000)
      In recent years there has been a lot of work on interactively displaying global illumination solutions for nondiffuse environments. This is an extremely active field of research, in which a lot of different approaches have ...
    • Interactive Display of Global Illumination Solutions for Non-diffuse Environments - A Survey 

      Heidrich, Wolfgang (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      In recent years there has been a lot of work on interactively displaying global illumination solutions for non-diffuse environments. This is an extremely active field of research, in which a lot of different approaches ...
    • Interactive Distributed Ray Tracing of Highly Complex Models 

      Wald, Ingo; Slusallek, Philipp; Benthin, Carsten (The Eurographics Association, 2001)
      Many disciplines must handle the creation, visualization, and manipulation of huge and complex 3D environments. Examples include large structural and mechanical engineering projects dealing with entire cars, ships, buildings, ...
    • Interactive Domitilla Catacomb Exploration 

      Scheiblauer, Claus; Zimmermann, N.; Wimmer, Michael (The Eurographics Association, 2009)
      In this paper we present an approach for interactive visualization and manipulation of huge point clouds. Archaeological monuments like the Domitilla Catacomb in Rome lead to data sets surpassing 1 Billion (109) points or ...
    • Interactive Dynamic Environments Using Image-Based Modeling and Rendering 

      Davis, Timothy A.; Ficklin, Stephen P. (Eurographics Association, 2003)
      This paper presents a method for rendering a dynamic virtual environment using IBMR at interactive rates. Most IBMR methods are designed for use with static scenes and are awkward when extended temporally due to excessive ...
    • Interactive Dynamic Environments Using Image-Based Modeling and Rendering (393.4 kB) Timothy A. Davis, Stephen P. Ficklin An approach to construct augmented CAD models using acquired digital images 

      Bianconi, Francesco; Conti, Paolo (Eurographics Association, 2003)
      An approach for integrating CAD models and information associated with digital images is discussed in this paper. The main objective of the proposed framework is the construction of augmented CAD models using digital images ...
    • Interactive Earthmoving Simulation in Real-time 

      Pla-Castells, Marta; García-Fernández, Ignacio; Gamón, Miguel A.; Martínez-Durá, Rafael (The Eurographics Association, 2009)
      Virtual Reality simulators of heavy machinery are often used for training purposes. However, the complexity of terrain as a dynamical system makes the simulation of earthmoving machinery an specially challenging problem. ...
    • Interactive Editing of Discrete Chebyshev Nets 

      Li, Rui-Zeng; Guo, Jia-Peng; Wang, Qi; Chai, Shuangming; Liu, Ligang; Fu, Xiao-Ming (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      We propose an interactive method to edit a discrete Chebyshev net, which is a quad mesh with edges of the same length. To ensure that the edited mesh is always a discrete Chebyshev net, the maximum difference of all edge ...
    • Interactive Editing of GigaSample Terrain Fields 

      Treib, Marc; Reichl, Florian; Auer, Stefan; Westermann, Rüdiger (The Eurographics Association and John Wiley and Sons Ltd., 2012)
      Previous terrain rendering approaches have addressed the aspect of data compression and fast decoding for rendering, but applications where the terrain is repeatedly modified and needs to be buffered on disk have not been ...
    • Interactive Editing of Large Point Clouds 

      Wand, Michael; Berner, Alexander; Bokeloh, Martin; Fleck, Arno; Hoffmann, Mark; Jenke, Philipp; Maier, Benjamin; Staneker, Dirk; Schilling, Andreas (The Eurographics Association, 2007)
      This paper describes a new out-of-core multi-resolution data structure for real-time visualization and interactive editing of large point clouds. In addition, an editing system is discussed that makes use of the novel data ...
    • Interactive Editing of Lighting and Materials using a Bivariate BRDF Representation 

      Sitthi-Amorn, Pitchaya; Romeiro, Fabiano; Zickler, Todd; Lawrence, Jason (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We present a new Precomputed Radiance Transfer (PRT) algorithm based on a two dimensional representation of isotropic BRDFs. Our approach involves precomputing matrices that allow quickly mapping environment lighting, which ...
    • Interactive Editing of Motion Style Using Drives and Correlations 

      Neff, Michael; Kim, Yejin (ACM SIGGRAPH / Eurographics Association, 2009)
      Animation data, from motion capture or other sources, is becoming increasingly available and provides high quality motion, but is difficult to customize for the needs of a particular application. This is especially true ...
    • INTERACTIVE EDITING OF POLYGONS 

      Olsson, Lennart (The Eurographics Association, 1984)
      This paper describes an internal data structure which can be used in interactive editing of polygons. A user can delete, restore, split and merge polygons and change type and direction of polygons. The polygons that are ...
    • An Interactive Editing System for Visual Appearances of Fire and Explosions 

      Dobashi, Yoshinori; Shibukawa, Yuhei; Tada, Munehiro; Sato, Syuhei; Iwasaki, Kei; Yamamoto, Tsuyoshi (The Eurographics Association, 2015)
      Synthetic volumetric fire and explosions are important visual effects used in many applications such as computer games and movies. For these applications, artists are often requested to achieve the desired visual appearance ...
    • Interactive Elastic Deformation of 3D Images 

      Prados, Francisco J. R.; Salas, Alejandro León; Torres, Juan Carlos (The Eurographics Association, 2021)
      The standard workflow of a haptic device takes the position of the effector in space and sends a force vector in return. This paradigm naturally meets the behaviour shown in elastic materials, where the resistant force of ...