Now showing items 7408-7427 of 17315

    • Immersive Analytics of Heterogeneous Biological Data Informed through Need-finding Interviews 

      Ripken, Christine; Tusk, Sebastian; Tominski, Christian (The Eurographics Association, 2021)
      The goal of this work is to improve existing biological analysis processes by means of immersive analytics. In a first step, we conducted need-finding interviews with 12 expert biologists to understand the limits of current ...
    • Immersive Analytics with Abstract 3D Visualizations: A Survey 

      Kraus, Matthias; Fuchs, Johannes; Sommer, Björn; Klein, Karsten; Engelke, Ulrich; Keim, Daniel; Schreiber, Falk (© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2022)
      After a long period of scepticism, more and more publications describe basic research but also practical approaches to how abstract data can be presented in immersive environments for effective and efficient data understanding. ...
    • Immersive Augmented Reality Display System Using a Large Semi-transparent Mirror 

      Murase, Kaori; Ogi, Tetsuro; Saito, Kouta; Koyama, Takahide (The Eurographics Association, 2007)
      This paper proposes an immersive augmented reality display system, named "AR View", that generates a high presence augmented reality environment using the immersive projection technology. In this system, the stereoscopic ...
    • An Immersive CAD Testbed 

      Haselberger, Frank; Bues, Matthias; Schütz, Tibor (The Eurographics Association, 2007)
      Today Virtual Environments in industry are predominantly used for passive analysis of product or production data, mostly exported from CAD systems. To investigate on potentials of future immersive CAD-modeling and feasible ...
    • Immersive Environment for Creating, Proofreading, and Exploring Skeletons of Nanometric Scale Neural Structures 

      Boges, Daniya; Calì, Corrado; Magistretti, Pierre J.; Hadwiger, Markus; Sicat, Ronell; Agus, Marco (The Eurographics Association, 2019)
      We present a novel immersive environment for the exploratory analysis of nanoscale cellular reconstructions of rodent brain samples acquired through electron microscopy. The system is focused on medial axis representations ...
    • Immersive experience of current and ancient reconstructed cultural attractions 

      Webel, Sabine; Franke, Tobias; Keil, Jens; Olbrich, Manuel (The Eurographics Association, 2013)
      Manual and automatic reconstruction of cultural assets are well-established fields of research. Especially with the recent introduction of methods such as KinectFusion even low cost sensors can be employed to create digital ...
    • Immersive Free‐Viewpoint Panorama Rendering from Omnidirectional Stereo Video 

      Mühlhausen, Moritz; Kappel, Moritz; Kassubeck, Marc; Wöhler, Leslie; Grogorick, Steve; Castillo, Susana; Eisemann, Martin; Magnor, Marcus (© 2023 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023)
      In this paper, we tackle the challenging problem of rendering real‐world 360° panorama videos that support full 6 degrees‐of‐freedom (DoF) head motion from a prerecorded omnidirectional stereo (ODS) video. In contrast to ...
    • Immersive Geometry-based and Image-based Exploration of Cultural Heritage Models 

      Farràs, Arnau; Comino Trinidad, Marc; Andujar, Carlos (The Eurographics Association, 2021)
      Recent advances in 3D acquisition technologies have facilitated the inexpensive digitization of cultural heritage. In addition to the 3D digital model, in many cases multiple photo collections are also available. These ...
    • An Immersive Granular Material Visualization System with Haptic Feedback 

      Dorjgotov, Enkhtuvshin; Benes, Bedrich; Madhavan, Krishna (The Eurographics Association, 2007)
      Recent advances in distributed virtual reality systems and haptic technologies provide new opportunities to augment human sense of touch into highly complex and immersive visual simulations. Haptic feedback further enhances ...
    • Immersive High Quality Communication 

      Gräff, A.; Schiffner, N. (Eurographics Association, 1998)
      This shows our vision of advanced high quality tele-communication which can be achieved by combining large-scale displays, real-time audio/video transmission, virtual reality and global, high bandwidth computer networks.
    • Immersive Integration of Physical and Virtual Environments 

      Fuchs, Henry (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      We envision future work and play environments in which the user's computing interface is more closely integrated with the physical surroundings than today's conventional computer display screens and keyboards.We are working ...
    • Immersive Sound Field Simulation in Multi-screen Projection Displays 

      Ogi, T.; Kayahara, T.; Kato, M.; Asayama, H.; Hirose, M. (The Eurographics Association, 2003)
      This paper describes the immersive sound field simulation technology that represents an interactive sound field in the multi-screen projection display. In this method, convolution filters, that were calculated based on the ...
    • An Immersive Visualization Kit for Online 3D Objects Databases 

      Abergel, Violette; Saleri, Renato; Lequay, Hervé; Luca, Livio De (IEEE, 2015)
      The present challenge to preserve cultural heritage, dealing with the rise of new technological advances in terms of spatial data gathering, led to the massive surge of digital content and more than anything, to 3D models. ...
    • Immersive Volumetric Point Cloud Manipulation for Cultural Heritage 

      Drissi, Rafik; Gaugne, Ronan; Nicolas, Théophane; Gouranton, Valérie (The Eurographics Association, 2021)
      In this paper, we present a framework for an immersive and interactive 3D manipulation of volumetric point clouds in virtual reality. The framework was designed to meet the needs of cultural heritage experts such as ...
    • Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies 

      Ponder, Michal; Herbelin, Bruno; Molet, Tom; Schertenlieb, Sebastien; Ulicny, Branislav; Papagiannakis, George; Magnenat-Thalmann, Nadia; Thalmann, Daniel (The Eurographics Association, 2003)
      Based on the premise of a synergy between the interactive storytelling and VR training simulation this paper treats the main issues involved in practical realization of an immersive VR decision training system supporting ...
    • Immersive WebXR Data Visualisation Tool 

      Ogbonda, Ebube Glory (The Eurographics Association, 2023)
      This paper presents a study of a WebXR data visualisation tool designed for the immersive exploration of complex datasets in a 3D environment. The application developed using AFrame, D3.js, and JavaScript enables an ...
    • IMoS: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactions 

      Ghosh, Anindita; Dabral, Rishabh; Golyanik, Vladislav; Theobalt, Christian; Slusallek, Philipp (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      Can we make virtual characters in a scene interact with their surrounding objects through simple instructions? Is it possible to synthesize such motion plausibly with a diverse set of objects and instructions? Inspired by ...
    • The Impact of Altered Gravitation on Performance and Workload of Augmented Reality Hand-Eye-Coordination: Inside vs. Outside of Human Body Frame of Reference 

      Markov-Vetter, Daniela; Zander, Vanja; Latsch, Joachim; Staadt, Oliver (The Eurographics Association, 2013)
      We investigated new interface technologies to ease astronaut0s work under altered gravity. By bridging the gap between the physical reality and digital information, Augmented Reality keeps the focus on the task to fulfill. ...
    • THE IMPACT OF COMPUTER GRAPHICS ON INDUSTRIAL PRODUCT DEVELOPMENT 

      Vlietstra, J. (The Eurographics Association, 1981)
    • The Impact of Distribution and Chart Type on Part-to-Whole Comparisons 

      Kosara, Robert (The Eurographics Association, 2019)
      Pie charts and treemaps are commonly used in business settings to show part-to-whole relationships. In a study, we compare pie charts, treemaps, stacked bars, and two circular charts when answering part-to-whole questions ...