Now showing items 1661-1680 of 17315

    • Boundary Switch Connectors for Topological Visualization of Complex 3D Vector Fields 

      Weinkauf, T.; Theisel, H.; Hege, H.-C.; Seidel, H.-P. (The Eurographics Association, 2004)
      One of the reasons that topological methods have a limited popularity for the visualization of complex 3D flow fields is the fact that their topological structures contain a number of separating stream surfaces. Since these ...
    • Boundary to Constructive Solid Geometry: A Step Towards 3D Conversion 

      Juan, R. (Eurographics Association, 1988)
      Several solid representation schemes exist today in solid modeling. As none of them has properties that are uniformly better than any other, the need for modeling systems working on two or more different schemes which ...
    • Boundary-aided Human Body Shape and Pose Estimation from a Single Image for Garment Design and Manufacture 

      Xu, Zongyi; Zhang, Qianni (The Eurographics Association, 2018)
      Current virtual clothing design applications mainly use predefined virtual avatars which are created by professionals. The models are unrealistic as they lack the personalised body shapes and the simulation of human body ...
    • Boundary-Aware Extinction Mapping 

      Gautron, Pascal; Delalandre, Cyril; Marvie, Jean-Eudes; Lecocq, Pascal (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We introduce Boundary-Aware Extinction Maps for interactive rendering of massive heterogeneous volumetric datasets. Our approach is based on the projection of the extinction along light rays into a boundary-aware function ...
    • Bounded Normal Trees for Reduced Deformations of Triangulated Surfaces 

      Schvartzman, Sara C.; Gascón, Jorge; Otaduy, Miguel A. (ACM SIGGRAPH / Eurographics Association, 2009)
      Several reduced deformation models in computer animation, such as linear blend skinning, point-based animation, embedding in finite element meshes, cage-based deformation, or subdivision surfaces, define surface vertex ...
    • Bounded Radiosity - Illumination on General Surfaces and Clusters 

      Stamminger, Marc; Slusallek, Philipp; Seidel, Hans-Peter (Blackwell Publishers Ltd and the Eurographics Association, 1997)
      Traditionally, Radiosity algorithms have been restricted to scenes made from planar patches. Most algorithms for computing form factors and the subdivision criterion for hierarchical methods implicitly assume planar patches. ...
    • Bounding Volume Hierarchies of Slab Cut Balls 

      Larsson, T.; Akenine-Moeller, T. (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      We introduce a bounding volume hierarchy based on the Slab Cut Ball. This novel type of enclosing shape provides an attractive balance between tightness of fit, cost of overlap testing, and memory requirement. The hierarchy ...
    • Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring 

      Domingues, Leonardo R.; Pedrini, Helio (ACM Siggraph, 2015)
      In this paper, we present a new method for building high-quality bounding volume hierarchies (BVHs) on manycore systems. Our method is an extension of the current state-of-the-art on GPU BVH construction, Treelet Restructuring ...
    • Bounds on the k-Neighborhood for Locally Uniformly Sampled Surfaces 

      Andersson, Mattias; Giesen, Joachim; Pauly, Mark; Speckmann, Bettina (The Eurographics Association, 2004)
      Given a locally uniform sample set P of a smooth surface S. We derive upper and lower bounds on the number k of nearest neighbors of a sample point p that have to be chosen from P such that this neighborhood contains all ...
    • Boxer: Interactive Comparison of Classifier Results 

      Gleicher, Michael; Barve, Aditya; Yu, Xinyi; Heimerl, Florian (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Machine learning practitioners often compare the results of different classifiers to help select, diagnose and tune models. We present Boxer, a system to enable such comparison. Our system facilitates interactive exploration ...
    • BOXTREE: A Hierarchical Representation for Surfaces in 3D 

      Barequet, Gill; Chazelle, Bernard; Guibas, Leonidas J.; Mitchell, Joseph S.B.; Tal, Ayellet (Blackwell Science Ltd and the Eurographics Association, 1996)
      We introduce the boxtree, a versatile data structure for representing triangulated or meshed surfaces in 3D. A boxtree is a hierarchical structure of nested boxes that supports efficient ray tracing and collision detection. ...
    • BPM: Blended Piecewise Möbius Maps 

      Rorberg, Shir; Vaxman, Amir; Ben-Chen, Mirela (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      We propose a novel Möbius interpolator that takes as an input a discrete map between the vertices of two planar triangle meshes, and outputs a continuous map on the input domain. The output map interpolates the discrete ...
    • Bq-Rtree: una estructura de datos para la visualización de entornos urbanos en tiempo real 

      Pina, Jose Luis; Cerezo, Eva; Seron, Francisco (The Eurographics Association, 2009)
      El view-culling o podado de la pirámide de visión, es una técnica de aceleración habitualmente usada para conseguir movimientos de cámara en tiempo real en escenarios virtuales complejos. El rendimiento de esta técnica ...
    • BqR-Tree: A Data Structure for Flights and Walkthroughs in Urban Scenes with Mobile Elements 

      Pina, J.L.; Seron, F.; Cerezo, E. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    • BrainCove: A Tool for Voxel-wise fMRI Brain Connectivity Visualization 

      Dixhoorn, André F. van; Milles, Julien R.; Lew, Baldur van; Botha, Charl P. (The Eurographics Association, 2012)
      Functional brain connectivity from fMRI studies has become an important tool in studying functional interactions in the human brain as a complex network. Most recently, research has started focusing on whole brain functional ...
    • Branch Decomposition-Independent Edit Distances for Merge Trees 

      Wetzels, Florian; Leitte, Heike; Garth, Christoph (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Edit distances between merge trees of scalar fields have many applications in scientific visualization, such as ensemble analysis, feature tracking or symmetry detection. In this paper, we propose branch mappings, a novel ...
    • BRDF and geometry capture from extended inhomogeneous samples using flash photography 

      Paterson, James A.; Claus, David; Fitzgibbon, Andrew W. (The Eurographics Association and Blackwell Publishing, Inc, 2005)
    • BRDF Importance Sampling for Linear Lights 

      Peters, Christoph (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We introduce an efficient method to sample linear lights, i.e. infinitesimally thin cylinders, proportional to projected solid angle. Our method uses inverse function sampling with a specialized iterative procedure that ...
    • BRDF Measurement Modelling using Wavelets for Efficient Path Tracing 

      Claustres, L.; Paulin, M.; Boucher, Y. (Blackwell Publishing, Inc and Eurographics Association, 2003)
      Physically based rendering needs numerical models from real measurements, or analytical models from material definitions, of the Bidirectional Reflectance Distribution Function (BRDF). However, measured BRDF data sets are ...
    • BRDF Representation and Acquisition 

      Guarnera, Dar'ya; Guarnera, Giuseppe Claudio; Ghosh, Abhijeet; Denk, Cornelia; Glencross, Mashhuda (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Photorealistic rendering of real world environments is important in a range of different areas; including Visual Special effects, Interior/Exterior Modelling, Architectural Modelling, Cultural Heritage, Computer Games and ...