Now showing items 6800-6819 of 17196

    • Hardware-Compatible Vertex Compression Using Quantization and Simplification 

      Purnomo, Budirijanto; Bilodeau, Jonathan; Cohen, Jonathan D.; Kumar, Subodh (The Eurographics Association, 2005)
      We present a vertex compression technique suitable for efficient decompression on graphics hardware. Given a user-specified number of bits per vertex, we automatically allocate bits to vertex attributes for quantization ...
    • A Hardware-Friendly Bilateral Solver Accelerator for Real-Time Virtual Reality Video 

      Mazumdar, Amrita; Alaghi, Armin; Barron, Jonathan T.; Gallup, David; Ceze, Luis; Oskin, Mark; Seitz, Steven M. (ACM, 2017)
      Rendering 3D-360° VR video from a camera rig is computationintensive and typically performed o ine. In this paper, we target the most time-consuming step of the VR video creation process, high-quality ow estimation with ...
    • Harmonic Colormaps for Volume Visualization 

      Wang, Lujin; Mueller, Klaus (The Eurographics Association, 2008)
      Color design forms a crucial part in visual aesthetics, and it has been shown that a visually aesthetic visualization will be looked at more carefully. An important role plays here the choice of a colormap that is composed ...
    • Harmonic Functions for Rotational Symmetry Vector Fields 

      Shen, Zhongwei; Fang, Xianzhong; Liu, Xinguo; Bao, Hujun; Huang, Jin (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Representing rotational symmetry vector as a set of vectors is not suitable for design due to lacking of a consistent ordering for measurement. In this paper we introduce a spectral method to find rotation invariant harmonic ...
    • Harmonic Guidance for Surface Deformation 

      Zayer, Rhaleb; Roessl, Christian; Karni, Zachi; Seidel, Hans-Peter (The Eurographics Association and Blackwell Publishing, Inc, 2005)
    • Harmonic Shape Interpolation on Multiply-connected Planar Domains 

      Shi, Dongbo; Chen, Renjie (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Shape interpolation is a fundamental problem in computer graphics. Recently, there have been some interpolation methods developed which guarantee that the results are of bounded amount of geometric distortion, hence ensure ...
    • Harmonic Skeleton for Realistic Character Animation 

      Aujay, Gregoire; Hetroy, Franck; Lazarus, Francis; Depraz, Christine (The Eurographics Association, 2007)
      Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location of the joints does not usually match the ...
    • Harmonics Virtual Lights: Fast Projection of Luminance Field on Spherical Harmonics for Efficient Rendering 

      Mézières, Pierre; Desrichard, François; Vanderhaeghe, David; Paulin, Mathias (© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2022)
      In this paper, we introduce harmonics virtual lights (HVL), to model indirect light sources for interactive global illumination of dynamic 3D scenes. Virtual point lights (VPL) are an efficient approach to define indirect ...
    • Harmonized Portrait‐Background Image Composition 

      Wang, Yijiang; Li, Yuqi; Wang, Chong; Ye, Xulun (© 2023 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023)
      Portrait‐background image composition is a widely used operation in selfie editing, video meeting, and other portrait applications. To guarantee the realism of the composited images, the appearance of the foreground portraits ...
    • Harnessing the Human Visual System for Image Based Modeling: an Interaction System 

      Morvan, Y.; O'Sullivan, C. (The Eurographics Association, 2006)
      We present a novel interaction system for modeling 3D geometry from photographs. Given a set of stereo pairs, along with their camera parameters, the interface tracks the movements of the users and allows them to intuitively ...
    • Harvesting Dynamic 3D Worlds from Commodity Sensor Clouds 

      Boubekeur, Tamy; Cignoni, Paolo; Eisemann, Elmar; Goesele, Michael; Klein, Reinhard; Roth, Stefan; Weinmann, Michael; Wimmer, Michael (The Eurographics Association, 2016)
      The EU FP7 FET-Open project ''Harvest4D: Harvesting Dynamic 3D Worlds from Commodity Sensor Clouds'' deals with the acquisition, processing, and display of dynamic 3D data. Technological progress is offering us a wide-spread ...
    • Hash-based Hierarchical Caching for Interactive Previews in Global Illumination Rendering 

      Roth, Thorsten; Weier, Martin; Bauszat, Pablo; Hinkenjann, André; Li, Yongmin (The Eurographics Association, 2019)
      Modern Monte-Carlo-based rendering systems still suffer from the computational complexity involved in the generation of noise-free images, making it challenging to synthesize interactive previews. We present a framework ...
    • Hatching for Motion Picture Production 

      Umenhoffer, Tamás; Szécsi, László; Szirmay-Kalos, László (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      This paper presents a hatching algorithm which - while also allows for an implementation in real-time - is integrated into the production pipeline of computer generated motion picture. Motion picture production pipelines ...
    • HCCMeshes: Hierarchical-Culling oriented Compact Meshes 

      Kim, Tae-Joon; Byun, Yongyoung; Kim, Yongjin; Moon, Bochang; Lee, Seungyong; Yoon, Sung-Eui (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Hierarchical culling is a key acceleration technique used to efficiently handle massive models for ray tracing, collision detection, etc. To support such hierarchical culling, bounding volume hierarchies (BVHs) combined ...
    • HCI International 89 Third International Conference on Human-Computer Interaction 

      Unknown author (Blackwell Publishing Ltd and the Eurographics Association, 1988)
    • HDHumans: A Hybrid Approach for High-fidelity Digital Humans 

      Habermann, Marc; Liu, Lingjie; Xu, Weipeng; Pons-Moll, Gerard; Zollhoefer, Michael; Theobalt, Christian (ACM Association for Computing Machinery, 2023)
      Photo-real digital human avatars are of enormous importance in graphics, as they enable immersive communication over the globe, improve gaming and entertainment experiences, and can be particularly beneficial for AR and ...
    • HDR Imaging Using Augmented Lagrange Multipliers (ALM) 

      Bhardwaj, Adit; Raman, Shanmuganathan (The Eurographics Association, 2014)
      We consider the High Dynamic Range (HDR) imaging problem for real world scenes. We can change either the exposure time or the aperture while capturing multiple images of the scene to generate an HDR image. This paper ...
    • HDR Photographic Pipeline for Camera Modules in Mobile Devices 

      Mantiuk, R.; Cybularczyk, J.; Cichowicz, M.; Smyk, M.; Bazyluk, B. (The Eurographics Association, 2011)
      We replace the standard image capture pipeline in mobile phones with an HDR acquisition pipeline based on the multi-exposure method. We report timings for basic HDR algorithms implemented in a smartphone with ARMv6 processor ...
    • HDR Reconstruction for Alternating Gain (ISO) Sensor Readout 

      Hajisharif, Saghi; Kronander, Joel; Unger, Jonas (The Eurographics Association, 2014)
      Modern image sensors are becoming more and more flexible in the way an image is captured. In this paper, we focus on sensors that allow the per pixel gain to be varied over the sensor and develop a new technique for efficient ...
    • The HDR-video Pipeline 

      Unger, Jonas; Banterle, Francesco; Eilertsen, Gabriel; Mantiuk, Rafał K. (The Eurographics Association, 2016)
      High dynamic range (HDR) video technology has gone through remarkable developments over the last few years; HDR-video cameras are being commercialized, new algorithms for color grading and tone mapping specifically designed ...