Now showing items 1476-1495 of 14567

    • BSSRDF Estimation from Single Images 

      Munoz, Adolfo; Echevarria, Jose I.; Seron, Francisco J.; Lopez-Moreno, Jorge; Glencross, Mashhuda; Gutierrez, Diego (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      We present a novel method to estimate an approximation of the reflectance characteristics of optically thick, homogeneous translucent materials using only a single photograph as input. First, we approximate the diffusion ...
    • BSwarm: Biologically-Plausible Dynamics Model of Insect Swarms 

      Wang, Xinjie; Ren, Jiaping; Jin, Xiaogang; Manocha, Dinesh (ACM Siggraph, 2015)
      We present a biologically plausible dynamics model to simulate swarms of flying insects. Our formulation, which is based on biological conclusions and experimental observations, is designed to simulate large insect swarms ...
    • BTF Compression via Sparse Tensor Decomposition 

      Ruiters, Roland; Klein, Reinhard (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      In this paper, we present a novel compression technique for Bidirectional Texture Functions based on a sparse tensor decomposition. We apply the K-SVD algorithm along two different modes of a tensor to decompose it into a ...
    • BTF-based Material Representations: Current Challenges 

      Ruiters, R.; Klein, R. (The Eurographics Association, 2013)
      The development of Bidirectional Texture Functions (BTFs) has made it possible for a wide range of different materials to acquire their characteristic appearance from a real-world counterpart and reproduce it faithfully ...
    • BTF-CIELab: A Perceptual Difference Measure for Quality Assessment and Compression of BTFs 

      Guthe, Michael; Mueller, Gero; Schneider, Martin; Klein, Reinhard (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      Driven by the advances in lossy compression of bidirectional texture functions (BTFs), there is a growing need for reliable methods to numerically measure the visual quality of the various compressed representations. Based ...
    • Bubble hierarchies 

      Hlawatsch, Marcel; Burch, Michael; Weiskopf, Daniel (ACM, 2014)
      We introduce bubble hierarchies as an approach to generating algorithmic art from random hierarchies. The technique is based on repeatedly drawing color-coded circles to illustrate parent--child relationships. The algorithm ...
    • BubbleNet: A Cyber Security Dashboard for Visualizing Patterns 

      McKenna, Sean; Staheli, Diane; Fulcher, Cody; Meyer, Miriah (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      The field of cyber security is faced with ever-expanding amounts of data and a constant barrage of cyber attacks. Within this space, we have designed BubbleNet as a cyber security dashboard to help network analysts identify ...
    • Building a Full Scale VLSI-Based Volume Visualization System 

      Bakalash, Reuven; Kaufman, Arie; Xu, Zhong (The Eurographics Association, 1990)
      The hardware realization of an advanced prototype of the Cube volume visualization system, Cube-3, is presented. The primary hardware component of Cube is a viewing and rendering multiprocessor with distributed 3D voxel ...
    • Building a Gold Standard for Perceptual Sketch Similarity 

      Cakmak, S.; Sezgin, T. M. (The Eurographics Association, 2016)
      Similarity is among the most basic concepts studied in psychology. Yet, there is no unique way of assessing similarity of two objects. In the sketch recognition domain, many tasks such as classification, detection or ...
    • Building a Large Database of Facial Movements for Deformation Model‐Based 3D Face Tracking 

      Sibbing, Dominik; Kobbelt, Leif (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We introduce a new markerless 3D face tracking approach for 2D videos captured by a single consumer grade camera. Our approach takes detected 2D facial features as input and matches them with projections of 3D features of ...
    • Building a Serious Game to Teach Secure Coding in Introductory Programming Courses 

      Adamo-Villani, Nicoletta; Oania, Marcus; Whittinghill, David; Brown, Jacob; Cooper, Stephen (The Eurographics Association, 2012)
      We report the development and initial evaluation of a serious game that, in conjunction with appropriately designed matching laboratory exercises, can be used to teach secure coding and Information Assurance (IA) concepts ...
    • Building a Video Wall for Earth Observation Data 

      Bennett, Victoria; Haffegee, Adrian; Matthews, Brian; Nagella, Srikanth; Shaw, Andrew; Styles, Jon (The Eurographics Association, 2011)
      Earth observation satellites are generating large amounts of data as they monitor the earth' environment. Large scale visualisation represents a powerful mechanism to explore and communicate this data; however, conventional ...
    • Building and Animating User-Specific Volumetric Face Rigs 

      Ichim, Alexandru-Eugen; Kavan, Ladislav; Nimier-David, Merlin; Pauly, Mark (The Eurographics Association, 2016)
      Currently, the two main approaches to realistic facial animation are 1) blendshape models and 2) physics-based simulation. Blendshapes are fast and directly controllable, but it is not easy to incorporate features such as ...
    • Building Construction Sets by Tiling Grammar Simplification 

      Kalojanov, Javor; Wand, Michael; Slusallek, Philipp (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      This paper poses the problem of fabricating physical construction sets from example geometry: A construction set provides a small number of different types of building blocks from which the example model as well as many ...
    • Building Expression into Virtual Characters 

      Vinayagamoorthy, V.; Gillies, M.; Steed, A.; Tanguy, E.; Pan, X.; Loscos, C.; Slater, M. (The Eurographics Association, 2006)
      Virtual characters are an important part of many 3D graphical simulations. In entertainment or training applications, virtual characters might be one of the main mechanisms for creating and developing content and scenarios. ...
    • Building Information Modeling and real world knowledge 

      Garagnani, Simone (The Eurographics Association, 2013)
      Building Information Modeling is considered by the scientific literature as an emerging trend in the architectural documentation scenario, as it is basically a digital representation of physical and functional features of ...
    • Building Information Modelling and the Documentation of Architectural Heritage: between the typical and the specific 

      Fai, Stephen; Sydor, Mikael (The Eurographics Association, 2013)
      One of the greatest challenges to using Building Information Modelling (BIM) for the documentation of architectural heritage is in overcoming the propensity of the software toward standardization. Most BIM applications are ...
    • Building Information Modelling for Historical Building Historic Jeddah - Saudi Arabia 

      Baik, Ahmad; Boehm, Jan (IEEE, 2015)
      The topic of how the municipality of Jeddah can document, produce and preserve complete engineering information and drawings for historical buildings is one of the most important issues facing the Historic Jeddah district ...
    • Building Large Area Multi-Projector Displays 

      Brown, Michael S.; Majumder, Aditi (Eurographics Association, 2003)
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    • Building Morphological Representations for 2D and 3D Scalar Fields 

      Comic, Lidija; Floriani, Leila De; Iuricich, Federico (The Eurographics Association, 2010)
      Ascending and descending Morse complexes, defined by the critical points and integral lines of a scalar field f defined on a manifold domain D, induce a subdivision of D into regions of uniform gradient flow, and thus ...