Now showing items 14835-14854 of 17316

    • A Survey of Physically Based Simulation of Cuts in Deformable Bodies 

      Wu, Jun; Westermann, Rüdiger; Dick, Christian (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Virtual cutting of deformable bodies has been an important and active research topic in physically based modelling and simulation for more than a decade. A particular challenge in virtual cutting is the robust and efficient ...
    • A Survey of Procedural Modelling Methods for Layout Generation of Virtual Scenes 

      Cogo, Emir; Krupalija, Ehlimana; Prazina, Irfan; Bećirović, Šeila; Okanović, Vensada; Rizvić, Selma; Mulahasanović, Razija Turčinhodžić (© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
      As virtual worlds continue to rise in popularity, so do the expectations of users for the content of virtual scenes. Virtual worlds must be large in scope and offer enough freedom of movement to keep the audience occupied ...
    • A Survey of Procedural Noise Functions 

      Lagae, A.; Lefebvre, S.; Cook, R.; DeRose, T.; Drettakis, G.; Ebert, D.S.; Lewis, J.P.; Perlin, K.; Zwicker, M. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Procedural noise functions are widely used in computer graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate details at low memory and authoring cost is ...
    • A Survey of Real-Time Hard Shadow Mapping Methods 

      Scherzer, Daniel; Wimmer, Michael; Purgathofer, Werner (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Because of its versatility, speed and robustness, shadow mapping has always been a popular algorithm for fast hard shadow generation since its introduction in 1978, first for offline film productions and later increasingly ...
    • A Survey of Real-Time Hard Shadow Mapping Methods 

      Scherzer, D.; Wimmer, M.; Purgathofer, W. (The Eurographics Association, 2010)
      Due to its versatility, speed and robustness, shadow mapping has always been a popular algorithm for fast hard shadow generation since its introduction in 1978, first for off-line film productions and later increasingly ...
    • Survey of Real-Time Rendering Techniques for Crowds 

      Ryder, G.; Day, A. M. (The Eurographics Association and Blackwell Publishing Ltd., 2005)
      Real-time rendering of photo-realistic humans is considerably outside the scope of current consumer-level computer hardware. There are many techniques, which attempt to bridge the gap between what is desired and what is ...
    • A Survey of Real-time Soft Shadows Algorithms 

      Hasenfratz, J. -M.; Lapierre, M.; Holzschuch, N.; Sillion, F.; Artis GRAVIR/IMAG-INRIA (Blackwell Publishing, Inc and Eurographics Association, 2003)
      Recent advances in GPU technology have produced a shift in focus for real-time rendering applications, whereby improvements in image quality are sought in addition to raw polygon display performance. Rendering effects such ...
    • A Survey of Real-time Soft Shadows Algorithms 

      Hasenfratz, Jean-Marc; Lapierre, Marc; Holzschuch, Nicolas; Sillion, François X. (Eurographics Association, 2003)
      Recent advances in GPU technology have produced a shift in focus for real-time rendering applications, whereby improvements in image quality are sought in addition to raw polygon display performance. Rendering effects such ...
    • A Survey of Real‐Time Crowd Rendering 

      Beacco, A.; Pelechano, N.; Andújar, C. (© 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016)
      In this survey we review, classify and compare existing approaches for real‐time crowd rendering. We first overview character animation techniques, as they are highly tied to crowd rendering performance, and then we analyze ...
    • A Survey of Seed Placement and Streamline Selection Techniques 

      Sane, Sudhanshu; Bujack, Roxana; Garth, Christoph; Childs, Hank (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Streamlines are an extensively utilized flow visualization technique for understanding, verifying, and exploring computational fluid dynamics simulations. One of the major challenges associated with the technique is selecting ...
    • A Survey of Several Root-Finding Methods in the Complex Plane 

      Szyszkowicz, Mieczyslaw (Blackwell Science Ltd and the Eurographics Association, 1991)
      In this paper a few classes of root-finding iterative methods are presented and used in the complex plane to solve the equation z4? 1 = 0. These methods are studied using computer graphics techniques.
    • A Survey of Shading and Reflectance Models 

      Schlick, Christophe (Blackwell Science Ltd and the Eurographics Association, 1994)
      Since the beginning of computer graphics, three decades ago, a large number of models intended to describe the behaviour of light on a given point of a surface have been proposed. Almost every author uses his own terminology ...
    • A Survey of Simple Geometric Primitives Detection Methods for Captured 3D Data 

      Kaiser, Adrien; Ybanez Zepeda, Jose Alonso; Boubekeur, Tamy (© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019)
      The amount of captured 3D data is continuously increasing, with the democratization of consumer depth cameras, the development of modern multi‐view stereo capture setups and the rise of single‐view 3D capture based on ...
    • A Survey of Simulator Requirements 

      Joseph, H. (The Eurographics Association, 1986)
      Simulators have been developed to train pilots, sailors or car drivers withoutthe costs and risks of moving their real vehicles. To obtain high success intraining, the simulators have to provide a high level of realism. ...
    • A Survey of Specularity Removal Methods 

      Artusi, Alessandro; Banterle, Francesco; Chetverikov, Dmitry (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      The separation of reflection components is an important issue in computer graphics, computer vision and image processing. It provides useful information for the applications that need consistent object surface appearance, ...
    • A Survey of Surface Reconstruction from Point Clouds 

      Berger, Matthew; Tagliasacchi, Andrea; Seversky, Lee M.; Alliez, Pierre; Guennebaud, Gaël; Levine, Joshua A.; Sharf, Andrei; Silva, Claudio T. (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      The area of surface reconstruction has seen substantial progress in the past two decades. The traditional problem addressed by surface reconstruction is to recover the digital representation of a physical shape that has ...
    • A Survey of Surface‐Based Illustrative Rendering for Visualization 

      Lawonn, Kai; Viola, Ivan; Preim, Bernhard; Isenberg, Tobias (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
      In this paper, we survey illustrative rendering techniques for 3D surface models. We first discuss the field of illustrative visualization in general and provide a new definition for this sub‐area of visualization. For the ...
    • Survey of Surveys (SoS) - Mapping The Landscape of Survey Papers in Information Visualization 

      McNabb, Liam; Laramee, Robert S. (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Information visualization as a field is growing rapidly in popularity since the first information visualization conference in 1995. However, as a consequence of its growth, it is increasingly difficult to follow the growing ...
    • A Survey of Tasks and Visualizations in Multiverse Analysis Reports 

      Hall, Brian D.; Liu, Yang; Jansen, Yvonne; Dragicevic, Pierre; Chevalier, Fanny; Kay, Matthew (© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2022)
      Analysing data from experiments is a complex, multi‐step process, often with multiple defensible choices available at each step. While analysts often report a single analysis without documenting how it was chosen, this can ...
    • A Survey of Temporal Antialiasing Techniques 

      Yang, Lei; Liu, Shiqiu; Salvi, Marco (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Temporal Antialiasing (TAA), formally defined as temporally-amortized supersampling, is the most widely used antialiasing technique in today's real-time renderers and game engines. This survey provides a systematic overview ...