Now showing items 7114-7133 of 17316

    • hpc10 

      WSBoardChair (2010)
    • HPCCD: Hybrid Parallel Continuous Collision Detection using CPUs and GPUs 

      Kim, Duksu; Heo, Jae-Pil; Huh, Jaehyuk; Kim, John; Yoon, Sung-eui (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      We present a novel, hybrid parallel continuous collision detection (HPCCD) method that exploits the availability of multi-core CPU and GPU architectures. HPCCD is based on a bounding volume hierarchy (BVH) and selectively ...
    • HPG 2016: Frontmatter 

      Ulf Assarsson; Warren Hunt (Eurographics Association, 2016)
    • hpg11 

      WSBoardChair (2011)
    • HT-based Recognition of Patterns on 3D Shapes Using a Dictionary of Mathematical Curves 

      Romanengo, Chiara; Biasotti, Silvia; FALCIDIENO, BIANCA (The Eurographics Association, 2019)
      Characteristic curves play a fundamental role in the way a shape is perceived and illustrated. To address the curve recognition problem on surfaces, we adopt a generalisation of the Hough Transform (HT) which is able to ...
    • HTC Vive Pro Time Performance Benchmark for Scientific Research 

      Chénéchal, Morgan Le; Goldman, Jonas Chatel (The Eurographics Association, 2018)
      Widespread availability of consumer-level virtual reality (VR) devices creates a venue for their massive use in psychology and neuroscience research. The application of VR to scientific research however poses significant ...
    • Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies 

      Barbier, Wilhem; Dupuy, Jonathan (ACM Association for Computing Machinery, 2022)
      We introduce per-halfedge texturing (Htex) a GPU-friendly method for texturing arbitrary polygon-meshes without an explicit parameterization. Htex builds upon the insight that halfedges encode an intrinsic triangulation ...
    • Human Articular Movement Algorithm to Simulate Muscle Contraction and Embedded Tissue Deformation 

      Atsumi, Noritoshi; Kato, Daichi; Hirabayashi, Satoko; Nakahira, Yuko; Iwamoto, Masami (ACM, 2019)
      The visualization of human articular movements associated with internal deformation is critical for many fields including biome- chanics. In this work, we present a novel algorithm to describe realistic articular movement ...
    • Human Face Modeling based on Deep Learning through Line-drawing 

      Kawanaka, Yuta; Sato, Syuhei; Sakurai, Kaisei; Gao, Shangce; Tang, Zheng (The Eurographics Association, 2022)
      This paper presents a deep learning-based method for creating 3D human face models. In recent years, several sketch-based shape modeling methods have been proposed. These methods allow the user to easily model various ...
    • Human Factors in Streaming Data Analysis: Challenges and Opportunities for Information Visualization 

      Dasgupta, Aritra; Arendt, Dustin L.; Franklin, Lyndsey R.; Wong, Pak Chung; Cook, Kristin A. (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Real‐world systems change continuously. In domains such as traffic monitoring or cyber security, such changes occur within short time scales. This results in a streaming data problem and leads to unique challenges for the ...
    • Human Grasping Interaction Capture and Analysis 

      Verider, Benjamin; Andrews, Sheldon; Kry, Paul G. (ACM, 2017)
      We design a system to capture, clean, and segment a high quality database of hand based grasping and manipulation. We capture interactions with a large collection of everyday objects. Optical marker-based motion capture ...
    • Human Hair Inverse Rendering using Multi-View Photometric data 

      Sun, Tiancheng; Nam, Giljoo; Aliaga, Carlos; Hery, Christophe; Ramamoorthi, Ravi (The Eurographics Association, 2021)
      We introduce a hair inverse rendering framework to reconstruct high-fidelity 3D geometry of human hair, as well as its reflectance, which can be readily used for photorealistic rendering of hair. We take multi-view photometric ...
    • Human Motion Analysis Tools 

      Nunes, João Ferreira; Moreira, Pedro Miguel; Tavares, João Manuel R. S. (The Eurographics Association, 2021)
      Análise de movimento é actualmente um tópico de pesquisa bastante activo nas áreas da Visão por Computador, Computação Gráfica e Biomecânica, devido `a sua aplicabilidade num vasto espectro de aplicações em diversas áreas. ...
    • Human Motion Reconstruction from Force Sensors 

      Ha, Sehoon; Bai, Yunfei; Liu, C. Karen (The Eurographics Association, 2011)
      Consumer-grade, real-time motion capture devices are becoming commonplace in every household, thanks to the recent development in depth-camera technologies. We introduce a new approach to capturing and reconstructing ...
    • Human Motion Synthesis and Control via Contextual Manifold Embedding 

      Zeng, Rui; Dai, Ju; Bai, Junxuan; Pan, Junjun; Qin, Hong (The Eurographics Association, 2021)
      Modeling motion dynamics for precise and rapid control by deterministic data-driven models is challenging due to the natural randomness of human motion. To address it, we propose a novel framework for continuous motion ...
    • Human Motion Synthesis with Optimization-based Graphs 

      Ren, Cheng; Zhao, Liming; Safonova, Alla (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Continuous constrained optimization is a powerful tool for synthesizing novel human motion segments that are short. Graph-based motion synthesis methods such as motion graphs and move trees are popular ways to synthesize ...
    • Human Pose Transfer by Adaptive Hierarchical Deformation 

      Zhang, Jinsong; Liu, Xingzi; Li, Kun (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Human pose transfer, as a misaligned image generation task, is very challenging. Existing methods cannot effectively utilize the input information, which often fail to preserve the style and shape of hair and clothes. In ...
    • Human Robot Interaction in Virtual Reality 

      Gironimo, G. Di; Marzano, A.; Tarallo, A. (The Eurographics Association, 2007)
      In this paper, we describe a framework which helps designers visualize and verify the results of robotic work cell simulation in a Virtual Environment (VE). The system aims at significantly reducing production costs and ...
    • Human Sensitivity to Light Zones in Virtual Scenes 

      Kartashova, Tatiana; Ridder, Huib de; Pas, Susan F. te; Pont, Sylvia C. (The Eurographics Association, 2018)
      We investigated perception of light properties in scenes containing volumes with dramatically different light properties (direction, intensity, diffuseness). Each scene had two light zones, defined as distinct spatial ...
    • The Human User in Progressive Visual Analytics 

      Micallef, Luana; Schulz, Hans-Jörg; Angelini, Marco; Aupetit, Michaël; Chang, Remco; Kohlhammer, Jörn; Perer, Adam; Santucci, Giuseppe (The Eurographics Association, 2019)
      The amount of generated and analyzed data is ever increasing, and processing such large data sets can take too long in situations where time-to-decision or fluid data exploration are critical. Progressive visual analytics ...