Now showing items 7182-7201 of 17315

    • A Hybrid Monte Carlo Method for Accurate and Efficient Subsurface Scattering 

      Li, Hongsong; Pellacini, Fabio; Torrance, Kenneth E. (The Eurographics Association, 2005)
      Subsurface scattering is a fundamental aspect of surface appearance responsible for the characteristic look of many materials. Monte Carlo path tracing techniques can be employed with high accuracy to simulate the scattering ...
    • Hybrid Online Autotuning for Parallel Ray Tracing 

      Herveau, Killian; Pfaffe, Philip; Tillmann, Martin Peter; Tichy, Walter F.; Dachsbacher, Carsten (The Eurographics Association, 2019)
      Acceleration structures are key to high performance parallel ray tracing. Maximizing performance requires configuring the degrees of freedom (e.g., construction parameters) these data structures expose. Whether a parameter ...
    • Hybrid Parallelization for Multi-View Visualization of Time-Dependent Simulation Data 

      Hentschel, Bernd; Wolter, Marc; Renze, Peter; Schröder, Wolfgang; Bischof, Christian; Kuhlen, Torsten (The Eurographics Association, 2009)
      Interactive analysis using multiple linked views has been successfully applied to time-dependent simulation data. In this paper we extend previous work by embedding multiple views in a virtual environment. Here, we combine ...
    • Hybrid Particle-grid Modeling for Multi-scale Droplet/Spray Simulation 

      Yang, Lipeng; Li, Shuai; Hao, Aimin; Qin, Hong (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      This paper presents a novel hybrid particle-grid method that tightly couples Lagrangian particle approach with Eulerian grid approach to simulate multi-scale diffuse materials varying from disperse droplets to dissipating ...
    • Hybrid Remote Visualization in Immersive Virtual Environments with Vistle 

      Aumüller, Martin (The Eurographics Association, 2019)
      Because of the spatial separation of high performance compute resources and immersive visualization systems, their combined use requires remote visualization. Remote rendering incurs increased latency from user interaction ...
    • Hybrid Robot with Physical and AR Body Presentation 

      Kawaguchi, Ikkaku; Ichikawa, Ayumi; Ihara, Keiichi; Ishibashi, Ryo; Tanokashira, Aoto (The Eurographics Association, 2022)
      The telepresence robots with a movable display are not sufficient to convey nonverbal expressions. Robots with human-like body parts enable rich nonverbal expressions, but their design, implementation, and maintenance ...
    • Hybrid Sample-based Surface Rendering 

      Reichl, Florian; Chajdas, Matthäus G.; Bürger, Kai; Westermann, Rüdiger (The Eurographics Association, 2012)
      The performance of rasterization-based rendering on current GPUs strongly depends on the abilities to avoid overdraw and to prevent rendering triangles smaller than the pixel size. Otherwise, the rates at which highresolution ...
    • Hybrid Simulation of Deformable Solids 

      Sifakis, Eftychios; Shinar, Tamar; Irving, Geoffrey; Fedkiw, Ronald (The Eurographics Association, 2007)
      Although mesh-based methods are efficient for simulating simple hyperelasticity, maintaining and adapting a mesh-based representation is less appealing in more complex scenarios, e.g. collision, plasticity and fracture. ...
    • Hybrid Simulation of Miscible Mixing with Viscous Fingering 

      Shin, Seung-Ho; Kam, Hyeong Ryeol; Kim, Chang-Hun (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      By modeling mass transfer phenomena, we simulate solids and liquids dissolving or changing to other substances. We also deal with the very small-scale phenomena that occur when a fluid spreads out at the interface of another ...
    • Hybrid Smoothed Particle Hydrodynamics 

      Raveendrany, Karthik; Wojtanz, Chris; Turk, Greg (The Eurographics Association, 2011)
      We present a new algorithm for enforcing incompressibility for Smoothed Particle Hydrodynamics (SPH) by preserving uniform density across the domain. We propose a hybrid method that uses a Poisson solve on a coarse grid ...
    • Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCs 

