Now showing items 7162-7181 of 17315

    • Hybrid CPU-GPU Unstructured Meshes Parallel Volume Rendering on PC Clusters 

      Juliachs, Manuel; Carrard, Thierry; Nomine, Jean-Philippe (The Eurographics Association, 2007)
      Large-scale numerical simulation produces datasets with ever-growing size and complexity. In particular, unstructured meshes are encountered in many applications. Volume rendering provides a way to efficiently analyze such ...
    • Hybrid CPU/GPU KD-Tree Construction for Versatile Ray Tracing 

      Roccia, Jean-Patrick; Paulin, Mathias; Coustet, Christophe (The Eurographics Association, 2012)
      We propose an hybrid CPU-GPU ray-tracing implementation based on an optimal Kd-Tree as acceleration structure. The construction and traversal of this KD-tree takes benefit from both the CPU and the GPU to achieve ...
    • A Hybrid Crowd Simulation Framework Towards Modeling Behavior of Individual Avoidance of Crowds 

      Liu, Haiying; Yan, Zhixin; Lindeman, Robert W.; Ding, Gangyi; Huang, Tianyu (ACM Siggraph, 2015)
      Crowd movement is a common but complicated phenomenon in our daily lives. The behaviors of crowds can be affected by both individual and crowd. Most previous research could be categorized as either agent-based methods [van ...
    • Hybrid Data Visualization Based on Depth Complexity Histogram Analysis 

      Lindholm, S.; Falk, M.; Sundén, E.; Bock, A.; Ynnerman, A.; Ropinski, T. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      In many cases, only the combination of geometric and volumetric data sets is able to describe a single phenomenon under observation when visualizing large and complex data. When semi‐transparent geometry is present, correct ...
    • Hybrid Data-Parallel Contour Tree Computation 

      Carr, Hamish; Sewell, Christopher; Lo, Li-Ta; Ahrens, James (The Eurographics Association, 2016)
      As data sets increase in size beyond the petabyte, it is increasingly important to have automated methods for data analysis and visualisation. While topological analysis tools such as the contour tree and Morse-Smale complex ...
    • Hybrid Distance Field Computation 

      Satherley, Richard; Jones, Mark W. (The Eurographics Association, 2001)
      Distance fields are a widely investigated area within the area of Volume Graphics. Research is divided between applications; such as skeletonisation, hypertexture, voxelisation, acceleration of rendering techniques, ...
    • Hybrid Eye Tracking: Combining Iris Contour and Corneal Imaging 

      Plopski, Alexander; Nitschke, Christian; Kiyokawa, Kiyoshi; Schmalstieg, Dieter; Takemura, Haruo (The Eurographics Association, 2015)
      Passive eye-pose estimation methods that recover the eye-pose from natural images generally suffer from low accuracy, the result of a static eye model, and the recovery of the eye model from the estimated iris contour. ...
    • Hybrid Forward Resampling and Volume Rendering 

      Yuan, Xiaoru; Nguyen, Minh X.; Xu, Hui; Chen, Baoquan (The Eurographics Association, 2003)
      The transforming and rendering of discrete objects, such as traditional images (with or without depths) and volumes, can be considered as resampling problem - objects are reconstructed, transformed, filtered, and finally ...
    • Hybrid Function Representation with Distance Properties 

      Tereshin, Alexander; Adzhiev, Valery; Fryazinov, Oleg; Pasko, Alexander (The Eurographics Association, 2019)
      This paper describes a novel framework allowing for a hybrid representation of heterogeneous objects. We consider advantages and drawbacks of the conventional representations based on scalar fields of different kinds. The ...
    • Hybrid Geometric - Image Based Rendering 

      Hidalgo, Eduardo; Hubbold, Roger J. (Blackwell Publishers, Inc and the Eurographics Association, 2002)
      We present a Hybrid Geometric-Image Based Rendering (HGIBR) system for displaying very complex geometrical models at interactive frame rates. Our approach replaces distant geometry with a combination of image-based ...
    • A Hybrid GPU Rendering Pipeline for Alias-Free Hard Shadows 

