Now showing items 288-307 of 17315

    • Abstract Depiction of Human and Animal Figures: Examples from Two Centuries of Art and Craft 

      Dodgson, Neil A. (ACM, 2018)
      The human figure is important in art. I discuss examples of the abstract depiction of the human figure and the challenge faced in attempting to mimic algorithmically what human artists can achieve. The challenge lies in ...
    • Abstract Interaction Objects 

      Duke, D.J.; Harrison, M.D. (Blackwell Science Ltd and the Eurographics Association, 1993)
      The concept of an interactor has been introduced by Faconti and Paterno [6] as an abstraction of an entity in interactive graphics capable of both input and output. However the notion of interaction object need not be ...
    • Abstract Painting Synthesis via Decremental optimization 

      Yan, Ming; Pu, Yuanyuan; Zhao, Pengzheng; Xu, Dan; Wu, Hao; Yang, Qiuxia; Wang, Ruxin (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Existing stroke-based painting synthesis methods usually fail to achieve good results with limited strokes because these methods use semantically irrelevant metrics to calculate the similarity between the painting and photo ...
    • Abstract Shape Synthesis From Linear Combinations of Clelia Curves 

      Putnam, Lance; Todd, Stephen; Latham, William (The Eurographics Association, 2019)
      This article outlines several families of shapes that can be produced from a linear combination of Clelia curves. We present parameters required to generate a single curve that traces out a large variety of shapes with ...
    • Abstraction and Depiction of Sparsely Scanned Outdoor Environments 

      Xu, Hui; Gossett, Nathan; Chen, Baoquan (The Eurographics Association, 2005)
      This paper describes various techniques and applications of rendering three-dimensionally digitized outdoor en- vironments in non-photorealistic rendering styles. The difficulty in rendering outdoor environments is ...
    • Abstractions in Multimedia Authoring: The MAVA Approach 

      Hauser, Juergen; Tian, Jing (The Eurographics Association, 2001)
      The support of abstractions in authoring systems increases the efficiency of the specification of multimedia documents. Authoring based on a very low abstraction, for example script programming, is very complex and time ...
    • Abstractive Representation and Exploration of Hierarchically Clustered Diffusion Tensor Fiber Tracts 

      Chen, Wei; Zhang, Song; Correia, Stephen; Ebert, David S. (The Eurographics Association and Blackwell Publishing Ltd., 2008)
      Diffusion tensor imaging (DTI) has been used to generate fibrous structures in both brain white matter and muscles. Fiber clustering groups the DTI fibers into spatially and anatomically related tracts. As an increasing ...
    • Academia Europaea 27th Annual Conference 

      - (Eurographics Association, 2015)
    • Accelerated 5D Ray Tree construction on the GPU 

      Kammaje, Ravi P.; Mora, Benjamin (The Eurographics Association, 2011)
      Ray tracing random rays has been a challenge. Due to their reduced coherence, the normal methods of acceleration like packet tracing that make use of coherence of the rays do not work well. These random rays are encountered ...
    • Accelerated Artificial Landscape Visualisation 

      James, A.; Day, A.M. (Eurographics Association, 1999)
      We describe the design and implementation of four stages in an artificial landscape visualisation program. We begin by outlining a very simple but quick method of generating structurally realistic landscapes. We describe ...
    • Accelerated Deterministic Simulation of X-ray Attenuation Using Graphics Hardware 

      Vidal, Franck; Garnier, M.; Freud, N.; Létang, J.M.; John, N.W. (The Eurographics Association, 2010)
      In this paper, we propose a deterministic simulation of X-ray transmission imaging on graphics hardware. Only the directly transmitted photons are simulated, using the Beer-Lambert law. Our previous attempt to simulate ...
    • Accelerated Diffusion Operators for Enhancing DW-MRI 

      Rodrigues, Paulo; Duits, Remco; Romeny, Bart M. ter Haar; Vilanova, Anna (The Eurographics Association, 2010)
      the intra-voxel diffusion pattern compared to its simpler predecessor diffusion tensor imaging (DTI). However, HARDI in general produces very noisy diffusion patterns due to the low SNR from the scanners at high b-values. ...
    • Accelerated Evaluation of Box Splines via a Parallel Inverse FFT 

      McCool, Michael D. (Blackwell Science Ltd and the Eurographics Association, 1996)
      Box splines are a multivariate extension of uniform univariate B-splines. Direct evaluation of a box spline basis function can he difficult but they have a relatively simple Fourier transform and can therefore be evaluated ...
    • Accelerated Force Computation for Physics-Based Information Visualization 

      Hao, Ming C.; Dayal, Umeshwar; Cotting, Daniel; Holenstein, Thomas; Gross, Markus (The Eurographics Association, 2003)
      Visualization of similarity is an emerging technique for analyzing relation-based data sets. A common way of computing the respective layouts in an information space is to employ a physics-based mass-spring system. Force ...
    • Accelerated Foveated Rendering based on Adaptive Tessellation 

      Tiwary, Ankur; Ramanathan, Muthuganapathy; Kosinka, Jiri (The Eurographics Association, 2020)
      We propose an optimization method for adaptive geometric tessellation, involving the saccadic motion of the human eye and foveated rendering. Increased demands on computational resources, especially in the field of ...
    • Accelerated Hierarchical Collision Detection for Simulation using CUDA 

      Jorgensen, Jimmy A.; Fugl, Andreas Rune; Petersen, Henrik Gordon (The Eurographics Association, 2010)
      In this article we present a GPU accelerated, hybrid, narrow phase collision detection algorithm for simulation purposes. The algorithm is based on hierarchical bounding volume tree structures of oriented bounding boxes ...
    • Accelerated Light Propagation Through Participating Media 

      Lee, Richard; O'Sullivan, Carol (The Eurographics Association, 2007)
      Monte Carlo path tracing is a simple and effective way to solve the volume rendering equation. However, propagating light paths through participating media can be very costly because of the need to simulate potentially ...
    • An Accelerated Online PCA with O(1) Complexity for Learning Molecular Dynamics Data 

      Alakkari, Salaheddin; Dingliana, John (The Eurographics Association, 2018)
      In this paper, we discuss the problem of decomposing complex and large Molecular Dynamics trajectory data into simple low-resolution representation using Principal Component Analysis (PCA). Since applying standard PCA for ...
    • Accelerated Radiosity Method for Complex Environments 

      Xu, Hau; Peng, Qun-Sheng; Liang, You-Dong (Eurographics Association, 1989)
      As form-factor calculation costs about 90% of the computing time when applying radiosity approach for realistic image synthesis, it is of great significance to reduce the required computation, An accelerated radiosity ...
    • Accelerated Single Ray Tracing for Wide Vector Units 

      Fuetterling, Valentin; Lojewski, Carsten; Pfreundt, Franz-Josef; Hamann, Bernd; Ebert, Achim (ACM, 2017)
      Utilizing the vector units of current processors for ray tracing single rays through Bounding Volume Hierarchies has been accomplished by increasing the branching factor of the acceleration structure to match the vector ...