      Samanta, Rudrajit; Funkhouser, Thomas; Li, Kai; Singh, Jaswinder Pal (The Eurographics Association, 2000)
      We investigate a new hybrid of sort-first and sort-last approach for parallel polygon rendering, using as a target platform a cluster of PCs. Unlike previous methods that statically partition the 3D model and/or the 2D ...
    • Hybrid Texture Synthesis 

      Nealen, Andrew; Alexa, Marc (The Eurographics Association, 2003)
      Patch-based texture synthesis algorithms produce reasonable results for a wide variety of texture classes. They preserve global structure, but often introduce unwanted visual artifacts along patch boundaries. Pixel-based ...
    • Hybrid Touch/Tangible Spatial 3D Data Selection 

      Besançon, Lonni; Sereno, Mickael; Yu, Lingyun; Ammi, Mehdi; Isenberg, Tobias (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We discuss spatial selection techniques for three-dimensional datasets. Such 3D spatial selection is fundamental to exploratory data analysis. While 2D selection is efficient for datasets with explicit shapes and structures, ...
    • Hybrid Touch/Tangible Spatial Selection in Augmented Reality 

      Sereno, Mickael; Gosset, Stéphane; Besançon, Lonni; Isenberg, Tobias (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      We study tangible touch tablets combined with Augmented Reality Head-Mounted Displays (AR-HMDs) to perform spatial 3D selections. We are primarily interested in the exploration of 3D unstructured datasets such as cloud ...
    • Hybrid Virtual Reality Touch Table - An Immersive Collaborative Platform for Public Explanatory Use of Cultural Objects and Sites 

      Sundén, Erik; Lundgren, Ingemar; Ynnerman, Anders (The Eurographics Association, 2017)
      In this work we present an interactive and immersive solution for scientific data exploration which target visitors to museums and science centers, where the visitors themselves can conduct self-guided tours of scientific ...
    • Hybrid Visualization of Protein-Lipid and Protein-Protein Interaction 

      Alharbi, Naif; Krone, Michael; Chavent, Matthieu; Laramee, Robert S. (The Eurographics Association, 2019)
      In the Molecular Dynamics (MD) visualization literature, different approaches are utilized to study protein-lipid interactions (PLI) and protein-protein interaction (PPI) in decoupled contexts. However, the two types of ...
    • Hybrid Volume and Polygon Rendering with Cube Hardware 

      Kreeger, Kevin; Kaufman, Arie (The Eurographics Association, 1999)
      We present two methods which connect today s polygon graphics hardware accelerators to Cube-5 volume rendering hardware, the successor to Cube4 The proposed methods allow mixing of both opaque and translucent polygons with ...
    • The Hybrid World of Virtual Environments 

      Smith, Shamus; Duke, David; Massink, Mieke (Blackwell Publishers Ltd and the Eurographics Association, 1999)
      Much of the work concerned with virtual environments has addressed the development of new rendering technologies or interaction techniques. As the technology matures and becomes adopted in a wider range of applications, ...
    • Hybrid XR Collaborative and Guided Experiences in Cultural Heritage: Brancacci POV Prototype 

      Pescarin, Sofia; Cerato, Ivana; D'Annibale, Enzo; Fanini, Bruno; Ferdani, Daniele; Fà, Rachele Manganelli Del; Marasco, Alessandra; Massidda, Marcello; Palombini, Augusto; Ronchi, Diego (The Eurographics Association, 2023)
      In this work, we present a research prototype of a hybrid XR experience for cultural tourism, accessible by any potential device, including immersive VR headsets. It has been designed to better answer visitors' expectations ...
    • Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models 

      Cardona, Luis; Saito, Suguru (The Eurographics Association, 2015)
      We propose a localized stylization method that combines object-space and image-space techniques to locally styl- ize view-dependent lines extracted from 3D models. In the input phase, the user can customize a style and ...