      Hertel, Stefan; Hormann, Kai; Westermann, Rüdiger (The Eurographics Association, 2009)
      We present a new GPU pipeline for rendering per-pixel exact shadows that are cast by point lights and parallel lights. Our approach is hybrid in that it uses kD-tree accelerated ray-tracing to determine shadow-ray ...
    • Hybrid Information Presentation: Combining a Portable Augmented Reality Laser Projector and a Conventional Computer Display 

      Schwerdtfeger, Bjoern; Klinker, Gudrun (The Eurographics Association, 2007)
      We present a three dimensional, user centered instruction placement system that is geared toward supporting high quality ubiquitous information presentation in industrial environments. Our system uses a hybrid information ...
    • Hybrid Interfaces in VEs: Intent and Interaction 

      Haan, Gerwin de; Griffith, Eric J.; Koutek, Michal; Post, Frits H. (The Eurographics Association, 2006)
      Hybrid user interfaces (UIs) integrate well-known 2D user interface elements into the 3D virtual environment, and provide a familiar and portable interface across a variety of VR systems. However, their usability is often ...
    • A Hybrid Lagrangian-Eulerian Formulation for Bubble Generation and Dynamics 

      Patkar, Saket; Aanjaneya, Mridul; Karpman, Dmitriy; Fedkiw, Ronald (ACM SIGGRAPH / Eurographics Association, 2013)
      We present a hybrid Lagrangian-Eulerian framework for simulating both small and large scale bubble dynamics, where the bubbles can grow or shrink in volume as dictated by pressure forces in the surrounding fluid. Small ...
    • A Hybrid Lagrangian/Eulerian Collocated Velocity Advection and Projection Method for Fluid Simulation 

      Gagniere, Steven; Hyde, David; Marquez-Razon, Alan; Jiang, Chenfanfu; Ge, Ziheng; Han, Xuchen; Guo, Qi; Teran, Joseph (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present a hybrid particle/grid approach for simulating incompressible fluids on collocated velocity grids. Our approach supports both particle-based Lagrangian advection in very detailed regions of the flow and efficient ...
    • Hybrid Mesh Editing 

      Borosán, Péter; Howard, Reid; Zhang, Shaoting; Nealen, Andrew (The Eurographics Association, 2010)
      Surface-based deformation and cage-based deformation are two popular shape editing paradigms. Surface-based methods are easy to use and produce high-quality results by preserving differential properties of the surface mesh, ...
    • Hybrid Mesh-volume LoDs for All-scale Pre-filtering of Complex 3D Assets 

      Loubet, Guillaume; Neyret, Fabrice (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We address the problem of constructing appearance-preserving level of details (LoDs) of complex 3D models such as trees. We propose a hybrid method that combines the strengths of mesh and volume representations. Our main ...
    • Hybrid Methods for Interactive Shape Manipulation 

      Weber (Weber, 2010-09-12)
      Manipulating 2D and 3D shapes interactively is an important task in computer graphics. The challenge is to be able to induce a global change to the shape while preserving its local structure. A deformation tool accepts as ...
    • Hybrid Model for Vascular Tree Structures 

      Puig, Anna; Tost, Dani; Navazo, Isabel (The Eurographics Association, 2000)
      This paper proposes a new representation scheme of the cerebral blood vessels. This model provides information on the semantics of the vascular structure: the topological relationships between vessels and the labeling of ...
    • Hybrid Modelling of Heterogeneous Volumetric Objects 

      Tereshin, Alexander (Bournemouth University, 2021-04-22)
      Heterogeneous multi-material volumetric modelling is an emerging and rapidly developing field. A Heterogeneous object is a volumetric object with interior structure where different physically-based attributes are defined. ...