Now showing items 7182-7201 of 14380

    • Key-component Detection on 3D Meshes using Local Features 

      Sipiran, Ivan; Bustos, Benjamin (The Eurographics Association, 2012)
      In this paper, we present a method to detect stable components on 3D meshes. A component is a region on the mesh which contains discriminative local features. Our goal is to represent a 3D mesh with a set of regions, which ...
    • Key-frame Based Spatiotemporal Scribble Propagation 

      Dogan, Pelin; Aydın, Tunç Ozan; Stefanoski, Nikolce; Smolic, Aljoscha (The Eurographics Association, 2015)
      We present a practical, key-frame based scribble propagation framework. Our method builds upon recent advances in spatiotemporal filtering by adding key-components required for achieving seamless temporal propagation. To ...
    • A Key-Pose Caching System for Rendering an Animated Crowd in Real-Time 

      Lister, W.; Laycock, R.G.; Day, A.M. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We present a method to accelerate the visualization of large crowds of animated characters. Linear-blend skinning remains the dominant approach for animating a crowd but its efficiency can be improved by utilizing the ...
    • Keyframe Control of Complex Particle Systems Using the Adjoint Method 

      Wojtan, Chris; Mucha, Peter J.; Turk, Greg (The Eurographics Association, 2006)
      Control of physical simulation has become a popular topic in the field of computer graphics. Keyframe control has been applied to simulations of rigid bodies, smoke, liquid, flocks, and finite element-based elastic bodies. ...
    • Keyframing Particles of Physically Based Systems 

      Dingle, Brent M.; Keyser, John (The Eurographics Association, 2005)
      This paper will present a way to use keyframing methods for particle motion to enhance the visual effects and user controllability of physically based particle systems. This will be done using an adaptive correction ...
    • Keys-to-Sim: Transferring Hand-Crafted Key-framed Animations to Simulated Figures using Wide Band Stochastic Trajectory Optimization 

      Borer, Dominik; Guay, Martin; Sumner, Robert W. (The Eurographics Association, 2018)
      The vision of fully simulating characters and their environments has the potential to offer rich interactions between characters and objects in the virtual world. However, this introduces a challenging problem similar to ...
    • KeyStrokes: Personalizing Typed Text with Visualization 

      Neumann, Petra; Tat, Annie; Zuk, Torre; Carpendale, Sheelagh (The Eurographics Association, 2007)
      With the ubiquity of typed text, the style and much of the personality of handwriting has been lost from general communication. To counter this we introduce an artistic real-time visualization of typed messages that ...
    • "Kilauea" - Parallel Global Illumination Renderer 

      Kato, Toshi; Saito, Jun (The Eurographics Association, 2002)
      Kilauea is a revolutionary parallel renderer developed at Square USA. The goal of the R&D effort was to create a renderer which can compute global illumination on extremely complex scenes by using affordable PC cluster. ...
    • KimCHI: A Sketch-Based Developmental Skill Classifier to Enhance Pen-Driven Educational Interfaces for Children 

      Kim, Hong-hoe; Taele, Paul; Valentine, Stephanie; McTigue, Erin; Hammond, Tracy (ACM, 2013)
      Sketching is one of the many valuable lifelong skills that children require in their overall development, and many educational psychologists manually analyze children's sketches to assess their developmental progress. The ...
    • Kinamo: Gait Analysis System 

      Martínez, H.; Gil-Gómez, J. A.; Martínez-Gramage, J.; Juan, M. C. (The Eurographics Association, 2012)
      The gait analysis is a fundamental technique for functional assessment of patients with gait problems. This analysis is generally available to few patients because the systems needed to carry it out have a high cost. In ...
    • Kinder-Gator: The UF Kinect Database of Child and Adult Motion 

      Aloba, Aishat; Flores, Gianne; Woodward, Julia; Shaw, Alex; Castonguay, Amanda; Cuba, Isabella; Dong, Yuzhu; Jain, Eakta; Anthony, Lisa (The Eurographics Association, 2018)
      Research has suggested that children's whole-body motions are different from those of adults. However, research on children's motions, and how these motions differ from those of adults, is limited. One possible reason for ...
    • Kinematic ICP for Articulated Template Fitting 

      Fechteler, Philipp; Hilsmann, Anna; Eisert, Peter (The Eurographics Association, 2012)
      In this paper, we present an efficient optimization method to adapt an articulated 3D template model to a full or partial 3D mesh. The well-known ICP algorithm is enhanced to fit a generic template to a target mesh. Each ...
    • Kinematic Skeleton Extraction Based on Motion Boundaries for 3D Dynamic Meshes 

      Benhabiles, Halim; Lavoué, Guillaume; Vandeborre, Jean-Philippe; Daoudi, Mohamed (The Eurographics Association, 2012)
      This paper presents a precise kinematic skeleton extraction method for 3D dynamic meshes. Contrary to previous methods, our method is based on the computation of motion boundaries instead of detecting object parts characterized ...
    • Kinematics, Dynamics, Biomechanics: Evolution of Autonomy in Game Animation 

      Collins, Steve (The Eurographics Association and Blackwell Publishing, Inc, 2005)
      The believeable portrayal of character performances is critical in engaging the immersed player in interactive entertainment. The story, the emotion and the relationship between the player and the world they are interacting ...
    • Kinematics, Dynamics, Biomechanics: Evolution of Autonomy in Game Animation 

      Unknown author (The Eurographics Association and Blackwell Publishing, Inc, 2005)
    • Kinetic Separation Lists for Continuous Collision Detection of Deformable Objects 

      Weller, Rene; Zachmann, Gabriel (The Eurographics Association, 2006)
      We present a new acceleration scheme for continuous collision detection of objects under arbitrary deformations. Both pairwise and self collision detection are presented. This scheme is facilitated by a new acceleration ...
    • Kinodynamic skinning using volume-preserving deformations 

      Angelidis, Alexis; Singh, Karan (The Eurographics Association, 2007)
      We present a new approach to character skinning where divergence-free vector fields induced by skeletal motion, describe the velocity of skin deformation. The joint transformations for a pose relative to a rest pose create ...
    • Kirchhoff's Pen: A Pen-based Circuit Analysis Tutor 

      Silva, Ruwanee de; Bischel, David Tyler; Lee, WeeSan; Peterson, Eric J.; Calfee, Robert C.; Stahovich, Thomas F. (The Eurographics Association, 2007)
      Kirchhoff 's Pen is a pen-based tutoring system that teaches students to apply Kirchhoff 's voltage law (KVL) and current law (KCL). To use the system, the student sketches a circuit schematic and annotates it to indicate ...
    • KISS - AN EXPERIMENT IN THE DESIGN OF IMAGE SYNTHESIS SYSTEMS 

      GRAVE, M. (The Eurographics Association, 1980)
      During the last years, raster graphics have become more and more important, and there is a need in developing a new generation of graphic systems. In this paper a first experiment designed as a "raster extension" to an ...
    • Kit Assembly Helper in Augmented Reality 

      Almeida, Miguel Vieira; Dias, Jose Miguel Sales (The Eurographics Association, 2006)
      This paper describes an augmented reality application that aids users in assembling an object originally in a kit format, i.e. the object is received unassembled, with ordered instructions steps on how to connect each ...