Now showing items 7190-7209 of 17315

    • Hybrid Simulation of Miscible Mixing with Viscous Fingering 

      Shin, Seung-Ho; Kam, Hyeong Ryeol; Kim, Chang-Hun (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      By modeling mass transfer phenomena, we simulate solids and liquids dissolving or changing to other substances. We also deal with the very small-scale phenomena that occur when a fluid spreads out at the interface of another ...
    • Hybrid Smoothed Particle Hydrodynamics 

      Raveendrany, Karthik; Wojtanz, Chris; Turk, Greg (The Eurographics Association, 2011)
      We present a new algorithm for enforcing incompressibility for Smoothed Particle Hydrodynamics (SPH) by preserving uniform density across the domain. We propose a hybrid method that uses a Poisson solve on a coarse grid ...
    • Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCs 

      Samanta, Rudrajit; Funkhouser, Thomas; Li, Kai; Singh, Jaswinder Pal (The Eurographics Association, 2000)
      We investigate a new hybrid of sort-first and sort-last approach for parallel polygon rendering, using as a target platform a cluster of PCs. Unlike previous methods that statically partition the 3D model and/or the 2D ...
    • Hybrid Texture Synthesis 

      Nealen, Andrew; Alexa, Marc (The Eurographics Association, 2003)
      Patch-based texture synthesis algorithms produce reasonable results for a wide variety of texture classes. They preserve global structure, but often introduce unwanted visual artifacts along patch boundaries. Pixel-based ...
    • Hybrid Touch/Tangible Spatial 3D Data Selection 

      Besançon, Lonni; Sereno, Mickael; Yu, Lingyun; Ammi, Mehdi; Isenberg, Tobias (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We discuss spatial selection techniques for three-dimensional datasets. Such 3D spatial selection is fundamental to exploratory data analysis. While 2D selection is efficient for datasets with explicit shapes and structures, ...
    • Hybrid Touch/Tangible Spatial Selection in Augmented Reality 

      Sereno, Mickael; Gosset, Stéphane; Besançon, Lonni; Isenberg, Tobias (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      We study tangible touch tablets combined with Augmented Reality Head-Mounted Displays (AR-HMDs) to perform spatial 3D selections. We are primarily interested in the exploration of 3D unstructured datasets such as cloud ...
    • Hybrid Virtual Reality Touch Table - An Immersive Collaborative Platform for Public Explanatory Use of Cultural Objects and Sites 

      Sundén, Erik; Lundgren, Ingemar; Ynnerman, Anders (The Eurographics Association, 2017)
      In this work we present an interactive and immersive solution for scientific data exploration which target visitors to museums and science centers, where the visitors themselves can conduct self-guided tours of scientific ...
    • Hybrid Visualization of Protein-Lipid and Protein-Protein Interaction 

      Alharbi, Naif; Krone, Michael; Chavent, Matthieu; Laramee, Robert S. (The Eurographics Association, 2019)
      In the Molecular Dynamics (MD) visualization literature, different approaches are utilized to study protein-lipid interactions (PLI) and protein-protein interaction (PPI) in decoupled contexts. However, the two types of ...
    • Hybrid Volume and Polygon Rendering with Cube Hardware 

      Kreeger, Kevin; Kaufman, Arie (The Eurographics Association, 1999)
      We present two methods which connect today s polygon graphics hardware accelerators to Cube-5 volume rendering hardware, the successor to Cube4 The proposed methods allow mixing of both opaque and translucent polygons with ...
    • The Hybrid World of Virtual Environments 

      Smith, Shamus; Duke, David; Massink, Mieke (Blackwell Publishers Ltd and the Eurographics Association, 1999)
      Much of the work concerned with virtual environments has addressed the development of new rendering technologies or interaction techniques. As the technology matures and becomes adopted in a wider range of applications, ...
    • Hybrid XR Collaborative and Guided Experiences in Cultural Heritage: Brancacci POV Prototype 

      Pescarin, Sofia; Cerato, Ivana; D'Annibale, Enzo; Fanini, Bruno; Ferdani, Daniele; Fà, Rachele Manganelli Del; Marasco, Alessandra; Massidda, Marcello; Palombini, Augusto; Ronchi, Diego (The Eurographics Association, 2023)
      In this work, we present a research prototype of a hybrid XR experience for cultural tourism, accessible by any potential device, including immersive VR headsets. It has been designed to better answer visitors' expectations ...
    • Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models 

      Cardona, Luis; Saito, Suguru (The Eurographics Association, 2015)
      We propose a localized stylization method that combines object-space and image-space techniques to locally styl- ize view-dependent lines extracted from 3D models. In the input phase, the user can customize a style and ...
    • Hybrid-Treemap Layouting 

      Hahn, Sebastian; Döllner, Jürgen (The Eurographics Association, 2017)
      This paper presents an approach for hybrid treemaps, which applies and combines several different layout principles within a single tree map in contrast to traditional treemap variants based on a single layout concept. To ...
    • Hydraulic Erosion Using Smoothed Particle Hydrodynamics 

      Kristof, P.; Benes, B.; Kivanek, J.; St ava, O. (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      This paper presents a new technique for modification of 3D terrains by hydraulic erosion. It efficiently couples fluid simulation using a Lagrangian approach, namely the Smoothed Particle Hydrodynamics (SPH) method, and a ...
    • HyLiPoD: Parallel Particle Advection Via a Hybrid of Lifeline Scheduling and Parallelization-Over-Data 

      Binyahib, Roba; Pugmire, David; Childs, Hank (The Eurographics Association, 2021)
      Performance characteristics of parallel particle advection algorithms can vary greatly based on workload.With this short paper, we build a new algorithm based on results from a previous bake-off study which evaluated the ...
    • Hypenet: Visualizing Dynamic Hypergraphs 

      Valdivia, Paola; Buono, Paolo; Fekete, Jean-Daniel (The Eurographics Association, 2017)
      We present Hypenet, a novel technique to visualize dynamic hypergraphs. Such structures can model multiple types of data, such as computer networks with multiple destination addresses (multicast) or co-authorship networks ...
    • HYPER MASK – Projecting a Virtual Face onto a Moving Real Object 

      Morishima, Shigeo; Yotsukura, T.; Nielsen, F.; Binsted, K.; Pinhanez, C. (Eurographics Association, 2001)
      HYPERMASK is a system which projects an animated face onto a physical mask, worn by an actor. As the mask moves within a prescribed area, its position and orientation are detected by a camera, and the projected image changes ...
    • HyperFlow: A Heterogeneous Dataflow Architecture 

      Vo, Huy T.; Osmari, Daniel K.; Comba, João; Lindstrom, Peter; Silva, Cláudio T. (The Eurographics Association, 2012)
      We propose a dataflow architecture, called HyperFlow, that offers a supporting infrastructure that creates an abstraction layer over computation resources and naturally exposes heterogeneous computation to dataflow processing. ...
    • HYPERIMAGES - AN ALTERNATIVE TO THE CONVENTIONAL DIGITAL IMAGES 

      Bieri, Hanspeter (Eurographics Association, 1990)
      Hyperimages represent a variation of the conventional digital images which implies pixels of different dimensions within the same image. The extent of a hyperimage is the disjoint union of all pixel extents it contains, ...
    • HyperMoVal: Interactive Visual Validation of Regression Models for Real-Time Simulation 

      Piringer, Harald; Berger, Wolfgang; Krasser, Jürgen (The Eurographics Association and Blackwell Publishing Ltd., 2010)
      Abstract During the development of car engines, regression models that are based on machine learning techniques are increasingly important for tasks which require a prediction of results in real-time. While the validation ...