Now showing items 7154-7173 of 17316

    • hw98 

      WSBoardChair (1998)
    • hw99 

      WSBoardChair (1999)
    • A Hybrid 3D Eddy Detection Technique Based on Sea Surface Height and Velocity Field 

      Hua, Weiping; Bemis, Karen; Kang, Dujuan; Ozer, Sedat; Silver, Deborah (The Eurographics Association, 2023)
      Eddy detection is a critical task for ocean scientists to understand and analyze ocean circulation. In this paper, we introduce a hybrid eddy detection approach that combines sea surface height (SSH) and velocity fields ...
    • A Hybrid Algorithm for Modeling Ice Formation 

      Kim, Theodore; Henson, Michael; Lin, Ming C. (The Eurographics Association, 2004)
      We present a novel algorithm that simulates ice formation. Motivated by the physical process of ice growth, we develop a novel hybrid algorithm by synthesizing three techniques: diffusion limited aggregation, phase field ...
    • Hybrid Ambient Occlusion 

      Reinbothe, Christoph K.; Boubekeur, Tamy; Alexa, Marc (The Eurographics Association, 2009)
      Ambient occlusion captures a subset of global illumination effects, by computing for each point of the surface the amount of incoming light from all directions and considering potential occlusion by neighboring geometry. ...
    • A Hybrid Approach for Stroke-Based Letterform Composition Including Outline-Based Methods 

      Schneider, Uwe (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      For three decades a number of computer-aided systems have been developed in order to assist in the design of digital type. Even though some of them are used by typographers in commercial type design, they are not yet widely ...
    • A Hybrid Approach to Multiple Fluid Simulation using Volume Fractions 

      Kang, Nahyup; Park, Jinho; Noh, Junyong; Shin, Sung Yong (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      This paper presents a hybrid approach to multiple fluid simulation that can handle miscible and immiscible fluids, simultaneously. We combine distance functions and volume fractions to capture not only the discontinuous ...
    • Hybrid Booleans 

      Pavic, Darko; Campen, Marcel; Kobbelt, Leif (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      In this paper, we present a novel method to compute Boolean operations on polygonal meshes. Given a Boolean expression over an arbitrary number of input meshes we reliably and efficiently compute an output mesh which ...
    • Hybrid CPU-GPU Unstructured Meshes Parallel Volume Rendering on PC Clusters 

      Juliachs, Manuel; Carrard, Thierry; Nomine, Jean-Philippe (The Eurographics Association, 2007)
      Large-scale numerical simulation produces datasets with ever-growing size and complexity. In particular, unstructured meshes are encountered in many applications. Volume rendering provides a way to efficiently analyze such ...
    • Hybrid CPU/GPU KD-Tree Construction for Versatile Ray Tracing 

      Roccia, Jean-Patrick; Paulin, Mathias; Coustet, Christophe (The Eurographics Association, 2012)
      We propose an hybrid CPU-GPU ray-tracing implementation based on an optimal Kd-Tree as acceleration structure. The construction and traversal of this KD-tree takes benefit from both the CPU and the GPU to achieve ...
    • A Hybrid Crowd Simulation Framework Towards Modeling Behavior of Individual Avoidance of Crowds 

      Liu, Haiying; Yan, Zhixin; Lindeman, Robert W.; Ding, Gangyi; Huang, Tianyu (ACM Siggraph, 2015)
      Crowd movement is a common but complicated phenomenon in our daily lives. The behaviors of crowds can be affected by both individual and crowd. Most previous research could be categorized as either agent-based methods [van ...
    • Hybrid Data Visualization Based on Depth Complexity Histogram Analysis 

      Lindholm, S.; Falk, M.; Sundén, E.; Bock, A.; Ynnerman, A.; Ropinski, T. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      In many cases, only the combination of geometric and volumetric data sets is able to describe a single phenomenon under observation when visualizing large and complex data. When semi‐transparent geometry is present, correct ...
    • Hybrid Data-Parallel Contour Tree Computation 

      Carr, Hamish; Sewell, Christopher; Lo, Li-Ta; Ahrens, James (The Eurographics Association, 2016)
      As data sets increase in size beyond the petabyte, it is increasingly important to have automated methods for data analysis and visualisation. While topological analysis tools such as the contour tree and Morse-Smale complex ...
    • Hybrid Distance Field Computation 

      Satherley, Richard; Jones, Mark W. (The Eurographics Association, 2001)
      Distance fields are a widely investigated area within the area of Volume Graphics. Research is divided between applications; such as skeletonisation, hypertexture, voxelisation, acceleration of rendering techniques, ...
    • Hybrid Eye Tracking: Combining Iris Contour and Corneal Imaging 

      Plopski, Alexander; Nitschke, Christian; Kiyokawa, Kiyoshi; Schmalstieg, Dieter; Takemura, Haruo (The Eurographics Association, 2015)
      Passive eye-pose estimation methods that recover the eye-pose from natural images generally suffer from low accuracy, the result of a static eye model, and the recovery of the eye model from the estimated iris contour. ...
    • Hybrid Forward Resampling and Volume Rendering 

      Yuan, Xiaoru; Nguyen, Minh X.; Xu, Hui; Chen, Baoquan (The Eurographics Association, 2003)
      The transforming and rendering of discrete objects, such as traditional images (with or without depths) and volumes, can be considered as resampling problem - objects are reconstructed, transformed, filtered, and finally ...
    • Hybrid Function Representation with Distance Properties 

      Tereshin, Alexander; Adzhiev, Valery; Fryazinov, Oleg; Pasko, Alexander (The Eurographics Association, 2019)
      This paper describes a novel framework allowing for a hybrid representation of heterogeneous objects. We consider advantages and drawbacks of the conventional representations based on scalar fields of different kinds. The ...
    • Hybrid Geometric - Image Based Rendering 

      Hidalgo, Eduardo; Hubbold, Roger J. (Blackwell Publishers, Inc and the Eurographics Association, 2002)
      We present a Hybrid Geometric-Image Based Rendering (HGIBR) system for displaying very complex geometrical models at interactive frame rates. Our approach replaces distant geometry with a combination of image-based ...
    • A Hybrid GPU Rendering Pipeline for Alias-Free Hard Shadows 

      Hertel, Stefan; Hormann, Kai; Westermann, Rüdiger (The Eurographics Association, 2009)
      We present a new GPU pipeline for rendering per-pixel exact shadows that are cast by point lights and parallel lights. Our approach is hybrid in that it uses kD-tree accelerated ray-tracing to determine shadow-ray ...
    • Hybrid Information Presentation: Combining a Portable Augmented Reality Laser Projector and a Conventional Computer Display 

      Schwerdtfeger, Bjoern; Klinker, Gudrun (The Eurographics Association, 2007)
      We present a three dimensional, user centered instruction placement system that is geared toward supporting high quality ubiquitous information presentation in industrial environments. Our system uses a hybrid information ...