Now showing items 14820-14839 of 17315

    • A Survey of Interaction Techniques for Interactive 3D Environments 

      Jankowski, Jacek; Hachet, Martin (The Eurographics Association, 2013)
      Various interaction techniques have been developed for interactive 3D environments. This paper presents an upto- date and comprehensive review of the state of the art of non-immersive interaction techniques for Navigation, ...
    • A Survey of Inverse Rendering Problems 

      Patow, Gustavo; Pueyo, Xavier (Blackwell Publishing, Inc and Eurographics Association, 2003)
      Inverse rendering problems usually represent extremely complex and costly processes, but their importance in many research areas is well known. In particular, they are of extreme importance in lighting engineering, where ...
    • A Survey of Inverse Surface Design From Light Transport Behavior Specification 

      Patow, Gustavo; Pueyo, Xavier (The Eurographics Association and Blackwell Publishing Ltd., 2005)
      Inverse surface design problems from light transport behavior specification usually represent extremely complex and costly processes, but their importance is well known. In particular, they are very interesting for lighting ...
    • Survey of Labeling Techniques in Medical Visualizations 

      Oeltze-Jafra, Steffen; Preim, Bernhard (The Eurographics Association, 2014)
      Annotations of relevant structures and regions are crucial in diagnostics, treatment planning, medical team meetings as well as in medical education. They serve to focus discussions, present results of collaborative decision ...
    • A Survey of Methods for Moving Least Squares Surfaces 

      Cheng, Z.-Q.; Wang, Y.-Z.; Li, B.; Xu, K.; Dang, G.; Jin, S.-Y. (The Eurographics Association, 2008)
      Moving least squares (MLS) surfaces representation directly defines smooth surfaces from point cloud data, on which the differential geometric properties of point set can be conveniently estimated. Nowadays, the MLS surfaces ...
    • A Survey of Methods for Volumetric Scene Reconstruction from Photographs 

      Slabaugh, Greg; Culbertson, Bruce; Malzbender, Tom; Schafer, Ron (The Eurographics Association, 2001)
      Scene reconstruction, the task of generating a 3D model of a scene given multiple 2D photographs taken of the scene, is an old and difficult problem in computer vision. Since its introduction, scene reconstruction has found ...
    • Survey of Models for Acquiring the Optical Properties of Translucent Materials 

      Frisvad, Jeppe Revall; Jensen, Søren Alkærsig; Madsen, Jonas Skovlund; Correia, António; Yang, Li; Gregersen, Søren K. S.; Meuret, Youri; Hansen, Poul-Erik (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      The outset of realistic rendering is a desire to reproduce the appearance of the real world. Rendering techniques therefore operate at a scale corresponding to the size of objects that we observe with our naked eyes. At ...
    • A Survey of Multi-faceted Graph Visualization 

      Hadlak, Steffen; Schumann, Heidrun; Schulz, Hans-Jörg (The Eurographics Association, 2015)
      Graph visualization is an important field in information visualization that is centered on the graphical display of graph-structured data. Yet real world data is rarely just graph-structured, but instead exhibits multiple ...
    • A Survey of Multifragment Rendering 

      Vasilakis, Andreas Alexandros; Vardis, Konstantinos; Papaioannou, Georgios (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      In the past few years, advances in graphics hardware have fuelled an explosion of research and development in the field of interactive and real-time rendering in screen space. Following this trend, a rapidly increasing ...
    • A Survey of Non-Rigid 3D Registration 

      Deng, Bailin; Yao, Yuxin; Dyke, Roberto M.; Zhang, Juyong (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Non-rigid registration computes an alignment between a source surface with a target surface in a non-rigid manner. In the past decade, with the advances in 3D sensing technologies that can measure time-varying surfaces, ...
    • A Survey of Ocean Simulation and Rendering Techniques in Computer Graphics 

      Darles, E.; Crespin, B.; Ghazanfarpour, D.; Gonzato, J.C. (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      This paper presents a survey of ocean simulation and rendering methods in computer graphics. To model and animate the ocean’s surface, these methods mainly rely on two main approaches: on the one hand, those which approximate ...
    • A Survey of Optimal Transport for Computer Graphics and Computer Vision 

      Bonneel, Nicolas; Digne, Julie (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      Optimal transport is a long-standing theory that has been studied in depth from both theoretical and numerical point of views. Starting from the 50s this theory has also found a lot of applications in operational research. ...
    • A Survey of Perceptually Motivated 3D Visualization of Medical Image Data 

      Preim, Bernhard; Baer, Alexandra; Cunningham, Douglas; Isenberg, Tobias; Ropinski, Timo (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      This survey provides an overview of perceptually motivated techniques for the visualization of medical image data, including physics-based lighting techniques as well as illustrative rendering that incorporate spatial depth ...
    • A Survey of Personalized Interior Design 

      Wang, Y.T.; Liang, C.; Huai, N.; Chen, J.; Zhang, C.J. (© 2023 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2023)
      Interior design is the core step of interior decoration, and it determines the overall layout and style of furniture. Traditional interior design is usually laborious and time‐consuming work carried out by professional ...
    • A Survey of Physically Based Simulation of Cuts in Deformable Bodies 

      Wu, Jun; Westermann, Rüdiger; Dick, Christian (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Virtual cutting of deformable bodies has been an important and active research topic in physically based modelling and simulation for more than a decade. A particular challenge in virtual cutting is the robust and efficient ...
    • A Survey of Procedural Modelling Methods for Layout Generation of Virtual Scenes 

      Cogo, Emir; Krupalija, Ehlimana; Prazina, Irfan; Bećirović, Šeila; Okanović, Vensada; Rizvić, Selma; Mulahasanović, Razija Turčinhodžić (© 2024 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2024)
      As virtual worlds continue to rise in popularity, so do the expectations of users for the content of virtual scenes. Virtual worlds must be large in scope and offer enough freedom of movement to keep the audience occupied ...
    • A Survey of Procedural Noise Functions 

      Lagae, A.; Lefebvre, S.; Cook, R.; DeRose, T.; Drettakis, G.; Ebert, D.S.; Lewis, J.P.; Perlin, K.; Zwicker, M. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Procedural noise functions are widely used in computer graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate details at low memory and authoring cost is ...
    • A Survey of Real-Time Hard Shadow Mapping Methods 

      Scherzer, Daniel; Wimmer, Michael; Purgathofer, Werner (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Because of its versatility, speed and robustness, shadow mapping has always been a popular algorithm for fast hard shadow generation since its introduction in 1978, first for offline film productions and later increasingly ...
    • A Survey of Real-Time Hard Shadow Mapping Methods 

      Scherzer, D.; Wimmer, M.; Purgathofer, W. (The Eurographics Association, 2010)
      Due to its versatility, speed and robustness, shadow mapping has always been a popular algorithm for fast hard shadow generation since its introduction in 1978, first for off-line film productions and later increasingly ...
    • Survey of Real-Time Rendering Techniques for Crowds 

      Ryder, G.; Day, A. M. (The Eurographics Association and Blackwell Publishing Ltd., 2005)
      Real-time rendering of photo-realistic humans is considerably outside the scope of current consumer-level computer hardware. There are many techniques, which attempt to bridge the gap between what is desired and what is ...